Aside from D&D, Star Wars by WEG was always our other major campaigning game when I was younger. We played it a lot, and I think d6 is one of the best systems ever. Not like D&D of course, but it does what it does so well.
Last Edit: Jan 10, 2011 16:57:20 GMT -6 by blackbarn
Post by murquhart72 on Jun 14, 2011 16:39:05 GMT -6
I actually made a system just like this in the mid-eighties! Got a tad ticked when I saw Ghostbusters and Star Wars with a published version, but I guess great minds think alike. Now, Mini Six is one of my favorite systems for quick and easy (and FREE) role playing! I love all the adorable "knock off" settings made for it
Post by apeloverage on Mar 31, 2012 21:21:40 GMT -6
I made a simplified science-fiction version of Mini Six, which I called 'Pew! Pew!'. Unfortunately I had to stop running it after two games because I was too busy with real life, but the system seemed to work pretty well.
Teleleli; the people, places, gods and monsters of the great city of Teleleli and the islands around.
Those covers, though, remind me of the early 90s, especially the over-chested Fantasy cover...
I found some cool craft paper this weekend and will probably make a cover for mine before I play with my 8-year old niece, wife and sister in law
Note that the original post was about Mini Six, a super-simplified version of the game. You're referring to the full d6 Adventure/Fantasy/Space books which were a revision/generic version of the SW d6 rules.
Mini Six has four attributes instead of six, for example, and a greatly simplified skill list. But that makes it crazy-simple to tack on more for particular settings or games you want to run, and the mini-settings in their book are great for one-off out-of-the-box gaming (like a Cthulhu or Serenity game, for instance).