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Post by gloriousbattle on Sept 30, 2010 20:08:12 GMT -6
Just realized that nobody seems to have written up the OD&D stats for these most hideous and insidious of Martian creatures.
Or have they?
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Post by gloriousbattle on Oct 2, 2010 7:01:09 GMT -6
Just realized that nobody seems to have written up the OD&D stats for these most hideous and insidious of Martian creatures. Or have they? Dead silence. Come on people, this is an important Martian monster. You're slackin'
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Post by Finarvyn on Oct 2, 2010 8:41:05 GMT -6
I'm drawing a blank, GB. Want to give me a hint on this one? Where do we read about Kaldanes?
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Post by gloriousbattle on Oct 2, 2010 9:51:15 GMT -6
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Post by doc on Oct 2, 2010 14:13:23 GMT -6
Okay, try this one on for size:
KALDANE
AC: 5 HD: 2 Alignment: Chaotic Damage: 1d4 or by weapon (see below) # Appearing: 2d6 Intelligence: High to Genius
The Kadane fancy themselves the eternal masters of Barsoom; they are just waiting for everybody else to die off from lack of water. An ancient and hateful race, they once formed great empires based on slavery and domination thousands of years distant. Now they reside in the deep and dark places in the world, slowly putting into place their schemes of hastening the demise of the races of Man.
The Kaldane resemble grey-blue heads with sphincter-like mouths. They ambulate my means of six spidery legs and clumsily manipulate items by means of two crablike pincers. In combat, these pincers do 1d4 points of damage and they can attack once per round with them.
One of the greatest assets the Kaldane posses is a powerful racial memory. A Kaldane has a base 70% chance to know some forgotten secret or bit of knowledge that may give them a +2 advantage in an encounter (to combat, reaction, save throw, etc., but never to more than one roll).
The twisted eugenicists of the Kaldane have bred a race of slaves and foodstock called the Rykor. They appear to be well-formed Red men, but lack a head. They are docile, much like sheep or cows, with strength, dexterity, and constitution scores of 13, but intelligence wisdom, and charisma score of 2. They have two hit dice, but will not defend themselves from attack unless ordered. The Kaldane can perch atop the necks of the Rykor and take control of them by fusing with their nervous system via their spine. When possessing a Rykor body, a Keldane gains the physical stats of the body and is able to fight as a fighting man of between levels 1-6 (rolled randomly or assigned by the DM). Keldane do not care if their Rykor body should perish in combat; there are thousands more where that one came from.
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Post by gloriousbattle on Oct 2, 2010 14:57:52 GMT -6
Okay, try this one on for size: KALDANE AC: 5 HD: 2 Alignment: Chaotic Damage: 1d4 or by weapon (see below) # Appearing: 2d6 Intelligence: High to Genius The Kadane fancy themselves the eternal masters of Barsoom; they are just waiting for everybody else to die off from lack of water. An ancient and hateful race, they once formed great empires based on slavery and domination thousands of years distant. Now they reside in the deep and dark places in the world, slowly putting into place their schemes of hastening the demise of the races of Man. The Kaldane resemble grey-blue heads with sphincter-like mouths. They ambulate my means of six spidery legs and clumsily manipulate items by means of two crablike pincers. In combat, these pincers do 1d4 points of damage and they can attack once per round with them. One of the greatest assets the Kaldane posses is a powerful racial memory. A Kaldane has a base 70% chance to know some forgotten secret or bit of knowledge that may give them a +2 advantage in an encounter (to combat, reaction, save throw, etc., but never to more than one roll). The twisted eugenicists of the Kaldane have bred a race of slaves and foodstock called the Rykor. They appear to be well-formed Red men, but lack a head. They are docile, much like sheep or cows, with strength, dexterity, and constitution scores of 13, but intelligence wisdom, and charisma score of 2. They have two hit dice, but will not defend themselves from attack unless ordered. The Kaldane can perch atop the necks of the Rykor and take control of them by fusing with their nervous system via their spine. When possessing a Rykor body, a Keldane gains the physical stats of the body and is able to fight as a fighting man of between levels 1-6 (rolled randomly or assigned by the DM). Keldane do not care if their Rykor body should perish in combat; there are thousands more where that one came from. Doc to the rescue!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 7, 2012 14:44:54 GMT -6
If anyone is interested the website RPGNOW.com has a PDF bestiary for ERB Mars which includes stats (in 3.5ed D&D) for the Kaldane, Rykor, and many other creatures. It's not free, but is on sale for $4.49.
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