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Post by philotomy on Jul 26, 2007 20:22:33 GMT -6
Has anyone ever played Mazes & Minotaurs? (From the website) It's "...what the first fantasy roleplaying game could have been if its authors had taken their inspiration from Jason & the Argonauts (yes, the 1963 movie with all the cool Ray Harryhausen monsters) and Homer’s Odyssey rather than from Tolkien’s The Lord of the Rings or Poul Anderson’s Three Hearts & Three Lions. In other words, Mazes & Minotaurs is : - a nostalgic pastiche of early fantasy roleplaying games - a tongue-in-cheek tribute to old-school gaming - a complete and fully playable roleplaying game !" I haven't played it, but found it enteraining to browse through.
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Post by coffee on Jul 27, 2007 2:12:36 GMT -6
I have it, but I haven't played it. I don't have a regular group at all, at the moment (same reason I'm not currently playing OD&D.)
It's amusing. And I like the random island generator; that could easily be used for D&D.
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Post by philotomy on Jul 27, 2007 3:37:36 GMT -6
Oh, yeah, that's a good section. I'm working up a material for a campaign in Ghinor (Wilderlands of High Fantasy), and I'm making use of the JG Island Book I and Caverns of Thracia. I bet the random island generator in Mazes & Minotaurs would fit right into that particular mix.
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Post by Finarvyn on Jul 27, 2007 6:27:43 GMT -6
I downloaded a copy and skimmed through it, but not enought to really assess its quality.
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Post by Deleted on Jul 27, 2007 21:29:42 GMT -6
I've never heard of it, but I just downloaded the complete package offered on the website. Looks pretty interesting, so now I have some reading material for the weekend. Thanks!
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Post by meepo on Jul 28, 2007 6:38:10 GMT -6
I glanced at it a few weeks ago. I was impressed at the quality of the package, given its free-ness! However, my RPG time is pretty sparse as it is, so it's unlikely I'll ever get around to trying it out.
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Post by calithena on Jul 29, 2007 15:50:54 GMT -6
Revised kicks ass. I give this one a big thumbs up.
A lot of good ideas here for stuff you can port into OD&D, and more generally for ways you can port stuff from 3.14159 into OD&D if youìre so inclined. I think it's the best designed game I've read in the last year, probably.
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Post by tgamemaster1975 on Jul 30, 2007 21:20:16 GMT -6
I will take a look at it and get back to you. Downloading now.
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Post by Melan on Aug 1, 2007 6:29:12 GMT -6
Not surprisingly, I like it. Maybe surprisingly, I prefer Encounter Critical (which also does the "historical artifact" thing more convincingly - so convincingly, in fact, that a lot of people actually fell for it).
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Post by murquhart72 on Aug 1, 2007 10:18:04 GMT -6
Downloaded! I'll post comments in a few days when I've had a chance to go through it...
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Post by Finarvyn on Aug 1, 2007 12:11:27 GMT -6
It would be nice to see some specifics about this game. * What exactly did you like? * What exactly didn't you like?
That might help others decide how much it's worth pursuing.
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Post by Rhuvein on Aug 2, 2007 17:47:27 GMT -6
I came across this game last year and did like what I saw. Having skimmed through it again, it does have a great look and feel and seems like it would be worth trying. It certainly was "entertaining" as Philotomy mentions, especially if you're a fan of Greek Mythology and I sure am. I also liked the edition comments. And hey, there was even a picture of the skellies from Jason and the Argonauts!
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Post by doc on Nov 27, 2007 18:25:07 GMT -6
I found this game on the web by accident over a year ago and have been charmed and impressed by it ever since. I was even one of the people credited as giving playtesting advice in the second edition (as I am part of the Yahoo group devoted to it).
To me, the game does indeed feel old school. If it weren't for the intentionally retro humor posted throughout the books, I would have had no problem believing that it was indeed a relic from the 70's.
Doc
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jrients
Level 6 Magician
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Post by jrients on Nov 27, 2007 19:41:15 GMT -6
What really impressed me about M&M was that it manages to capture the old school flavor while also being one of the tighest mechanical designs I've seen in ages. And the monster design subsystem is a lot of fun!
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Post by calithena on Dec 5, 2007 7:31:17 GMT -6
Yeah, the mechanical solidity of this game pretty much cannot be overstated. A friend of mine who had gotten out of traditional RP entirely after 3e burnout wrote his own high-concept d20 fantasy homebrew and is back with the monsters & magic now after seeing how M&M did it.
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Post by Deleted on Dec 14, 2007 17:39:30 GMT -6
I have to say that even though I don't forsee myself running this game in the future, looking it over has rekindled my love of Greek & Roman mythology. Edith Hamilton, here I come! ;D
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Post by Finarvyn on Dec 19, 2007 21:15:33 GMT -6
My son recently rented the DVD of TROY (with Orlando Bloom, which grabbed his attention because he's a Legolas fan) and got interested in Greek mythology, so I showed him M&M and he seems pretty interested. Hey, it's got him reading. That's a good thing, right?
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Post by coffee on Dec 20, 2007 3:00:15 GMT -6
My son recently rented the DVD of TROY (with Orlando Bloom, which grabbed his attention because he's a Legolas fan) and got interested in Greek mythology, so I showed him M&M and he seems pretty interested. Hey, it's got him reading. That's a good thing, right? Absolutely! In my experience (and from what I've read), all old-school gamers are readers. Big readers. I know I am...
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Post by crimhthanthegreat on Dec 22, 2007 8:57:32 GMT -6
Mazes & Minotaurs is really grabbing me, I am definitely incorporating a lot of stuff from it into my current campaign, when they get a few thousand miles into their quest, they are going to find something completely different. Heh!
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Post by Deleted on Dec 22, 2007 9:19:23 GMT -6
Mazes & Minotaurs is really grabbing me, I am definitely incorporating a lot of stuff from it into my current campaign, when they get a few thousand miles into their quest, they are going to find something completely different. Heh! Could you be more specific? What exactly did you like the best, and what are you using in your campaign? I know the guy who wrote this and he's always looking for specific ways to improve the game.
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Post by lordtwang on Mar 28, 2008 10:23:44 GMT -6
It reads well, and I found it entertaining and inspiring. But when I ran a session of M&M Revised my reaction was: "Enhhh." At the time I was running my continuing BECM D&D campaign, and M&M Revised just didn't measure up. Too many numbers adding into so many different stats and combinations and it felt so AD&D 2. Which I think was the point with Revised. I didn't like the numbers, the d20-ness of it all, the too-high attribute adjustments, characters that seemed too tough going along with quite wimpy characters. Etc.
Granted, it was only one test. I'd be willing to play it again, but I'd use the original or at least reduce those ability score adjustments to a Basic D&D set instead of a d20 set.
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Post by drskull on Aug 5, 2008 11:08:47 GMT -6
Wow, that's a really neat game.
I especially like the power curve.
It's so clean and direct. Probably a GM's game, rather than a player's game, though.
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Post by kesher on Jan 7, 2009 18:17:26 GMT -6
My goodness: Tomb of the Bull KingThat may be one of the coolest ideas for a "dungeon" I've ever seen. AND, the fictional background of its creation, "added to and expanded by fans over several decades", is a really excellent image, too.
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Post by chgowiz on Jan 7, 2009 21:47:01 GMT -6
My goodness: Tomb of the Bull KingThat may be one of the coolest ideas for a "dungeon" I've ever seen. AND, the fictional background of its creation, "added to and expanded by fans over several decades", is a really excellent image, too. I don't think that sucker's gonna fit on one of our 1 pagers..
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