verhaden
Level 6 Magician
 
Posts: 422
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Post by verhaden on Jul 24, 2010 12:52:23 GMT -6
Since I'm separated from the group for now, I can't contribute proper, but I wouldn't spend more time at the Jolly Noose than necessary. We called attention to ourselves and our expedition there--the snorks likely have an ear or two extended at that venue.
On the whole, though, I agree with your assessments. We need to secure our money and find allies. I would suggest that we return what we have of Rodrick's possessions to the Knightly order, inform them of his death and subsequent burial, and make a donation.
I'm sure they have sway and power.
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eris
Level 4 Theurgist

Posts: 159
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Post by eris on Jul 24, 2010 13:12:35 GMT -6
Since I'm separated from the group for now, I can't contribute proper, but I wouldn't spend more time at the Jolly Noose than necessary. We called attention to ourselves and our expedition there--the snorks likely have an ear or two extended at that venue. I agree, but IC, I don't think Olaf knows about the Plow and Furrow yet. I also think it would be a good idea for the group to start thinking about renting/buying a "safe house" here in Ket. We probably don't have the money for that yet, though. Absolutely! Rodrick's and Crystal's effects both and donations to their orders. It never hurts to have the clerics on your side. 
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Post by waysoftheearth on Jul 24, 2010 18:38:45 GMT -6
It is clear that there are Snorks in town and that they are wriggling their way into various businesses. However, they don't really "hold sway". Most of the town population is Human and if you keep you noses out of the Snork areas you can avoid any overt trouble relatively easily. Some of the Snorks may even be honest citizens.
The Jolly Noose is visible from where you stand right now in the market. It is where merchants go to do business and to hire protection, so it may be a reasonable place to look for a fence for your loot, or to hire on some muscle if that is what you desire.
The market itself (where you are now) is the ideal place to purchase supplies, animals and basic commodities.
Flea street (where Mads is now) is the ideal place to procure services such as cobblers, barbers, physicians, scribes, dogsbodies and so on. It is also where the specialist artisans, including a smith, a bizarre, a tanner, a saddler, a buckle maker, a furrier, an illuminator, a fletcher, and a vintner have their places of business.
There are other places still to be uncovered, of course.
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Post by waysoftheearth on Jul 24, 2010 18:54:20 GMT -6
1. Does this town have a bank or secure storehouse? Yes. The Trader's Council is the cheif political infrastructure of Ket, and is said to have complicated series of underground bank vaults beneath it. 2. Armor, weapons and magic shops? Armour and weapons can be had from various artisans along Flea street. There is no "Magic shop" per se. Mercenaries can be hired at the Jolly Noose. Other hirelings can be found by various means, including advertising. 4. Payoffs to the powers that be, here in Ket? And just *who* are they? The Traders' Council is the main political power. It is a council of wealthy merchants. 5. Allies...we could use allies here in Ket! You already have a few minor "allies", including a couple of barkeeps, a farmer, Lumbart Kort (the merchant whom you purchased the map from in the beginning). You can work at establishing others... returning Roddrick's gear to the Temple of Thuul will be a very good step in this direction.
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Post by waysoftheearth on Jul 26, 2010 4:11:25 GMT -6
All righty then.
You have the common room at the Plow and Furrow all to yourselves while the farmer and herder patrons tend their fields.
Let's divide the loot. Here is everything you have unearthed thus far. The question is who will get what?
Encounter 1 : Hobgoblin patrol @ wilderness beyond Ket 21 cp, A small, black iron key on a leather thong, A crude brass ring.
Encounter 2 : Spider nest @ ruined tower, level 1 2gp, 9sp and 16cp, A white gold ring, A damaged argent choker, A gilded letter opener.
Encounter 3 : Looted from Hobgoblin corpses in fountain chamber @ ruined tower dunjon level 1 11 cp, A small clay pot of honey.
Encounter 4 : Zombies @ ruined tower dunjon level 1 Zip.
Encounter 4a : Demon statues @ ruined tower dunjon level 2. Caine pocketed a single eye gem.
Encounter 5 : Water Wierd @ ruined tower dunjon level 1. 35 gp, 312 sp, 3,120 cp, 14 thumbnail sized gems, A heavy silver goblet, A plain gold ring, A 1ft brass scepter, An oynx idol of a supremely fat Man sitting cross-legged, A broad belt of brass and bronze clasps (Mads is wearing it).
Encounter 6 : Hobgoblin attack @ ruined tower 1 gp, 2 sp, 32 cp, A copper ring set with a dark stone.
Encounter 7 : Hobgoblin works Zip.
Total coin unearthed : 38gp, 323sp, 3200cp
Less 14 sp paid for a whole party breakfast wash and feast, and private use of the common room at the Plow and Furrow.
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Post by danhem on Jul 26, 2010 9:47:14 GMT -6
Hello everyone. My apologies for the unannounced absence. I was in China on business for two weeks. I had internet access but apparently proboards sites cannot be accessed there (as well as many others). Once I get caught up on the new posts I'll chime in again (assuming Ulric is still alive  .
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Post by waysoftheearth on Jul 26, 2010 17:01:49 GMT -6
Welcome back Danhem ;D
Never fear, Ulric lives on!
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verhaden
Level 6 Magician
 
Posts: 422
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Post by verhaden on Jul 27, 2010 16:08:39 GMT -6
I can live with "dapper" so long as snorks don't try to hang me for being Simon the Humble 
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Post by danhem on Jul 28, 2010 12:56:33 GMT -6
So just to clarify, the gems and other items need to be appraised before they will be worth xp but do not need to be sold for coins, correct?
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Post by waysoftheearth on Jul 28, 2010 16:29:44 GMT -6
So just to clarify, the gems and other items need to be appraised before they will be worth xp but do not need to be sold for coins, correct? I will give XP as soon as you declare who owns what. The only reason I suggested an appraisal is so that you (as players) have some better information available as you divide to spoils. If you want to create 10 even shares, for example, it may be made easier if you know how valuable various things are. There is no urgent need to sell things for coin, other than to have ready coin at your disposal.
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Post by coffee on Jul 29, 2010 22:22:30 GMT -6
Is it just my monitor, or are other people having trouble reading what "Albert" has to say, given his rosy-hued speech?
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Post by waysoftheearth on Jul 29, 2010 23:48:59 GMT -6
Is it just my monitor, or are other people having trouble reading what "Albert" has to say, given his rosy-hued speech? Sorry about that Coffee -- it looks fine for me, so I didn't really think too much about how it might appear to others. I am using Falconer's "green and yellowish" proboards skin. Perhaps pink text is harder to read in the default skin? In anycase, I shall refrain from using the "pink" colour from now even when the NPCs are really friendly
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Post by waysoftheearth on Jul 30, 2010 0:58:11 GMT -6
I went back thru the Return to Ket thread and updated all of Alert's dialog to a darker shade.
How is that looking for you now Coffee?
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eris
Level 4 Theurgist

Posts: 159
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Post by eris on Jul 30, 2010 10:40:09 GMT -6
Can't speak for Coffee, but it is more readable to me, still light, but much more readable than the faded rose.  I'm using the default background, which is an off-white, so dark colors are much more readable than light colors for me.
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Post by coffee on Jul 30, 2010 12:37:27 GMT -6
I'm using the green, also, and on my monitors (at work and at home) it was hard to read.
Much better, now, though. Thanks!
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Post by waysoftheearth on Aug 3, 2010 4:07:37 GMT -6
Tombowings; do you intend for Flewellen to simply search through all of the texts in the old archive for a spell? Or do you intend for Flewellen to engage in researching the spell himself?
The former can be completed in one more day, but he may turn up empty handed.
The latter will take a number of days (minimum of 4, but 50% likely to take longer, depending upon a few die rolls) and require 2d6 gold crowns worth of experimental materials per day (1gp = 6sp).
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Post by danhem on Aug 3, 2010 7:19:21 GMT -6
The latter will take a number of days (minimum of 4, but 50% likely to take longer, depending upon a few die rolls) and require 2d6 gold crowns worth of experimental materials per day (1gp = 6sp). Can this be done faster if both Flewellen and Ulric work together?
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Post by danhem on Aug 3, 2010 11:07:52 GMT -6
This may cross the line of player/character knowledge, but we should discuss what we plan to do with the items we are having appraised.
Clearly the white gold ring and scepter are special items and we should not sell them until we have some way of determining their true properties.
We should offer to sell some of the other items or gems to the merchants to make it worth their time. It would be nice to have a dependable fence or two on hand.
I am considering selling the silver cup and onyx idol for 70 silver.
The plain gold ring and belt now have a value (and are therefore worth xp) but can be worn easily and may have some other value.
As far as the jeweler goes, perhaps we should sell some of the small gems but keep the rest of the items for now.
Of course it our GM decides such discussions must take plain in character, then disregard all of this. ;D
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eris
Level 4 Theurgist

Posts: 159
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Post by eris on Aug 3, 2010 11:22:07 GMT -6
This may cross the line of player/character knowledge, but we should discuss what we plan to do with the items we are having appraised. Clearly the white gold ring and scepter are special items and we should not sell them until we have some way of determining their true properties. Yeah...IC, Olaf will be tempted to take that 100 weight of gold, but also suspicious than the scepter is something *really* special. It's religious, so I think it needs to be examined by religious types before we even consider selling it. I think the appraisals on everything Olaf and Ulric have, other than the white gold ring and scepter, comes to about 75 sp. I'm for selling them and keeping the ring and scepter..."to think about it." I don't know about the belt. If it's just decorative then sell it, but does it have any sort of magical aura? Speaking of magical aura, can either of our magic users (or anyone we can find in town) do "Detect Magic" type spells? I really think *that* needs to be done on some of these items. I'd agree with that.
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Post by waysoftheearth on Aug 3, 2010 16:38:11 GMT -6
Of course it our GM decides such discussions must take plain in character, then disregard all of this. ;D Not at all, this is exactly the kind of OOC discussion was hoping would happen  I think everything has been appraised, so the company is in a good position to divide the loot "fairly". Flewellen (and Ulric?) have the option of researching a "detect magic type" spell of their own (although this costs time and money), or there is the quicker option of taking the sceptre to the Temple of Thuul.
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Post by waysoftheearth on Aug 3, 2010 16:45:12 GMT -6
The latter will take a number of days (minimum of 4, but 50% likely to take longer, depending upon a few die rolls) and require 2d6 gold crowns worth of experimental materials per day (1gp = 6sp). Can this be done faster if both Flewellen and Ulric work together? Yes indeed, you can use the better of 2 rolls for each period of research. But the cost per day will increase to 3d6 crowns.
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Post by tombowings on Aug 3, 2010 19:16:06 GMT -6
Tombowings; do you intend for Flewellen to simply search through all of the texts in the old archive for a spell? Or do you intend for Flewellen to engage in researching the spell himself? The former can be completed in one more day, but he may turn up empty handed. The latter will take a number of days (minimum of 4, but 50% likely to take longer, depending upon a few die rolls) and require 2d6 gold crowns worth of experimental materials per day (1gp = 6sp). Flewellen is going to try and look through the archives for the spell and making mental notes of other spell titles he has read and may later come back to.
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Post by waysoftheearth on Aug 3, 2010 20:16:21 GMT -6
Okay, it appears Flewellen is going to be busy in the archives for a while. Is everyone else gathering at the Plow and Furrow to divide the loot (and get XP)?
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heartless
Level 1 Medium
Kill monsters, take the treasure
Posts: 12
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Post by heartless on Aug 4, 2010 18:40:34 GMT -6
Padrig; The Temple of Thuul[Copying a spell can take long hours of pen work -- perhaps even days. Which spells exactly does Padrig wish to copy, and in which tongue? His other scrolls are in Old Elvish, and The Elysian Mecum is written in Celestial. Padrig can also write in Elvish and Common (which some of the other PCs may be able to read)] I have 3 scrolls with a single copy of the following spells: (x1) The Fiat Libation (x1) The Irreproachable Susurrus (x1) The Shill Feroe I would like to copy these into my new spell book. Should I keep it penned in the Celestial script or will it be quicker in Common or Elvish? In doing so do I destroy the scroll or do they remain intact? Later if I have time I would like to make scrolls of each of my spells from my spell book for use by me or someone else (I guess I use the common script).
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Post by waysoftheearth on Aug 4, 2010 18:53:41 GMT -6
I have 3 scrolls with a single copy of the following spells: (x1) The Fiat Libation (x1) The Irreproachable Susurrus (x1) The Shill Feroe I would like to copy these into my new spell book. In doing so do I destroy the scroll or do they remain intact? Copying a scroll does not destroy it.
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Post by danhem on Aug 4, 2010 19:35:57 GMT -6
Would it be possible to update the post with the list of our gathered treasure to include to value of the items we've had appraised. I'm having trouble keeping it all straight.
We should get the loot split up and earn some xp. I suggest equal shares for everyone that originally left from Ket for the tower including Taines. Since he helped in the battle with the hobs, Flewellen should get at least a half share.
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heartless
Level 1 Medium
Kill monsters, take the treasure
Posts: 12
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Post by heartless on Aug 4, 2010 23:59:26 GMT -6
Copying a scroll does not destroy it. Great! How long will it take to copy my 3 scroll spells into my spell book? ie., (x1) The Fiat Libation (x1) The Irreproachable Susurrus (x1) The Shill Feroe I will need to go back to the The Plow and Furrow tomorrow to get my share of the treasure and let them know how long I need to stay in the temple to complete my tasks.
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Post by waysoftheearth on Aug 5, 2010 0:58:52 GMT -6
Great! How long will it take to copy my 3 scroll spells into my spell book? That will depend upon the steadiness of Padrig's quill hand and virtue of his concentration (a few die rolls). You might expect to complete a 1st level spell scroll within half a day to a day unless things go poorly, so creating three such scrolls might be expected to take a day and a half to three days. The language you choose won't effect the time taken, but if you intend to preserve the beauty, value and secrets of The Elysian Mecum you should write in Celestial. There is also a cost per scroll to consider, but as your hosts have provided some of the basic materials, the cost to you will be somewhat reduced. You can expect it to run to around a handful of silver shillings per scroll.
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Post by waysoftheearth on Aug 5, 2010 3:38:36 GMT -6
Would it be possible to update the post with the list of our gathered treasure to include to value of the items we've had appraised. Of course... Encounter 1 : Hobgoblin patrol @ wilderness beyond Ket A small, black iron key on a leather thong (Jurgen considers worthless), A crude brass ring (Brigitta values at 2sp). Encounter 2 : Spider nest @ ruined tower, level 1 A white gold ring (Brigitta offers Gustave 100sp), A damaged argent choker (Brigitta offers Gustave 17gp), A gilded letter opener (Brigitta offers Gustave 7gp). Encounter 3 : Looted from Hobgoblin corpses in fountain chamber @ ruined tower dunjon level 1 A small clay pot of honey ( 1cp). Encounter 4a : Demon statues @ ruined tower dunjon level 2. A single crimson eye gem (Brigitta offers Gustave 125sp). Encounter 5 : Water Wierd @ ruined tower dunjon level 1. 14 thumbnail sized gems (Brigitta offers Gustave 35gp for the lot), A heavy silver goblet (Ulric & Olaf sold to Jurgen for 50sp), A plain gold ring (Jurgen offers Ulric & Olaf 2gp), A 1ft brass scepter (Jurgen offers Ulric & Olaf 98gp), An oynx idol (Ulric & Olaf sold to Jurgen for 20sp), A broad belt of brass and bronze clasps (Jurgen offers Ulric & Olaf 20sp). Encounter 6 : Hobgoblin attack @ ruined tower A copper ring set with a dark stone (Brigitta values at 10sp). Total coin unearthed were : 38gp, 323sp, 3200cp. However...
- 14sp were paid for a whole party breakfast, wash and feast, and to rent the common room at the Plow and Furrow for a morning.
- The 3200cp were changed for 456sp by Dieter and Flewellen.
- The silver goblet and oynx idol were sold by Ulric and Olaf for 70sp.
So, the coin now present to be divided are 38gp and 835sp.
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Post by waysoftheearth on Aug 5, 2010 4:35:59 GMT -6
Note that XP will be awarded on the basis of what was originally unearthed. You will not miss out on XP for the 14sp spent from the treasure haul, nor any XP value lost when changing copper to silver, or selling goods.
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