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Post by codeman123 on Oct 5, 2009 13:33:33 GMT -6
I am starting a play test for my Hyborian age d&d game tomorrow this is one of the home brew classes i have been working on..
Pirate Pirates are seafaring rogues that are a sub-class of the thief. They must have a Dexterity of 14 and a Strength of 13(prime requisite is dexterity). They fight, save, and have the hit-die as a cleric. They may only employ swords, daggers and hand axes. The also may only wear leather armor. They get the same bonus as a thief when using certain skills though they advance at +1 every 6th level instead of every 5th (using philitomy’s alternate thief). They also have the backstab ability of a thief but the multiplier goes up every 6th level. For every point of dexterity over 14 opponents subtract 1 to hit a pirate. Pirates also can once per an encounter use a feint. When using a feint they are granted a +1 to attack and are at an additional -1 to hit. This feint ability raises every 4th level by +1. Pirates though they save as a cleric they are treated as saving 4 levels higher. Pirates at a DM’s judgment may be granted a bonus when traveling on ships or knowledge’s and lore’s of the seas.
1-0 2-1750 3-3500 4-7000 5-14000 6-28000 7-56000 8-112000 9-224000
+112000 after level 9
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