Post by aldarron on Nov 29, 2009 13:52:09 GMT -6
In other places, folks have asked about classes and experience points in early Blackmoor. Its not under some obvious heading of classes and experience tables, but FFC does actually tell us how experience worked. How you gained experience was based on your characters creature type, your "race" in D&D terms. In the section Titled "How to Become a Bad Guy. (pg 78 of the 1977 edition, p52 0f the 1980) Arneson tells us
"To progress to the next level (which in Blackmoor meant getting 50% more HD per level, although our combat system did not really use HD).
To figure out when you got to a higher level, you took the creature's Hit Dice (whatever it was on that level) and AC and multiplied by 1000 for the points needed to progress to 2nd level. After 2nd level, the creature would simply need 50% more points for each subsequent level: 2000, 3.000, 4500, 6,750, etc."
Although this section is meant to describe how its done for monster PC's, the rule seems to be a general one aplied to all characters.
So a character with 1HD and base Armor Class of 8 would need a whopping 9000 points to get to second level!? This would seem to suggest a reverse Armor Class system originally, (higher is better), where tougher creatures advance slower. Much to think about here.
A last point regards the levels - the oft mentioned flunky, hero, and superhero - three levels aparently right? Why then does Arneson say "A creature could never become more than ten times as powerful as it's 1st level type", in other words, tenth level for a 1HD creature? In the Blackmoor dungeon section, we are told Baron Baron Fant, was a 9th level fighter before becoming a Vampire. Richard Sniders Additions uses terms like Hero Flunky, and Superhero Flunky. We don't know how these levels and names fit the chronology of changes in the rules or from exactly what point in the game they date, but taken together it presents a picutre of increasing sophistication of levels. Probably the initial three were made more granular - as we suggested in the combat charts - so it would take several levels to move from Hero to Superhero.
There's also the comment on not really using HD to puzzle over.
"To progress to the next level (which in Blackmoor meant getting 50% more HD per level, although our combat system did not really use HD).
To figure out when you got to a higher level, you took the creature's Hit Dice (whatever it was on that level) and AC and multiplied by 1000 for the points needed to progress to 2nd level. After 2nd level, the creature would simply need 50% more points for each subsequent level: 2000, 3.000, 4500, 6,750, etc."
Although this section is meant to describe how its done for monster PC's, the rule seems to be a general one aplied to all characters.
So a character with 1HD and base Armor Class of 8 would need a whopping 9000 points to get to second level!? This would seem to suggest a reverse Armor Class system originally, (higher is better), where tougher creatures advance slower. Much to think about here.
A last point regards the levels - the oft mentioned flunky, hero, and superhero - three levels aparently right? Why then does Arneson say "A creature could never become more than ten times as powerful as it's 1st level type", in other words, tenth level for a 1HD creature? In the Blackmoor dungeon section, we are told Baron Baron Fant, was a 9th level fighter before becoming a Vampire. Richard Sniders Additions uses terms like Hero Flunky, and Superhero Flunky. We don't know how these levels and names fit the chronology of changes in the rules or from exactly what point in the game they date, but taken together it presents a picutre of increasing sophistication of levels. Probably the initial three were made more granular - as we suggested in the combat charts - so it would take several levels to move from Hero to Superhero.
There's also the comment on not really using HD to puzzle over.