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Post by Deleted on Oct 7, 2009 23:23:02 GMT -6
For those of us younger (ahem : members who cut their pre-pubescent RPG teeth on various gamebooks along the lines of Fighting Fantasy & Lone Wolf back in the mid '80's, I found a site you might be interested in: www.advancedfightingfantasy.co.uk/home.htmlApparently these fellows have put together a revised version of Advanced Fighting Fantasy, ready for true tabletop play. I'm happier than a clam at finding this jewel. I just finished printing out the rules (which are extremely simple, I might add), & I'm definitely going to lay this on my wife & the usual's this weekend. For completeness, here is a link to the official Fighting Fantasy gamebook site: www.fightingfantasy.comAnd here's a link to Project Aon, the official home of Lone Wolf online: www.projectaon.org/en/Main/HomeNow if only someone would save me the time & condense all the original Lone Wolf, World of Lone Wolf, & Magnamund Companion rules into an easy to print pdf...
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Post by machfront on Oct 8, 2009 4:17:57 GMT -6
That's cool. But...so weird. Why wouldn't they put it all into one pdf instead of nine separate ones??
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Post by castiglione on May 28, 2010 23:28:58 GMT -6
I know this is a bit late but I just found this thread; I really loved those Fighting Fantasy Gamebooks when I was a kid. Just what did Advanced Fighting Fantasy add to the basic system given in the books? I imagine some sort of missile combat system was given and some sort of official magic system as well?
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Post by greyharp on May 29, 2010 0:28:15 GMT -6
In 1984 they published Fighting Fantasy, The Introductory Role-Playing Game, which expanded the rules from the gamebooks, added in some advice for the GM and had three adventures. This was followed in 1985 by Out of the Pit, basically a monster manual. In 1986 they released Titan, a campaign world that fleshed out the continents in which most of the gamebooks were set, as well as The Riddling Reaver containing four more adventures and some additional rules (variable weapon damage, magic, etc.). The Advanced Fighting Fantasy game consists of three volumes - Dungeoneer (1989), Blacksand (1990), and the elusive Allansia (1994). While the Fighting Fantasy rpg called the referee the GameMaster, annoyingly AFF referred to them as The Director, using the whole movie analogy to hammer home the point. The AFF books build on the original rules and expand them, rather than replace them. Each of the three volumes has between 300 and 400 pages, so there's a fair bit in there. Dungeoneer focuses on expanding the rules and includes two adventures. Blacksand adds more rules, has a section on Town and City adventures, with the second half of the book fleshing out Port Blacksand (City of Thieves). Allansia adds yet more rules and several demi-human and humanoid character classes, has Mass Battle rules, a section on Outdoor Adventuring, details the continent of Allansia and has an adventure. If you want more detail castiglione (such as specific rules) just let me know, however I'm just about to head off for several days and so won't be able to answer till the end of the week. Hope the above helped satisfy your curiosity somewhat. Dave
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Post by apeloverage on May 29, 2010 2:29:46 GMT -6
Now if only someone would save me the time & condense all the original Lone Wolf, World of Lone Wolf, & Magnamund Companion rules into an easy to print pdf... Mongoose have apparently made a Lone Wolf RPG based on the gamebook rules (separate to their earlier d20 one). But it doesn't seem to have generated much interest.
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Post by apeloverage on May 29, 2010 2:38:41 GMT -6
Some people on the 'Rebuilding Titan' email list were working on a version of AFF a while ago, separate to this one. Instead of choosing your skills you chose a background, like "Allansian hunter", and that gave you a package of skills.
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Post by castiglione on May 29, 2010 22:57:53 GMT -6
If you want more detail castiglione (such as specific rules) just let me know, however I'm just about to head off for several days and so won't be able to answer till the end of the week. Hope the above helped satisfy your curiosity somewhat. Dave Cool - no rush on this but I was just curious about how missile weapons and multiple vs. multiple fights were handled using the FFG system. The base system seemed to very much be limited to the 1 vs. 1 melee fight and even in the game books, 1 vs. many was never satisfactorily handled except via the old Kung-Fu movie standby of having the 2nd (and 3rd and 4th) bad guy wait patiently while you kicked his friend's ass before jumping in.
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Post by apeloverage on May 30, 2010 4:51:25 GMT -6
Missiles: roll 2d6, apply modifiers, hope to get under or equal to your Skill.
Multiple opponents: The outnumbered side fights each 'extra' opponent as normal. However they don't cause any damage if they win.
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Post by castiglione on May 30, 2010 22:57:38 GMT -6
That's pretty much what I thought it might be.
Pretty clean and elegant, as was the rest of the system. What was the magic system like? Was it Vancian like the system in the 2nd FFG book?
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Post by greyharp on Jun 4, 2010 2:08:11 GMT -6
Multiple opponents: The outnumbered side fights each 'extra' opponent as normal. However they don't cause any damage if they win. The only thing I'd add to that is the outnumbered individual reduces his skill by 1 point for every extra opponent he has to fend off. The magic system in The Riddling Reaver involves an extra characteristic - the Magic score (2d6+6). Spellcasters must have a minimum Stamina of 14 and their Skill score is determined by rolling 1d6+4. The Magic score determines how many spells can be cast each adventure. Spells may be chosen more than once and once a spell is cast it is crossed off the player's list. To determine whether a spell is successful roll under the Magic score on 3d6, with an equal or higher roll indicating failure or misfire (GM to determine). Unless stated otherwise, spells last 3d6 minutes. In AFF the Magic skill is just one of the many "Special Skills". A number of points equal to the Skill score can be allocated to selected skills (up to a maximum of 4 each), but if Magic is chosen, each allocated point reduces the initial Skill score, with the Magic score being equal to the new initial Skill score plus points allocated. Spells have a Stamina cost and when cast temporarily reduce that score. The Magic skill total limits the "level" of spells that can be chosen. The success of a spell is determined by attempting to roll under the Magic score, with various modifiers affecting the total. Failure requires a 3d6 roll on the "Oops! Table" Blacksand adds some new Magic rules, such as the Minor Magic skill (cantrips without Stamina cost), reverse spells and Clerical spells. Allansia simply adds more spells to each category.
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Post by molcavian on Jul 15, 2012 20:09:09 GMT -6
Glad you guys liked my site
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Post by warrioroffrobozz on Jul 16, 2012 11:33:17 GMT -6
I think some of you might be interested in this http://the-lost-and-the-d**ned.664610.n2.nabble.com/Into-the-Unknown-dungeon-generator-td4523682.html You'll have to get rid of the asterisks and replace them with A and M when you paste the URL, though.
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aramis
Level 4 Theurgist
Posts: 170
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Post by aramis on Jun 25, 2016 13:22:42 GMT -6
Now if only someone would save me the time & condense all the original Lone Wolf, World of Lone Wolf, & Magnamund Companion rules into an easy to print pdf... Mongoose have apparently made a Lone Wolf RPG based on the gamebook rules (separate to their earlier d20 one). But it doesn't seem to have generated much interest. Cubicle 7 did a boxed set cubicle7.co.uk/our-games/lone-wolf-adventure-game/I've seen it, it's gorgeous. I have not played it.
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Post by hamurai on Dec 20, 2021 23:11:55 GMT -6
[Casts Thread Necromancy]I've recently found interest in the Advanced Fighting Fantasy game (after playing several Troika! one shots and a short campaign) and I was wondering if anyone here owned the latest AFF Deluxe edition available on DTRPG? I'm asking because I've seen a PDF of the old "regular" AFF 2E and it had quite a bunch of typos (lots of omitted words) in it, and I'm reluctant to spend my money on books I'm not enjoying to read. To clarify, I'm thinking about getting the printed version. I'd not make such a fuss about the PDF alone (although I do hate typos ). And since we're talking about it, what AFF-based games do you play?
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Post by asaki on Dec 21, 2021 10:20:46 GMT -6
I've recently found interest in the Advanced Fighting Fantasy game (after playing several Troika! one shots and a short campaign) and I was wondering if anyone here owned the latest AFF Deluxe edition available on DTRPG? I'm asking because I've seen a PDF of the old "regular" AFF 2E and it had quite a bunch of typos (lots of omitted words) in it, and I'm reluctant to spend my money on books I'm not enjoying to read. I think I bought that when the bundle was on sale, what typos should I look for?
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Post by hamurai on Dec 21, 2021 23:26:08 GMT -6
I asked my friend to send some examples, What I remember is that magic skills were supposed to be named Magic-XYZ, e.g. Magic-Sorcery or Magic-Minor, but I often found references to the Minor Magic skill. That was in the Character Creation section when racial skills were explained, and in the Magic section.
I know, some of this may seem too picky and typos happen, but it's a second edtion and I remember I was annoyed during my first quick read-through of the basics, which rarely happens.
The above examples were found by my friend in about 10 minutes of skimming the sections I remembered.
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Post by asaki on Dec 22, 2021 10:33:22 GMT -6
"Spells of both the Minor Magic and Wizardry Magic types are powered..."; next paragraph: "If a Hero has any points in the Magic-Minor or Magic-Wizardry" (Re-reading this I wonder if it's intentional to mark when skills are mentioned and when it's general info on the magic types. Not sure.) Below the Magic Points calculation: "and are replenished by a nigh ts sleep." Hmm, this all looks the same. At the end of the Magic Points section it says that when increasing the Magic characteristic or the Magic-Wizardry special skill, Magic Points increase. In the Experience section it explicitly states that MP does not increase when one of the two increase. I don't see this part? Maybe they took it out? The closest thing I can see is in the middle of the section: "If a Hero has any points in the Magic-Minor or Magic-Wizardry special skills, their Magic Point total should be calculated before play, and recalculated if necessary. The Magic Point score is calculated as follows: (MAGIC Characteristic + Magic-Wizardry special skill) x 2 That is, 2 Magic Points for every point in that characteristic and special skill. These points are available every day to a Hero, and are replenished by a nights sleep." I don't see anything about it in the "Experience" section either. It only says that MAGIC can't be any higher than 12.
Combat Options - Defensive: "little though t o hitting" "This option involves the Hero focusing purely on keeping out attacks, with no thought to __ hitting an opponent." ^ the underscores represent the extra space or two. There are three more spots like that on that page. Character Creation, starting characteristics: "Each point added increases the Hero es initial STAMINA by 2" Unchanged. Character Creation, explanation of magic skills: The headings are not in the same format, it's Magic-Minor, but Magic - Priestly, Magic - Sorcery (with blanks between the dashes) This is still the same, but not just for the headings. It's actually: Magic-Minor (hyphen) Magic — Priestly (en dash) The en dash seems more appropriate, but maybe the hyphen for Magic-Minor is supposed to mean something different? I have no idea. I know OD&D had similar issues with some of their spells, like the Power Word spells. EDIT: I see my file is a little out-of-date (2017), so I just downloaded the current PDF (no idea if the printed version is the same or not, though). Mine isn't the "Deluxe" BTW, it's the standalone core book, with "Out of the Pit" and "Titan" also separate. But I assume the content would be the same. At the end of the Magic Points section, they did add: "An increase in one of the contributory factors will however increase the magic Point maximum value." And also in the Experience section: "(MP's do not increase if MAGIC or Magic-Wizardry are increased)" That does sound confusing... (and "MP's" is incorrect) I'm guessing it's supposed to read "will NOT however". That would make a lot more sense.
Under Defensive, looks like the "little thought __ t __ o" is a new typo. Everything else looks the same. I see people in the comments asking about typos, and the publisher (Graham) replied: "You can send us an email to admin at arion-games dot com for these. Thank you for that, it doesn't matter how much proof reading you have, there will always be some that creep through!"
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Post by hamurai on Dec 22, 2021 13:56:16 GMT -6
asaki, thank you very much for checking and double-checking! I'll definitely check out the PDF before deciding about the POD.
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