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Post by crusssdaddy on Sept 21, 2009 11:00:13 GMT -6
Gozer: "I take it eating those animals would be bad form?"
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Post by tavis on Sept 21, 2009 11:19:28 GMT -6
"I'm all for it," Berist grumbles as he palpates his skin to see if anything was implanted in him while he slept.
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Post by Deleted on Sept 21, 2009 11:51:06 GMT -6
Mickek looks at Gozer in surprise. "After what happened last night I'm not certain I would want to see what Harmud would do if we angered him, and I'm pretty sure killing one of those animals would do that. If you do try to kill one and eat it, let me know first so's I can be somewhere else!"
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Post by Deleted on Sept 21, 2009 12:10:25 GMT -6
Buiq sits on the ground in the flurry of activity involved with breaking camp, shaking his head and looking quite upset. "I couldn't feel his mind, I couldn't, I just couldn't ..."
Sgt. Kelz walks over and, rather than barking orders at the man, sits and talks with him for a moment. After a while, Buiq nods and stands, then gets to work. Kelz catches Berist's eye and gives a thumbs-up and nods as if to say, "He'll be fine."
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Post by waysoftheearth on Sept 21, 2009 16:46:12 GMT -6
Gimyip arises in an uncommonly good mood, philosophical about the passing of their mysterious guest.
"I doubt we will see one such as he again anytime soon," He comments as he climbs into his armour.
Pretty soon he is kitted out and chewing on his morning fare, ready to get underway.
"Which way today, Bothess?" he asks the purple woman.
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Post by apeloverage on Sept 21, 2009 18:38:57 GMT -6
Yashud-Yahab, having forgotten to buy any rations, is forced to borrow some or go hunting.
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Post by abecross on Sept 21, 2009 20:53:40 GMT -6
OOC: We've all got 1 weeks rations as part of a kit
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Post by Deleted on Sept 21, 2009 21:49:58 GMT -6
OOC: We've all got 1 weeks rations as part of a kit ((Yes. Additionally, Bothess has packed food for everyone on the beast of burden.))
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Post by apeloverage on Sept 22, 2009 10:12:57 GMT -6
OOC: Oops, sorry.
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Post by Deleted on Sept 22, 2009 10:14:56 GMT -6
The day passes almost without incident. Late in the afternoon you spy a great, winged beast in the sky; it isn't quite lizard or quite bird. On the flying creature you see an orange rider. Though the rider takes no apparent notice of you, he (?) does change course a few seconds after you spot him. He doesn't return the way he came, but his course does take him more quickly away from your location.
Bothess appears to be unconcerned about the flyer, but you notice the pace she sets is a bit faster and you travel a bit longer before stopping for the night. Before bedding down for the night, Bothess sets a shorter guard rotation and cautions everyone to sleep with one eye open. "We'll be there before noon tomorrow," she says as she heads for her sleeping bag. "Remember that nobody knows for certain what became of the Brethren of Ashing. There may be fell creatures about."
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Post by waysoftheearth on Sept 22, 2009 16:43:38 GMT -6
"Fell creatures indeed," mutters Gimyip to himself.
Before bedding down, he wanders some dozen yards or so out from the camp and balances a dubious stack of three or four small stones atop one another. He repeats the process several times until he is satisfied that anything approaching the camp during the night will have a reasonable chance of disturbing at least one pile.
Then he hunkers down to his evening meal, and to get some rest.
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Post by Deleted on Sept 23, 2009 7:59:19 GMT -6
In spite of Bothess' dire warning, the night passes without incident. The party breaks camp and heads up the trail toward the monastery. For the most part the trail is narrow and overgrown, and it looks as if it has been largely unused for many years. Which makes the presence of human sized shoe prints in the dirt quite disturbing. A small party of human-size and weight somethings, approximately 5 or 6, has passed this way recently.
You arrive at Frostang Mountain and the entrance to the Monastery, which is built into the mountain. The stone entrance is of of good but rather plain workmanship. Bothess and Gozer scout the entrance. The door stands open and there is a set of steps leading downward into the darkness.
It's decision time. The lackeys and supplies beasts are (obviously) going to camp at the entrance and not enter the dungeon. Do you want to ask some or all of the men-at-arms to accompany you, or do you want them to guard the camp?
I need a standard marching order for 10' corridors.
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Post by tavis on Sept 23, 2009 8:33:43 GMT -6
Berist will bring Buiq with him, but leave the other men-at-arms to guard the camp under Kelz's leadership.
Berist will walk in the first rank of the marching order, with Buiq behind him.
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Post by abecross on Sept 23, 2009 11:43:28 GMT -6
E'ssej will stick towards the back, guarding the rear if there are no other takers.
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Post by waysoftheearth on Sept 23, 2009 17:32:08 GMT -6
Gimyip arms both his plasma rifle and grenade launcher (if such is necessary), and carries the rifle in his right fist. If it looks like it is going to be dark within, Gimyip gets out his lantern, fills and lights it, and carries it in his left fist.
Gimyip will position himself near as practical to the front of the marching order.
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Post by crusssdaddy on Sept 23, 2009 19:03:27 GMT -6
Gozer stays toward the rear, rifle at the ready.
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Post by Deleted on Sept 24, 2009 8:13:02 GMT -6
The stairs are 10' wide, 40' long; and descend at a moderate angle to a room approximately. The only light comes from the open door at the top of the stairs. ((Who is carrying a light source? Here is a link to a player's map, it will be updated as you explore the ruins.
odd74.proboards.com/index.cgi?board=dubeers&action=display&thread=2641&page=1#36909))The stairs terminate in a short 10' landing with an open door into a room 60' x 30' (the standard convention will be to give the north-south measurement first, then the east-west). There are 3 stone carvings in the form of grotesque, leering human faces on both the east and west walls (the dotted triangles), and two 10' square rusted iron grates in the floor. The first grate is centered in the room about 10' from the south wall and the other is about 10' from the north wall. To the left of the south door is a wooden toggle switch, in the "up" switch (its position is marked by an "X" on the party map). The toggle switch sticks out from the wall about 18" and is the approximate thickness of a fighting staff. The room appears to be empty.
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Post by tavis on Sept 24, 2009 8:27:03 GMT -6
Berist will carry a lantern in his left hand and his sword in his right.
He eyes the switch suspiciously. Is there wear on the floor in front of it, as if the monks had often stood there to throw the switch?
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Post by Deleted on Sept 24, 2009 8:31:41 GMT -6
The floor appears slightly more worn in the area around the switch, but not remarkably so. As best you can tell without touching it, the wooden dowel appears quite solid.
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Post by waysoftheearth on Sept 24, 2009 17:24:34 GMT -6
((Who is carrying a light source? If it looks like it is going to be dark within, Gimyip gets out his lantern, fills and lights it, and carries it in his left fist. With his lantern burning, Gimyip moves cautiously into the room and examines the first of the two grates in the floor. First he spies what (if anything) is confined below it, and then checks to see whether or not the grate can be moved, and if so, how?
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Post by tavis on Sept 24, 2009 18:29:05 GMT -6
Berist watches the statues carefully as Gimyip enters - if anything goes awry, he'll pull the lever in hopes that will improve the situation.
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Post by abecross on Sept 24, 2009 18:45:37 GMT -6
E'ssej has his lantern fired up to light the rear. He has his electro-mace readied in his other hand. Did any of us bring a 10' pole?
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Post by Deleted on Sept 24, 2009 18:51:02 GMT -6
With his lantern burning, Gimyip moves cautiously into the room and examines the first of the two grates in the floor. First he spies what (if anything) is confined below it, and then checks to see whether or not the grate can be moved, and if so, how? There is nothing below the grates except pipe, which rapidly (wihtin a few feet) narrows down to about the width of a man's fist. The grate cannot move, it seems to be set quite firmly in the stone. The grate itself, in spite of some rusting, seems very solid.
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Post by Deleted on Sept 24, 2009 18:52:58 GMT -6
Berist watches the statues carefully as Gimyip enters - if anything goes awry, he'll pull the lever in hopes that will improve the situation. The stone faces, which look very much like spouts now that you're standing closer to them, show no animation or reaction to Gimyip's entry into the room.
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Post by Deleted on Sept 24, 2009 18:55:09 GMT -6
E'ssej has his lantern fired up to light the rear. He has his electro-mace readied in his other hand. Did any of us bring a 10' pole? Mickek has a 10' pole, and he offers it to you if you wish to use it.
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Post by abecross on Sept 24, 2009 18:55:18 GMT -6
E'ssej examines the ceiling, is there anything that might crush us if we pull the switch?
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Post by crusssdaddy on Sept 24, 2009 21:42:55 GMT -6
Gozer stands at the foot of the stairs, providing cover with his rifle.
"Throw the switch!"
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Post by tavis on Sept 24, 2009 22:18:03 GMT -6
Berist does as he's told, and pulls down on the switch.
OOC: The shiny, candy-like switch...
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Post by waysoftheearth on Sept 24, 2009 22:33:57 GMT -6
Suspecting that the pipes might spew fumes or steam into the room -- especially upon pulling of the switch -- Gimyip quickly stands clear of the grate.
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Post by apeloverage on Sept 25, 2009 2:58:02 GMT -6
Yashub-Yahad makes sure he's out of the room for the pulling of the switch.
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