As the ship's boatswain, I saw Erasmus as the new deck crew foreman, under the command of the Captain and First Mate.
Is this acceptable ?
That's perfectly acceptable. I'll give you three hirelings to command: Stone Stan, Paper Pete, and Scissors Sam. They count as Light Foot soldiers. During combat, you can issue a command to only one of them during your turn. *edit* Also, I'll allow you to provide your own descriptions, dialogue, and backstories for these hirelings if you should so choose to.
The name of the ship is Arb Century. It's actually an anagram of Canterbury, but let's say that it's also the name of a powerful wizard that used to live in Drabat.
Hey guys! What do you think so far? Was the combat alright?
It was fine. I couldn't hit, but that wasn't your problem.
One thing people have done is posted maps so we could see where we were (and where the monsters were). I find it helpful; I was getting pretty confused for a while there. But it seemed to work out okay.
Dieter the Deathless, anger-fueled fighting machine.
Post by chronoplasm on Sept 4, 2009 13:14:38 GMT -6
Glad to hear it! Now, I probably won't be able to post anything this weekend, but on monday, I plan to have you guys arrive at Otiv. It's a ritzy college town with a lot of really cool stuff to see, but also a lot of really shady areas. I'm taking suggestions now for side-quests. Is there anything in particular that you guys want to do when you get there?
Post by chronoplasm on Sept 9, 2009 9:01:55 GMT -6
Hey man! OK, so I've posted some notable locations of Otiv in the setting thread. We can always add more. oldgumphrey: Where do you want Rumple to start play? He could be... At the dock, waiting to get a ticket aboard the Arb Century At the library studying At the temple praying At a tavern drinking ...it's up to you.
Hey, anybody know what happened to geordieracer? His name isn't blue.
Apparently, he deleted his account after reading this comment. Page down once (maybe twice) to see his reply. I think he took Fin's comment the wrong way and tried to talk him into staying but I don't know if he saw it before he left.
Post by chronoplasm on Sept 10, 2009 13:13:26 GMT -6
Hmmm... I'll tell you what: Let's just treat Gim as a hireling. We don't have to bother with ability scores. All we need to know is AC, hit points, saving throws, and damage. You can treat him as a fighting-man for these purposes. However: Gim will have to roll for morale at the beginning of each turn. His equipment comes out of your budget. Gim acts on your initiative count. Only one of you can attack/cast a spell per turn.
Post by chronoplasm on Sept 10, 2009 16:26:36 GMT -6
It isn't so much to penalize hirelings as much as not penalizing people for not having hirelings. Let's say a player has two hirelings while everybody else has none. Should the person with hirelings be able to make three attacks during their turn while everybody else makes only one?
The way I see it, the party is making those additional attacks. It's not like that player gets more experience (hirelings don't get experience), or more shares of treasure.
Anyway, that's how it looks to me; I of course defer to the DM.
I'll think about it a little more. It's just that I have some bad experience in third edition where a player with his druid character and animal companions pretty much hogged the spotlight. The guy had multiple turns each round and tended to single-handedly kill all the monsters by himself. The XP and the treasure were still divided evenly, but most of the party didn't really get to participate as much during combat. I think it's important to not only keep power balanced, but to keep participation balanced as well. I understand that OD&D is different though, so I'll think about it some more.
Last Edit: Sept 10, 2009 16:44:30 GMT -6 by chronoplasm