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Post by thegreyelf on May 31, 2009 9:06:16 GMT -6
So as much as I dig AD&D and think it's not nearly as overcomplicated as a lot of folks think, it is tough to memorize the entire DMG, and it does get tiring having to constantly look up rules.
So instead, this week I left the DMG on the floor (except for rolling for treasure), and used Underworld and Wilderness Adventures to referee my game.
It worked spectacularly. Everything I needed was pretty much on one page of UWA.
Great stuff, and I highly recommend it for anyone running AD&D. Simplifies the game immensely.
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Post by Falconer on Jun 1, 2009 14:43:52 GMT -6
The only sections from the DMG that I reference during the game are TREASURE and APPENDIX E: ALPHABETICAL RECAPITULATION OF MONSTERS (With Experience Point Values). I do have the DM Screen so that covers the tables I might need (though certainly I don’t even use all of those). Other than that, it’s great for reading outside the session, for dungeon building and campaign building, but if I need a rule in a pinch I’ll look it up in Holmes.
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Post by kenmeister on Jun 1, 2009 21:02:13 GMT -6
Right now the only AD&D I run is on play by post, so I take my time and look up rules. My face to face game is Rules Cyclopedia, and instead of looking up rules in game, I make a mental note of what rules I want to check afterwards.
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Post by Zulgyan on Jun 2, 2009 3:54:54 GMT -6
I don't see the reason for this dichotomy: DMG OR TU&WA. You can use both, no problem.
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Post by thegreyelf on Jun 2, 2009 6:00:40 GMT -6
I never said there was a dichotomy, that you had to choose one or the other. Indeed, you'll note I used the DMG for treasure generation. My point was that I got tired of having to flip through it searching for rules, until I discovered that with TU&WA I no longer had to, because a simple solution for everything I needed was on one page.
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Post by Zulgyan on Jun 2, 2009 6:01:43 GMT -6
Yeah, viva the one-page philosophy! ;D
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benoist
Level 5 Thaumaturgist
OD&D, AD&D, AS&SH
Posts: 346
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Post by benoist on Jun 19, 2009 17:46:58 GMT -6
Yup. The DMG mostly is a bundle of tools for the DM to run the game. None of these tools are particularly needed to run the game in that they could be substituted for other, simpler tools for similar results.
Most of the people accusing AD&D of being overly complicated actually consider the issue from the wrong side of the screen. It certainly can be considered complicated, IF you are the DM, and IF you want to absolutely run everything by-the-book. Which IMO is NOT advisable.
If, on the other hand, you are a player, most of the game's mechanics won't be clearly visible to you, and the game will end up looking pretty straightforward at the start of the game (with growing complexity as your character raises in level, obviously).
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