Post by Fandomaniac on Jan 31, 2009 20:45:08 GMT -6
Tonight I ran The Haunted Tower by Chris Gonnerman for my youngest daughter (she'll be 9 in March). The module was designed to target younger players, so it was perfect for me to introduce OD&D to her.
We started off by rolling up her character. She had previously played Moldvay Basic/Expert and Basic Fantasy RPG with her older sister, so she already knew most of the basics. We used the standard 3d6 method and she rolled some really decent stats: 9, 11, 14, 12, 10 and 14. She chose Elf for Race and Cleric for Class. Even though the rules state that elves can only begin as Fighting-Men and/or Magic-Users, I was totally cool with this unexpected selection and decided to run with it. After purchasing all her starting equipment, we were off. [Module Spoilers Below]
Nalinsa, the elven priestess, was called to a local town to investigate the mysterious “haunted tower.” She accepted the mission and soon found herself at the entrance of this strange building. Once inside, strange things began to happen. After walking 10 feet down a corridor, she saw a flashing white shape out of the corner of her eye, but when she turned to look, it was gone. After walking another 10 feet, the floor dropped (trapdoor) and she slide down a muddy slide though cobwebs onto a dungeon floor.
During her journey through these underground rooms and corridors, she encountered a Crawling Corpse, Scuttlers (mutated colorful spiders), Giant Centipedes, Alchemist’s Disc (Invisible attacking Floating Disc) and Time Critters (bird-like creatures with an aging attack). She also encountered a riddle door and a puzzle/reward trap.
In the final room, she found a broken mirror which once assembled release a trapped alchemist/mage from an astral prison within. The alchemist rewarded Nalinsa with “The Golden Mule”, a small golden statuette that can transform into a real mule.
It was a short, but exciting game session; both of us had a great time and we’re looking forward to our next, hopefully much longer adventure.
We started off by rolling up her character. She had previously played Moldvay Basic/Expert and Basic Fantasy RPG with her older sister, so she already knew most of the basics. We used the standard 3d6 method and she rolled some really decent stats: 9, 11, 14, 12, 10 and 14. She chose Elf for Race and Cleric for Class. Even though the rules state that elves can only begin as Fighting-Men and/or Magic-Users, I was totally cool with this unexpected selection and decided to run with it. After purchasing all her starting equipment, we were off. [Module Spoilers Below]
Nalinsa, the elven priestess, was called to a local town to investigate the mysterious “haunted tower.” She accepted the mission and soon found herself at the entrance of this strange building. Once inside, strange things began to happen. After walking 10 feet down a corridor, she saw a flashing white shape out of the corner of her eye, but when she turned to look, it was gone. After walking another 10 feet, the floor dropped (trapdoor) and she slide down a muddy slide though cobwebs onto a dungeon floor.
During her journey through these underground rooms and corridors, she encountered a Crawling Corpse, Scuttlers (mutated colorful spiders), Giant Centipedes, Alchemist’s Disc (Invisible attacking Floating Disc) and Time Critters (bird-like creatures with an aging attack). She also encountered a riddle door and a puzzle/reward trap.
In the final room, she found a broken mirror which once assembled release a trapped alchemist/mage from an astral prison within. The alchemist rewarded Nalinsa with “The Golden Mule”, a small golden statuette that can transform into a real mule.
It was a short, but exciting game session; both of us had a great time and we’re looking forward to our next, hopefully much longer adventure.