Flynn's quick survey reveals the following. All the voices/sounds are coming from the west corridor, which stretches out into the torchlight beyond where you can see but contains 2 doors opposite on the north and south walls about twenty feet away. To the north is an ancient kitchen (30' x 30') with a door in the east side of the north wall; to the east is a long room that perhaps was once a dining area; it is full of some kind of wood/rubbish/decaying stuff and contains a long table.
The party quickly regroups and looks to their next plan of action.
Post by Lord Gwydion on Sept 12, 2007 17:33:37 GMT -6
Hearing of the secret door Lakelyn detected, Flynn ponders, "We may be able to hide these bodies there. It could prevent an alarm from being sounded as we search for the tome. I say we investigate that first, then figure out how to proceed."
Lakelyn stands back slightly, and gestures grandly at the door. "Will you do the honors?" she asks Flynn. "I think you are better at finding traps than I, though I will be glad to go first if you think it safe."
Post by calithena on Sept 15, 2007 19:36:39 GMT -6
There are no traps.
Flynn springs the secret door and the party peers into the beyond, illuminated by torchlight.
There is a 10' wide space stretching out 20' west from the secret door. The door opens towards the north wall, and this room is free of the reliefs: instead the south wall contains several hooks, on which vertically rest curious long implements made of metal. They appear to be particularly ill-made pole-arms at first, but a closer look at the first on your right reveals careful and deliberate construction. The ends have hooks, square and hexagonal knobs, delicate pincers worked by a lever along the haft, a gear, and various other odd tools.
The west wall of the area has a great silver mirror hanging upon it; the north wall is bare.
Some of the tools can be reached from the door - they hang all along the south walls. The mirror is at the far end of the room and Flynn and Lakelyn can already see themselves in it. There are about 16 tools in all.
I'll let you all continue negotiating what you want to do about this...drag the goblin bodies out of sight in the meantime...
Kate dumps the bodies unceremoniously in a corner of the room. "Shall I grab the tools?" she says, looking a bit confused over the hesitation. "Or cover while one of you checks the mirror for traps? Maybe there's another door behind it."
"I do think we ought to take the tools - perhaps I'm being overly cautious, but I have heard of evil entities being trapped in mirrors, and mirrors that transport one places better left unvisited. . ." She moves in to help Kate with the tools
Post by calithena on Sept 18, 2007 14:21:24 GMT -6
DM: The tools are about the size and weight of spears. Using one hand a person could carry one, or two or three slowly and clumsily; using two hands a half-dozen, or again a few more than that slowly and clumsily. If Kate and Lakelyn want to take them all someone else should take their places at front and rear of the party.
Kate grimaces at the thought of being so encumbered in a dangerous area. "On second thoughts, perhaps we should just remember where they are and come back for them if we need them. I won't be able to fight with all those in my arms."
"Flynn, how do you feel about going down further and seeing how many more are down this way?" she asks the thief. "If there aren't too many I'd like to keep going, but if there are a lot maybe we should try another route."
Tharkus maintains the rear guard with priestesses 2,3, and 4.
Ernest Gary Gygax 1938 - 2008 "How many people could say that they impacted the lives of millions without bloodshed, political power or a global marketing machine - just a small game of gelatinous cubes, strange dice and 10' corridors? Gary did it just like this, and he did it out of his humble game room in Wisconsin. The context makes it all the more remarkable." - Melan
Post by calithena on Sept 21, 2007 11:36:04 GMT -6
Flynn and Lakelyn slip off into the goblin-infested reaches of the complex while the rest of the party waits by the secret door.
The northern exit from the room where you killed the two guards leads to a kitchen, with a door in the back; the eastern exit to a large, cold, unlit dining room. The west exit is where all the goblin-noise comes from. The corridor there goes down thirty feet into another room; there are doors on the left and right side of that corridor (facing north and south).
Something lets out a low, guttural growl from that room beyond the corridor while Lakelyn and Flynn are peering down it, menacing and inquisitive.
Post by calithena on Sept 25, 2007 13:53:37 GMT -6
On their way back, Flynn and Lakelyn poke into the eastward room from the chamber.
It appears to be an ancient dining-hall, with a shattered stone table in its center. The goblins appear to have investigated it at some point, but not very deeply nor in very great numbers. The room is preternaturally, bone-chillingly cold, and seems to get colder as you move farther within.
(DM: Just trying to get you a little more information to help move things along - these choices can be maddening in the early going when there's not as much information, just pick a direction and go! :-) )
When the others get back, Kate suggests checking out the next tunnel up from the main room. "This place is a regular labyrinth," she says. "Perhaps that way will not lead us to the goblins but further down."