Are there foreign or ancient human languages (aside from "common" and my alignment language) that I should consider spending language slots on? Also, am I allowed to leave blank language slots to fill in later or do I have to choose all 7 up front?
It's fine with me if you want to leave them for later.
Ancient languages...hmmm....well, there's Llyric, that might be useful, and Lemurian, which is a debased form of Mu-ish, which latter would be really useful, but no-one knows it any more, but Lemurian can help you piece out Mu-ish glyphs. Both languages have good magical texts written in them sometimes. As, of course, does elvish.
How about starting spells -- do I get to choose them or are they assigned? If the former, how many do I get (since I can cast two/day)? Other than that and buying equipment (which won't be much until I figure out what sort of adventuring I'm going to be doing, and who with) I believe I'm just about good to go. I'll send you the full details via PM.
Pick 'em - two spells from the general list. The general list everyone knows/has access to, other stuff has to be found in play. You and everyone else can send characters and private messages to calithena at gmail dot com.
Two more and we start play!
Last Edit: Jul 2, 2007 15:31:33 GMT -6 by calithena
I want a short paragraph that's a physical description of your character - what other people see when they see him or her. This is not a big deal history type thing, just a physical description that hints a little at underlying personality. This is what you want the other players to imagine when they imagine you.
Rightee. I'll think this over for a bit and come back to you shortly on what type of character I see here. It might be interesting to play a cleric but I'm not good at religiousity... unless she could be a witch-type or mystic something... gypsy maybe... hmmmmm the possibilities :-D
I'd like to thank the gods of dice for those stats this'll be fun!
If you wanted to be a 'local' cleric, Pallas, the goddess of war and wisdom and the special patron of Sarmis, only accepts priestesses, and you could fight with a spear. I guess that still counts as religiosity, but maybe not quite the normal kind.
Failing that, I suppose you could be some strange kind of chaos priestess from the south...snakes and mystic visions...pretty challenging and possibly hazardous to your health, but possible...
I think the mystic/witch archetype is better done with the magic-user, but you could take an elf along those lines as well...
Valerio appears very young, possibly not even out of his teens. He has shaggy dishwater-brown hair, no beard, a spotty complexion, thin features and a long nose. He is quite tall and very thin, and his shabby, threadbare robes fit awkwardly on his frame. He usually appears uncomfortable in the company of others and fidgets a lot, drumming his long fingers on his staff or twisting at the hem of his robes. His large gray eyes sparkle with scheming intelligence and he rarely blinks. Many find his relentless stare disquieting.
Or something like that. This will presumably evolve a bit once actual play kicks in.
I think 6 is probably a good group size for an OD&D game, keeps things moving when not everyone can post, too. My experience with on-line play is that people drop out, though, so I'd probably approve as many as 10, assuming they showed up (which they probably won't), at least until we got a steady group in place.
The big group also helps when bodies start dropping in combat.
You choose spells. M-Us start with 1, or 2 if their intelligence is 14+. I guess you could raise your intelligence by dropping Strength if you wanted...this guy seems built pretty well for a Cleric or Dwarf, or maybe an Elf if he was some kind of scarred outcast from his people (hence the low charisma
We do already have one M-U. I kind of like the Elf and Cleric options, but it's your character and call.
Kate stands slightly taller than the average woman about 5'7, although her assertive posture can sometimes make her seem even taller. She's an attractive young woman in her mid-twenties, with long brown hair and blue eyes. She has a thoughtful, often mischeivious expression, and does not mind being alone with her thoughts. She dresses out of the common fashion, preferring practicality over appearance. She often attaches some odd bits to her belt, like some pretty feathers she's found or a pouch of interesting rocks or a dried wildflower. Her smile is amiable and her hands have some callouses on them, from hard work and from the weapon that (almost) went unnoticed at her side.
PS And I second the evolving thing, I don't have her whole personality fleshed out yet.
Post by Lord Gwydion on Jul 4, 2007 6:07:31 GMT -6
I think I'll go Thief. I always like playing them, and no one else has one yet.
Flynn Honeytongue is a slight man of aproximately twenty years, with a long black braid of hair running down his back, a full but well-trimmed beard, and an amiable air about him. He tends to wear plaid woolen breaches, loose tunics, and a long gray cloak. He has bright green eyes, a winning smile, and keeps himself well-groomed.