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Post by captainjapan on Sept 11, 2019 22:07:25 GMT -6
If you were forced to instantly convert all the systems in all your role playing games to utilize only six siders or only percentile rolls, which would you choose?
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nagnar
Level 1 Medium
Posts: 23
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Post by nagnar on Sept 11, 2019 23:43:18 GMT -6
d6 and i think there is no contest. d100 gives you direct expression of percentages and...? d6 are easy and quick to interpret, can be combined in various ways, you can roll as many as you want at the same time which is not so easy for d100. d6 are the most common dice type, stack easily and wargamers in particular always have plenty.. The rules i have cobbled together and am using at the moment only use d6s. captainjapan any project in mind that you are asking this for or just curiosity?
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Post by captainjapan on Sept 11, 2019 23:50:01 GMT -6
nagnar,
I recently got a few sets of d20s, only they are the ones numbered 0-9 twice. I love my lucky sixes, but the d20's are my new favorites. Short answer: just curious.
EDIT: okay, full disclosure here: I bought them to pay tribute to how I thought Dave and Gary would have liked to roll if their players weren't so set in their six-sided ways. Real percentile rolls.
I still keep Mike Carr's 2d6 to percentile cheat sheet folded in my wallet in case an impromptu game night materializes and my dice bag is not at hand.
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Post by DungeonDevil on Sept 12, 2019 3:57:47 GMT -6
d%: more nuance. d6s are just effing boring, really.
A one-die-only RPG isn't much of a lure, since what got me fascinated in RPGs as a kid were those lovely, gemstone-like polyhedrals in translucent colours. "Oooh! Aaaahhhh! Sparkly!"
Someone needs to cook up an entire RPG using the sad, neglected dice, the d4 and the d12: those don't get enough love IMO.
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Post by waysoftheearth on Sept 12, 2019 4:03:25 GMT -6
6ers for sure.
d% implies a level of precision that I don't care for. It's fiddley. It's slower. It tends toward promoting lists of +2%, -3%, +7% etc. modifiers. Not my thing.
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Post by Desparil on Sept 12, 2019 4:33:16 GMT -6
Percentiles because the only meaningful change that I'd have to make would be hit point and damage scales. Whereas any d20 roll or X-in-6 (or X-in-2d6 or whatever) chance is easy to convert to percentile, leaving only a few rare rolls which don't have binary results to noodle over. My non-D&D RPG's use d10 dice pools anyway, so no conversion needed.
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Post by countingwizard on Sept 12, 2019 6:33:29 GMT -6
If I had to choose a particular dice to use as a weapon, it would be the d4 caltrop; the most dangerous dice ever invented.
But for gameplay it would be d6's because you can either use them for simplicity, or group them together into pretty bell-curves to obtain those less common probabilities. D&D is all about moving the game along and less about the dice you roll to get there.
I still would like to run a game of Swords & Six Siders; I've read the rules twice now and I think it boils away the unnecessary complexity of the game to help people see the core elements of D&D. That said, I also think there is something to be said about the novelty of having different ways to resolve each action, with no action ever having the same rules (for rolling) to resolve success. I think variety, the unexpected, and unpredictability are some of the core novelties of OD&D in particular.
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Post by scottenkainen on Sept 12, 2019 7:16:53 GMT -6
I would go with d8 just to be different!
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Post by Vile Traveller on Sept 12, 2019 7:57:45 GMT -6
D12! Where's the love?
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Post by Starbeard on Sept 12, 2019 8:58:58 GMT -6
It depends. Are we saying that you can use multiple dice, and systems can be whatever you like as long as only use one die type? That would be six-siders for sure.
Or are we saying that we can only use one die, and everything will either be a throw of a d6 or a throw of a d100? In that case I'd take the latter.
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Post by Zulgyan on Sept 12, 2019 15:22:08 GMT -6
d6
And I like the d6 WEG system.
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Post by scalydemon on Sept 12, 2019 18:08:02 GMT -6
I enjoy Stormbringer, Hawkmoon games by Chaosium that use % dice, but chose d6 for this poll. I don't like knowing exact odds for things and like d6 systems in general better.
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Post by derv on Sept 12, 2019 18:20:29 GMT -6
I have alotta love for the d6, but d10's are great. If you want granularity and preciseness use as percentiles. If you prefer a more gross method, use to represent variables of 10%.
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Post by doublejig2 on Sept 12, 2019 18:25:13 GMT -6
I pick the numbered polyhedrons. Sparkly indeed!
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Post by Zenopus on Sept 12, 2019 19:00:15 GMT -6
I like weird dice. Percentiles!
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Post by angantyr on Sept 12, 2019 22:40:00 GMT -6
I prefer D12 - it can do everything a D6 can but with more granularity than same.
But I really like all of the polyhedrals. Dice are oracular - the more the varieties and thus probability curves the better.
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Post by Starbeard on Sept 12, 2019 23:21:02 GMT -6
The dodecahedron really is the unsung hero. It can generate random numbers 1-12, 1-6, 1-4, 1-3 and 1-2 equally well. The icosahedron generates numbers 1-20, 1-10, 1-5 and 1-2. Octahedrons allow an additional 1-8; and already you have more than the traditional spread of die ranges, just from 3 dice funny dice!
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Post by Finarvyn on Sept 13, 2019 3:51:37 GMT -6
D12! Where's the love? You might look at Colonial Gothic*. It's based on the d12 and the author (Richard Iorio) says that he wrote the system just because the d12 is his favorite die and doesn't get enough love. www.rogue-games.net/* At least 1st and 2nd editions. I think there is a newer edition out and I don't know if it is still based on the d12 or not.
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Post by verhaden on Sept 13, 2019 5:00:23 GMT -6
Last I checked, the d10 wasn't a Platonic solid. So, d6 it is.
Seriously, though, d6 offers the level of granularity I enjoy at the table -- with a wide range of combinations that can change distribution as needed. And you can grab a handful no matter where you are, whether it's at a grocery store or pilfering that old Yahtzee game in your vacation house rental. Hell, if you were really desperate, you can mark and roll a plain yellow pencil (it has six sides).
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Post by Scott Anderson on Sept 13, 2019 6:13:59 GMT -6
Last I checked, the d10 wasn't a Platonic solid. So, d6 it is. Seriously, though, d6 offers the level of granularity I enjoy at the table -- with a wide range of combinations that can change distribution as needed. And you can grab a handful no matter where you are, whether it's at a grocery store or pilfering that old Yahtzee game in your vacation house rental. Hell, if you were really desperate, you can mark and roll a plain yellow pencil (it has six sides). Why can’t this be a legitimate concern? No, I do t like dice that aren’t Platonic solids. 6s and 20s man.
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Post by countingwizard on Sept 13, 2019 6:53:06 GMT -6
nagnar, I recently got a few sets of d20s, only they are the ones numbered 0-9 twice. I love my lucky sixes, but the d20's are my new favorites. Short answer: just curious. EDIT: okay, full disclosure here: I bought them to pay tribute to how I thought Dave and Gary would have liked to roll if their players weren't so set in their six-sided ways. Real percentile rolls. I still keep Mike Carr's 2d6 to percentile cheat sheet folded in my wallet in case an impromptu game night materializes and my dice bag is not at hand. I did not know someone had made a 2d6 percentile chart. This is amazing. Mike Carr even. I knew it was possible to get an approximation due to mixing and matching bell curve probabilities but d**n that is good.
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Post by Starbeard on Sept 13, 2019 8:21:40 GMT -6
The d10 with ten sides may not be platonic, but the d10 with twenty sides sure is!
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