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Post by tetramorph on Jul 3, 2019 12:47:00 GMT -6
Hey, I'm trying to figure out how to use reddit.
Is there an original edition presence over there?
The OSR subreddit seems to be the "new school but edgy" variety that doesn't speak to me.
Any subreddits that you like? would suggest?
Thanks for any help.
Fight on!
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Post by talysman on Jul 3, 2019 16:05:16 GMT -6
What you want is /r/odnd/. That's the actual original D&D subreddit, and sticks pretty close to that topic, although it's low traffic. Perhaps you can help change that. /r/osr/ is still somewhat worth reading. I get mild approval and some blog traffic when I post links to maps and stuff I make. And there are some actual OSR posts there, and a few people you will recognize. But about 25-30% of the traffic is GLOG, and another 25-30% is, as you say, "new school, but edgy". Or as I think of it, "OSR in name only, because it's DIY and either gonzo or high-mortality or simpler." Reddit as a whole can be a weird place because of the dumb vote system. I went there for Minecraft-related stuff, originally, but posts that provide info, ask for help, or talk about things you can do always get downvoted, while the stuff that gets upvoted is meaningless memes. Also, you will get downvoted for (1) anything that contains more than about twenty words, or (2) just 'cause. Some subreddits are less messed up, though. I've had better luck in the RiffTrax or MST3k groups. And the OD&D group, as mentioned.
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flightcommander
Level 6 Magician
"I become drunk as circumstances dictate."
Posts: 366
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Post by flightcommander on Jul 3, 2019 20:46:00 GMT -6
You lost me at GLOG.
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Post by Zenopus on Jul 3, 2019 22:10:24 GMT -6
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Post by talysman on Jul 4, 2019 0:22:12 GMT -6
I know that, plus one other thing: first time I heard of GLOG was when someone quoted one of the Goblin Laws at me. My response was:
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Post by tetramorph on Jul 4, 2019 7:35:34 GMT -6
talysman, I had never heard of GLOG rules. From my initial glance, it looks okay, even, perhaps, kind of cool. For example, I use delta's Target-20 for attacks and saves, so I really do like reducing tables to formulas, at least for myself, behind the screen. What do you not like about GLOG? What am I missing (from my cursory one-time overview)?
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Post by asaki on Jul 5, 2019 9:19:55 GMT -6
I've never been a fan of Reddit, it seems to be more of a popularity contest than anything. Instead of having information in chronological order, it bumps upvoted content and hides everything else.
I've found some of their tech help sections useful, though, where it basically acts as a Yahoo! Answers, but with more knowledgeable replies.
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Post by Starbeard on Jul 8, 2019 12:52:51 GMT -6
The few times I've ever had any luck with Reddit has also been trying to search online for a tech solution—in which case, it was just a coincidence that the solution happened to be posted on that site and not somewhere else. Essentially the place is the internet's hive of scum and villainy, just another place to make your Facebook group posts but with a pointless voting system, and whatever additional acidity that brings to the table. It may or may not have what you need when you need it, but I wouldn't want to hang around.
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Post by talysman on Jul 8, 2019 15:07:20 GMT -6
talysman, I had never heard of GLOG rules. From my initial glance, it looks okay, even, perhaps, kind of cool. For example, I use delta's Target-20 for attacks and saves, so I really do like reducing tables to formulas, at least for myself, behind the screen. What do you not like about GLOG? What am I missing (from my cursory one-time overview)? Just a note here that I've seen your question, tetramorph, and plan on answering it... but I got sick Wednesday night, stayed offline until mid-weekend, and only started eating again in the last couple days. I'm still woozy. I will say I haven't examined all of GLOG, in particular the actual rules. I did look at the "laws of gaming", not very closely, but many seem OK, except the one I cited above, which I will explain my objection to in detail later. The snese I get from the rest of it is that the community's approach is low-mechanics, but high character building emphasis. At some point, I'll try to examine and review that, but probably on my blog. My main objection is that when you are trying to find OSR stuff, you get swamped with GLOG stuff instead, and it's almost all unusable.
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Post by Starbeard on Jul 8, 2019 15:22:53 GMT -6
This GLOG thing is interesting, some of the ideas sound fun. I've never even come across it before, though. I wonder if that means that I'm now officially living under a rock even within the OSR, or if it's mostly an isolated thing within the Reddit & Facebook echo chamber, which always feels much bigger than it actually is. (I don't mean that in a derogatory way, just a way—after all, the OSR itself is mostly its own echo chamber)
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Post by Finarvyn on Jul 8, 2019 20:29:38 GMT -6
I think that redit is like a lot of other places -- you can get good discussion or garbage, depending upon who chimes in. I have found that if I want to discuss a certain non-gaming topic, for example maybe Roger Zelazny and Amber, redit is as good as anywhere else because it's hard to find others who want to discuss those topics. (Also, stuff like that isn't too controversial.) For some other topics, however, the input I get isn't as helpful.
A mixed bag, overall.
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Post by tetramorph on Jul 9, 2019 13:06:07 GMT -6
Just a note here that I've seen your question, tetramorph, and plan on answering it... but I got sick Wednesday night, stayed offline until mid-weekend, and only started eating again in the last couple days. I'm still woozy. I will say I haven't examined all of GLOG, in particular the actual rules. I did look at the "laws of gaming", not very closely, but many seem OK, except the one I cited above, which I will explain my objection to in detail later. The snese I get from the rest of it is that the community's approach is low-mechanics, but high character building emphasis. At some point, I'll try to examine and review that, but probably on my blog. My main objection is that when you are trying to find OSR stuff, you get swamped with GLOG stuff instead, and it's almost all unusable. Sorry you have been ill! I look forward to a more full response when you are feeling well. Two other things: I would appreciate any feedback on my two most recent blog posts, if you get a chance. And, I cannot post comments on your blog. For some reason it simply will not let me. I may start a thread to comment on some of your blog posts.
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Post by talysman on Jul 16, 2019 11:14:41 GMT -6
Just a note here that I've seen your question, tetramorph, and plan on answering it... but I got sick Wednesday night, stayed offline until mid-weekend, and only started eating again in the last couple days. I'm still woozy. I will say I haven't examined all of GLOG, in particular the actual rules. I did look at the "laws of gaming", not very closely, but many seem OK, except the one I cited above, which I will explain my objection to in detail later. The snese I get from the rest of it is that the community's approach is low-mechanics, but high character building emphasis. At some point, I'll try to examine and review that, but probably on my blog. My main objection is that when you are trying to find OSR stuff, you get swamped with GLOG stuff instead, and it's almost all unusable. Sorry you have been ill! I look forward to a more full response when you are feeling well. Two other things: I would appreciate any feedback on my two most recent blog posts, if you get a chance. And, I cannot post comments on your blog. For some reason it simply will not let me. I may start a thread to comment on some of your blog posts. Finally getting some time to address some of this. I checked out the posts on your blog you wanted commentary on, but really wasn't sure what you were looking for, or what to say. I'll give them a second look, though. I'm getting comments on my blog from other people (including, unfortunately, spammers) so that seems to be working. But either you or someone else said they were unable to post comments before. Are you unable to comment on any post, or are you trying to comment on older posts? Because of those spammers, I have comment moderation turned on for posts older than about 10 days. You should still be able to post, but maybe that's what you're seeing? Otherwise, the previous complaint I heard mentioned something about "Google Plus errors". If you were one of the unlucky people who converted your blog to Google Plus, perhaps Google accidentally hosed you and everyone else when they killed Google Plus. (This is exactly why I didn't convert my Blogger account to Google Plus. I figured if they cancelled Google Plus -- and remember, they cancelled another Blogger-linked product when they rolled out Google Plus, so that seemed likely -- then I could wind up losing some or all of my blog's functionality.) Anyways, if you still can't comment on new blog posts, you're welcome to start a thread here on the topic and open it for discussion. I'll join in. Now, as for the Goblin Laws of Gaming: I still haven't studied a complete GLOG system, but here is the design philosophy, quoted from the GLOG v. -1.0 PDF available on the Goblin Punch blog. - Compatibility with old modules. Simple enough to perform conversions on the fly.
- Low Power Level. Each level gives you diminishing returns. The power curve flattens out drastically after 4th level. No supermen.
- Accessible for new players. They should be able to make a character in 10 minutes, then learn the rules as they play.
- Simple. Consolidate ruthlessly. Turn two rolls into one, turn one roll into none. Turn tables into formulas, turn formulas into static numbers.
- Fast to play. Prioritize flexibility over comprehensiveness, rulings over rules, simplicity over realism.
- Hackable. No dependencies, no power expectations. If a player requests it, a DM should be able to design a custom class in 5 minutes. Player characters are just a few templates bolted onto a common chassis.
I have no objection to rules 1, 3, 5 or 6. I could quibble about some things, especially in Rule 6, but no biggie. Rule #2 is just the designer's personal preference. Basically, GLOG is his version of E6. Not my personal goal, so not really a rule I need. But Rule #4 I have problems with. It's the one someone quoted at me in my blog and I was stunned that anyone would pick that as a rule to slavishly follow. "Turn two rolls into one, turn one roll into none. Turn tables into formulas, turn formulas into static numbers." First objection is general, and is also part of the quibble I'd have with Rule #3: my own gaming philosophy is that players should never have to learn the rules. They can choose to learn them, if they feel like it, at least the rules directly related to what players can do. But rules are really meant for the GM and are just a way to help the GM decide what's happening in the fantasy world. What's happening in the fantasy world is the only thing players ever have to pay attention to. Nothing else matters. My second objection is about that breakdown. - "Turn two rolls into one." Why?
- "Turn one roll into none." Again, why? I believe in simplifying, removing rolls or steps when they add nothing to what's happening in the fantasy world, but this GLOG philosophy makes no such requirement. It's saying "fewer rolls are better", period, with no regard for why you might need two rolls or even three rolls, if you want more detailed results.
- "Turn tables into formulas." Tables are inherently simpler than formulas, unless the formula is so simple that there's no reason to have a table in the first place. That's why people design tables: to simplify things. Tables aren't the problem... too many tables needed for play is the problem. You only really need about five tables to play OD&D: Player attack matrix, Monster attack matrix, Saving Throw matrix, Reaction Roll table, and Turn Undead matrix. Except there are ways to consolidate the attack matrices, and Turn Undead turns out to be the reaction roll table in disguise, so I can make do with just three tables... or less, since I have the reaction roll table memorized.
- "Turn formulas into static numbers." In other words, inflate the number of stats, instead of reusing what you already have. That's the opposite of simplifying.
There's more I could say, for example about the tendency for GLOG to use lots of modifiers in its formulas. But we're heading into an analysis of the GLOG game itself rather than just a quick response to the general philosophy of GLOG. That's probably best reserved for a blog post, or if necessary, its own thread.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 16, 2019 18:07:17 GMT -6
The 0e reddit presence is ok, and quite civil compared to the Wild West that the rest of reddit can be. I still come here for more in-depth conversation though.
(And I like all the 3rd generation OSR stuff happening on the OSR subreddit — they’re embraced the principles but are free styling the form. It’s exciting.)
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Post by tetramorph on Jul 20, 2019 12:52:56 GMT -6
I was curious about reddit because so many folks talk about it and because one of the guys I play with really likes it.
I have followed r/odnd for about a month now and I've tried to contribute.
The last "question" just seemed like the kind of thing that they should have started here as a thread.
I cannot figure out what I am supposed to get from Reddit that I don't get here.
I cannot figure out why they don't just join us here and have a real conversation.
I guess that was my forray into reddit!
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Post by xerxez on Jul 23, 2019 13:07:47 GMT -6
I have little luck with reddit when researching gaming but it’s a gold mine of information if you want to find out about places.
I have found some great info on cities, towns, special places; after reading an article about people living on an abandoned Alaskan military base in a remote area accessible only by tunnel, air or boat, I found a very long Reddit thread where a guy who had lived there would answer any questions about the place.
It was great for the national park system for getting some wisdom on avoiding pitfalls and delays.
Also kind of neat for asking people questions about weird jobs or experiences.
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Post by chicagowiz on Jul 24, 2019 9:19:56 GMT -6
I use reddit quite a bit for my fanboi SpaceX fix, for terrain building stuff and for OSR/AD&D/OD&D discussion, although that's been pretty well described by others.
Reddit does take some getting used to, and I tend to sort on "new" posts and "new" comments, so the voting popularity contest doesn't bother me so much. It's like pretty much any other online forum - low signal to noise ratio, I have to sort to find what I want, and I find community where I need it.
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Post by robertsconley on Jul 24, 2019 11:25:54 GMT -6
Go SpaceX glad to see a fellow fan here.
As for Reddit it useful at times. In additions hits from the site on my blog and website are steadily climbing so I am posting links to my work over there.
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Post by sixdemonbag on Jul 24, 2019 12:15:41 GMT -6
Reddit is good for memes and lulz, but that's about it. I find the core voting system more annoying than useful. I also don't like hierarchical commenting systems, in general, but that's way things are done now with social media taking over the world.
On every social media platform, I try to change the setting to chronological wherever possible.
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