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Post by xerxez on Apr 24, 2019 20:51:47 GMT -6
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Post by DungeonDevil on Apr 30, 2019 7:32:33 GMT -6
I could only take a few minutes of the video as it was making me quite dizzy. For future productions, I would recommend a full-frame video picture which is anchored in place and, most importantly, a script. As for the game itself, how does it compare with other Arthurian games, e.g. Pendragon?
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Post by xerxez on May 4, 2019 13:30:59 GMT -6
I could only take a few minutes of the video as it was making me quite dizzy. For future productions, I would recommend a full-frame video picture which is anchored in place and, most importantly, a script. As for the game itself, how does it compare with other Arthurian games, e.g. Pendragon? You are right Dungeon Devil-- don't think I will do any more videos like that. I downloaded Filmic Pro App on my I phone and I'm going to put some production effort and props and try and create some engaging content. I did not get to ever play in an Arthurian campaign, sadly. Pendragon certainly looked like the best, it was one that got by me. Based on my reading of the literature, one could certainly make this one work. It has no character creation system or real combat system- you pick a statted and equipped character from the tales and they have a Sword Play Roll number or To-Hit Roll that remains static during the game unless modified by magic or fatigue. No missiles. Numbers for jousting and unseating, Leadership Bonus, rules for troop warfare, a very barebones spell and miracle system. The magic system consists of spells level 1-5, only pagan characters can use magic, the higher level the spell, the lower percentage probability to cast, and spells also have a backlash percentage when successful. The higher magic is more risky to use. Miracles are brought about through appeals for Divine intercession and are anything from healing to tongues to inspiration for friendly troops and confusing enemy ones. Chances for miracles are increased with visits to shrines, encounters with holy men or women, certain creatures (like Angels) and fasting and praying or using relics. It is essentially a hex crawl through the British Isles, and the map is marked with named Castles and unnamed, monasteries, chapels/shrines, and towns. There is a castle reaction table similar to OD&D, and numerous wandering creatures and human encounter tables. One really cool feature is it has numerous encounters already fully written out, the GM has a ton of material at their hands and could run the game for a few months without ever having to design encounters or adventures. Players also control the kingdom or fief of their character and there is a monthly Random Event table to signal things like famine, invasions, etc. I just cannot get anyone interested in it, everyone wants to play D&D for some wierd reason
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