Post by hedgehobbit on Apr 16, 2019 10:47:51 GMT -6
I was watching yet another YouTube video about Save or Die being unfair. This one focused around poison. In rereading some early rules, I came across an item in Empire of the Petal Throne called The Ineluctable Eye of Healing. This item can be used to grant a successful saving throw against poison and disease with the caveat that it only works if you use the item (and expend a charge) BEFORE rolling the saving throw. It is also my understanding that Gary used Neutralize Poison this way, requiring the player to use it before making a save.
The reason I bring this up is that this mechanic, use a charge in lieu of making a roll, is very clean and can easily be applied to other areas. For example, instead of providing a +1 bonus, a Ring of Protection could provide 10 passed saves or even 10 auto-missed attacks against the wearer. It provides an interesting choice as the player would never know if his charge was needed or wasted. This mechanic would also scale well as it would be very valuable to low level characters but much less so as the character levels up and failed saves become more and more uncommon.