I'm going to try and attend. Since I've had abysmal luck getting the specific games I want I'll probably just get a day pass and hang out with my gamer-bros. I did enjoy the games and and re-meeting some of the "old guard."
Um, no. The rulebook is obtuse and relies on common knowledge and assumptions that are no longer common. I have poured over that book line by line, participated in games at cons, and played it at home. It's not that easy.
To quote Tim Kask,"if you have trouble understanding CHAINMAIL, you need to work on your reading comprehension."
Red emphasis mine.
Tim's quote is quite funny to a person who grew up on that stuff, and potentially insulting to a person with a different background. In general I'd rather be inclusive than divisive in our discussion, however, so specific answers to specific questions would be helpful.
All potential snarkiness aside, I do think that a good point has been raised here. I think that when I learned Chainmail in the 1970's it seemed pretty easy and I'm not sure it was because I'm some super-genius or anything like that. I think it traces in part to my background of playing hex-and-chit wargames and other miniatures rules sets and so that stuff just seemed natural. (I had a similar experience reading the OD&D books and we all know that they are considered to be poorly organized by many. I suspect those who struggle with OD&D are many of the same folks who struggle with Chainmail.)
While Chainmail is pretty clear and exact to folks in that context, I can clearly see where a person with a background in computer games, RPGs, and modern boardgames might be thrown by the way the rules are written. I know that a lot of modern boardgames make my brain melt, but my son just cracks open the rulebook and plays the thing. (I have the same problem with phones. I can navigate like crazy through my flip-phone but am all thumbs when using my daughter's smart phone. I think this is a background issue more than an intellect issue.)
Last Edit: Apr 15, 2019 11:43:00 GMT -6 by Finarvyn
Marv / Finarvyn DCC playtester (2011) S&W WhiteBox author (2009) C&C playtester (2003) Builder of the TrollBridge for T&T; Amber Diceless player since 1993 OD&D Player since 1975; Metamorphosis Alpha since 1976
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson