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Post by derv on Dec 23, 2018 23:00:27 GMT -6
Give the gift of gaming this Christmas with the complete rules for Kieselstein. Ho-ho-ho!
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Post by aldarron on Dec 24, 2018 7:30:05 GMT -6
Derv, I gave this a quick read and I'm confused. So you (I guess you) put together a set of guidelines for a Braunstien game, and you pretty much copied Wesley's story about his first Braunstein game experience to explain it, but I didn't see Braunstein or Wesely mentioned anywhere. I take this to be some kind of tribute to Braunstein, but it comes off as an uncredited derivation.
Maybe I'm misunderstanding and you are claiming the backstory really happened and Keiselstein is some kind of parallel development but, well whatever the case is it should be made crystal clear. Otherwise it simply looks like you are making a counterclaim on one of the foundational events in gaming development. On it's own, the pdf is pretty cool though, and I do appreciate the fact that you spent the time to put together something to give away.
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Post by Finarvyn on Dec 24, 2018 10:04:58 GMT -6
On it's own, the pdf is pretty cool though, and I do appreciate the fact that you spent the time to put together something to give away. Agreed. Very cool.
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Post by derv on Dec 24, 2018 20:07:34 GMT -6
Derv, I gave this a quick read and I'm confused. So you (I guess you) put together a set of guidelines for a Braunstien game, and you pretty much copied Wesley's story about his first Braunstein game experience to explain it, but I didn't see Braunstein or Wesely mentioned anywhere. I take this to be some kind of tribute to Braunstein, but it comes off as an uncredited derivation. Maybe I'm misunderstanding and you are claiming the backstory really happened and Keiselstein is some kind of parallel development but, well whatever the case is it should be made crystal clear. Otherwise it simply looks like you are making a counterclaim on one of the foundational events in gaming development. On it's own, the pdf is pretty cool though, and I do appreciate the fact that you spent the time to put together something to give away. Many thanks Dan for your sincere concern. I wasn't aware that I or this document, transcribed to English by the late great Swedish gaming pioneer Maarku Bjornssonibergster, was making any historical claims. Any similarities to other works in print must be purely coincidental. Or incidental? Not sure. I'm currently sitting by the fire with a piping hot cup of cocoa and am in fact holding in my pudgy little hands the fragile, borscht stained, mimeographed pages of the long lost original Kieselstein document. Truthfully, I'm having a difficult time ascertaining it's approximate date of origin. Perhaps you could help. Otherwise, like all Broken Spoke Productions, it's only available for a short undefined period of time and, as always, it's free. Now, if you would, please pass me that plate of liquor soaked fruit cake and have a Merry Christmas!
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Post by xerxez on Dec 27, 2018 16:12:15 GMT -6
Wow. This is now in a binder on my shelf and will be played with friends as soon as I can manage. If that's really how it was I am amazed at the simplicity and possibilities. How fun. Would you recommend letting players pass notes to each other during the game? If players were constantly forming alliances as he states would not notes be the best way to do that, even if a little unrealistic and "meta-gamey"? Anyway, thank you, I am excited about trying this sort of game out! Happy New Year to you all.
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Post by derv on Dec 27, 2018 21:38:03 GMT -6
xerxez you should let the players negotiate however they like. I would just limit who they can negotiate with based on who their character is in proximity with or has some other means of communications, such as a phone. It'll depend on the scenario. Here's a section on diplomacy from the 1959 rules for Diplomacy that might be of interest.
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Post by xerxez on Dec 27, 2018 23:49:54 GMT -6
xerxez you should let the players negotiate however they like. I would just limit who they can negotiate with based on who their character is in proximity with or has some other means of communications, such as a phone. It'll depend on the scenario. Here's a section on diplomacy from the 1959 rules for Diplomacy that might be of interest. View Attachment Quite helpful! I should be very happy to see a video of such a game underway from start to finish, or at least a transcription of communications during such a game. This would be a great assist.
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Post by derv on Dec 29, 2018 18:05:02 GMT -6
Houston, Tranquility base here. The Eagle has landed......just in time for your New Year gaming celebration! Here it is, the original Kieselstein scenario. Kick off 2019 with a social spectacle. I'll see you on the other side.
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Post by Malchor on Jan 6, 2019 13:47:58 GMT -6
Was I too late? The link does not seem to work.
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Post by derv on Jan 6, 2019 18:16:48 GMT -6
I generally only leave these things up for a short period of time. But, I did edit the rules doc because there was a typo. I also added some missing info for two of the character cards in the scenario. So, if you DL'd these earlier, you may want to get them again. The two links above have been refreshed.
Cheers-
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Post by mattconfusion on Apr 25, 2019 14:55:21 GMT -6
derv could you repost them one more time? I am planning to organize a series of middle ages Braunstein-like games for my group of players and I would like to give a look to what you have figured out
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Post by derv on Apr 30, 2019 17:48:09 GMT -6
derv could you repost them one more time? I am planning to organize a series of middle ages Braunstein-like games for my group of players and I would like to give a look to what you have figured out No problem. Kieselstein RulesKieselstein ScenarioEnjoy!
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Post by mattconfusion on May 1, 2019 13:44:56 GMT -6
Thanks derv, it's really interesting. The resolution table with the ratios I assume it's been derived from Table J and K of Strategos right?
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Post by derv on May 1, 2019 19:22:59 GMT -6
Thanks derv, it's really interesting. The resolution table with the ratios I assume it's been derived from Table J and K of Strategos right? Not specifically. CRT's were and continue to be a common method for quick resolutions. It was simply intended as an example. Experienced refs might prefer to work out such probabilities in their heads, then roll a die.
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