Post by darien on Aug 31, 2018 12:18:09 GMT -6
I want to try out an idea I have for a campaign setting for the OD&D/Holmes rules that is unconventional in its nature but I think also has a lot of potential as a survival horror sandbox campaign.
Essentially, I want to run a campaign that is somewhat based on George A. Romero's classic 1978 apocalyptic zombie horror film Dawn of the Dead and uses a modified version of the OD&D core rules.
More of the mechanical details can be found in this thread in the OD&D Workshop sub-forum.
odd74.proboards.com/thread/13125/dawn-dead-1978-alternate-setting
PC's are all human survivors and the campaign will take place in Arizona in the year 1979, just a mere two weeks after the start of a nationwide zombie outbreak caused by a mysterious blood-borne virus commonly spread by zombie bites or deep zombie scratches. While the military and law enforcement are maintaining order in the suburbs and rural areas quite well, the cities are falling into chaos despite the best efforts of the government.
Unlike Romero's films, a zombie can be killed without a headshot. However, due to a lack of fear or the ability to feel pain, a headshot or decapitation is the most efficient and safest way to take down a zombie.
Of course, the zombies will be slow and will not be able to run or jump.
Fresh zombies can walk at a normal human pace though, but become slower and more uncoordinated as they decompose further.
The game map will essentially be the entire state of Arizona (in theory) but key locations include the chaotic inner-city slums of Phoenix which are rapidly becoming overrun, military bases in the desert, the mountain forests in and around Flagstaff, and of course, a massive fictional shopping mall in the suburb of Scottsdale.
If you want to follow the path of the original film, the Scottsdale Mall would be like a mega-dungeon of sorts that can be converted into a mighty stronghold for survivors once it's cleared and the PC's reach the proper levels to establish strongholds and restore civilization in the zombie apocalypse.
The game will very much be a wide-open sandbox campaign with a focus on survival and exploration. Think Grand Theft Auto meets Day Z.
Also, zombies are not the only enemy to face. There's also wild animals and true to the spirit of the Romero films, other humans are the biggest threat of all. Examples in the Romero trilogy include the redneck militia in Night of the Living Dead, the bikers in Dawn of the Dead, and the renegade soldiers in Day of the Dead.
Players can create their own character from scratch with a starting wealth of 3d6 x 10 USD or they can choose a pre-made character archetype that can give them starting equipment and a starting location.
I will be writing a list of archetypes as well as a list of equipment and their prices in the opening post of the campaign.
Essentially, I want to run a campaign that is somewhat based on George A. Romero's classic 1978 apocalyptic zombie horror film Dawn of the Dead and uses a modified version of the OD&D core rules.
More of the mechanical details can be found in this thread in the OD&D Workshop sub-forum.
odd74.proboards.com/thread/13125/dawn-dead-1978-alternate-setting
PC's are all human survivors and the campaign will take place in Arizona in the year 1979, just a mere two weeks after the start of a nationwide zombie outbreak caused by a mysterious blood-borne virus commonly spread by zombie bites or deep zombie scratches. While the military and law enforcement are maintaining order in the suburbs and rural areas quite well, the cities are falling into chaos despite the best efforts of the government.
Unlike Romero's films, a zombie can be killed without a headshot. However, due to a lack of fear or the ability to feel pain, a headshot or decapitation is the most efficient and safest way to take down a zombie.
Of course, the zombies will be slow and will not be able to run or jump.
Fresh zombies can walk at a normal human pace though, but become slower and more uncoordinated as they decompose further.
The game map will essentially be the entire state of Arizona (in theory) but key locations include the chaotic inner-city slums of Phoenix which are rapidly becoming overrun, military bases in the desert, the mountain forests in and around Flagstaff, and of course, a massive fictional shopping mall in the suburb of Scottsdale.
If you want to follow the path of the original film, the Scottsdale Mall would be like a mega-dungeon of sorts that can be converted into a mighty stronghold for survivors once it's cleared and the PC's reach the proper levels to establish strongholds and restore civilization in the zombie apocalypse.
The game will very much be a wide-open sandbox campaign with a focus on survival and exploration. Think Grand Theft Auto meets Day Z.
Also, zombies are not the only enemy to face. There's also wild animals and true to the spirit of the Romero films, other humans are the biggest threat of all. Examples in the Romero trilogy include the redneck militia in Night of the Living Dead, the bikers in Dawn of the Dead, and the renegade soldiers in Day of the Dead.
Players can create their own character from scratch with a starting wealth of 3d6 x 10 USD or they can choose a pre-made character archetype that can give them starting equipment and a starting location.
I will be writing a list of archetypes as well as a list of equipment and their prices in the opening post of the campaign.