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Post by strangebrew on Aug 19, 2018 19:34:01 GMT -6
Just picked this up ( www.fantasyflightgames.com/en/products/star-wars-the-roleplaying-game-30th-anniversary-edition/). Along with AD&D 2nd edition, the 2nd edition of this was my go-to game in those golden years of age 12-14. The reprinted books are beautiful and have that old school hardback construction, much like the old AD&D hardcovers, and they smell marvelous. I was paging through these, thinking about how easy it would be to use them to play a 1977-only game. The info is really minimal and is more focused on the first movie than the later ones, and the later references are easily ignored. Some of the templates are also a bit kooky (Ewok, really?) but characters can also be built from scratch. I think the hardest thing would be finding a group willing to really take the dive into such a thought-experiment and allow it end up going in odd places (like the original SW comic did) without people getting their knickers twisted. It would probably be much easier to place it during the first movie and not tell them what you had in mind - until it was too late. On a related note, I'd also really like to run a Planet of the Apes game using Apes Victorious, players as astronauts, but have the world outside the ape-realm be a mishmash of 70s/80s retro pop culture references (pseudo-Darth Vader firing off magic missiles from the back of a Mad Max hot rod). Basically Encounter Critical, once again without telling the players what to expect - until it is too late.
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Post by makofan on Aug 19, 2018 19:58:26 GMT -6
I found 2nd edition to lack the charm of first edition
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Post by strangebrew on Aug 20, 2018 16:53:36 GMT -6
Yeah, this reprint is the first look I'm getting at 1st edition, and I think I like it more. Hopefully the pages won't all fall out like my old 2nd ed book.
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Post by makofan on Aug 20, 2018 20:46:31 GMT -6
I ran some wildly successful SW 1st edition games back in the day. Maybe I'll set one up on my forum in the next year. My only canon is Star Wars: A New Hope; all the rest is free-form and made up. I enjoyed both Splinters of the Mind's Eye and the Han Solo trilogy
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Post by Falconer on Aug 21, 2018 11:54:05 GMT -6
I was paging through these, thinking about how easy it would be to use them to play a 1977-only game. The info is really minimal and is more focused on the first movie than the later ones, and the later references are easily ignored. Some of the templates are also a bit kooky (Ewok, really?) but characters can also be built from scratch. I think the hardest thing would be finding a group willing to really take the dive into such a thought-experiment and allow it end up going in odd places (like the original SW comic did) without people getting their knickers twisted. It would probably be much easier to place it during the first movie and not tell them what you had in mind - until it was too late. That’s more or less what I have in mind, but, I don’t think it’s necessary to pull a bait-and-switch on the players. Personally, my players have never felt the need to ask me what the timeframe of the game was—the classic Rebellion vs. Empire setup was taken for granted. If they asked, I would just say it was set in the three years between SW and ESB–that’s more than enough time for a full campaign to take place without any of the assumptions of ESB ever taking place. How many ESB/RotJ changes is the campaign really going to touch? One of my favorite things about the comics is how the Rebellion is based out of Yavin the whole time, and General Dodonna is obviously the leader of the Rebellion. Yet even in the comics there’s a sense that the Rebellion WILL evacuate Yavin and relocate their base, soonish! Basically, all the adventures that the Star Warriors have in those comics take place over the course of maybe a month, and all more or less in the region of Yavin, as I imagine it.
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Post by strangebrew on Aug 21, 2018 16:05:11 GMT -6
Falconer - I think I saw a post on your Beggar's Canyon forum (which I was reading last night) about the influence of the comics on a few of the weirder templates. Interesting stuff! I find it interesting how my AD&D games and my SW games ended up the same way - a party of scoundrels wandering from one get-rich quick scheme to the next. I started an AD&D roll20 game with old friends a few months ago and they fell right back into that same pattern. If I am able to get a SW game running, I'm sure they'll all choose smugglers and bounty hunters just like twenty-some years ago.
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Post by Falconer on Aug 23, 2018 14:54:44 GMT -6
Yup, see my posts over there about “Tramp Freighters”
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