Out of the three, I found Bath's book immediately useful, then Grants, then Featherstone. For me, Featherstone's book had some useful bits, but focused on examples and battles. Grant's is light, but has some great nuggets. All three are extremely valuable in your library.
I really enjoyed Featherstone's book on notes about various battles and tactics. Very interesting stuff!
D&D Game referee. Running a solo game for @theprincesswife. Running a D&D campaign (AD&D-lite-ish-kinda-houseruled) both online and tabletop. Running an Ultima online game.
Post by tetramorph on Jun 26, 2018 12:06:58 GMT -6
chicagowiz , I was never a wargamer, so my introduction to role-play was such that I could only feel the vibe that was different between old school and the newer story-based approaches.
I feel like Tony Bath's book helped me understand the subtitle of D&D and thus play it "better."
Sunday night our campaign continued. Quark the fighting-dwarf had just cleared the land for his barony. It was time to gather some information they had heard about a giant purple worm god. So I pulled out the OS board and they stared moving from Quark's barony down to Beric's barony. (Scale, 1hex = 5 miles.) Before they even got there they encountered a couple of pirate barrages (200 pirates in toto) heading downstream. Being lawful, they attacked. So we moved aside the OS board and got out the dry-erase hex board together with a bunch of dry-erasable plastic counters. (Scale, 1hex = 10 yards.)Then the wargame began!
So now we have a series of interconnected wargames. We are playing a wargames campaign. We are having a lot of fun.
Last Edit: Jun 26, 2018 12:07:46 GMT -6 by tetramorph
He who knows, games not. He who games, knows not. -- Lao Tzu