Post by oldkat on Mar 11, 2018 14:17:25 GMT -6
1. Cleric-7, dwarf (per GH supplement; may be used as PC or NPC)
2. C-4/F-4/MU-4, 1/2 elf (same)
3. Paladin-7, dwarf (same)
4. Paladin-4, hobbit (same)
5. Ranger-9*, dwarf (per SR & BOD-1)
6. Ranger-4, hobbit (per 5. above)
7. F-6/T-10**, dwarf (per 1. above)
8. Assassin-6 (per Blackmoor supplement) This human female disguises herself as a L3 Monk and is on a secret mission aside from the party's.
* Having C 1st/MU 1st level abilities.
** Having the ability to cast magic spells from scrolls as described per GH supplement.
Allowing all characters access to stat bonuses (if applicable) according to GH supplement.
Allowing races to double-down on all racial benefits accrued from original rules and GH; including benefits found in Volume 2 under appropriate headings.
No character having greater than +3 for any thingie. Otherwise, standard chance of having other magical items.
All being based upon monsters having six sided dice for hit points, and 1 attack per round (per Monsters & Treasure volume 2) unless otherwise described.
PARTY ITEMS
1. +2 armor, +1 shield, +2 mace, potions (gaseous form; ESP; animal control), Ring Fire Resistance, Staff of Healing
2. +1 armor, +1 shield, magic bow, potions (healing x4; clairaudience), ring +1, wand of cold, elven boots
3. +2 armor, +2 shield, +3 magic warhammer, potions (giant strength x3; speed; fire resistance), gauntlets ogre power
4. +1 armor, +1 shield, +1 sword, potions (healing x4; heroism x2; giant strength x2)
5. +2 armor, +2 shield, sword +1 flaming, magic bow, potions( healing x4; giant strength x3, speed x3), bag of holding, elven boots
6. +1 armor, +1 shield, +1 sword/+3 vs. trolls, potions (healing x6; heroism x3), bag of holding, gauntlets of dexterity
7. +2 armor, +1 shield, +3 sword of cold, crossbow of speed, potions (healing x4; extra-healing, invisibility x3), ring fire resistance, elven boots/cloak, scroll 7 spells (magic missile; sleep; invisibility; knock; fire ball; slow; ice storm), scroll 4 spells (you decide)
8. +2 ring of protection, +2 cloak of protection, +1 sword/+3 vs. giants, +2 mace, potions (healing x3; invisibility; growth), boots of speed
Just sitting around and pondering, again, today; so I added some stuff.
2. C-4/F-4/MU-4, 1/2 elf (same)
3. Paladin-7, dwarf (same)
4. Paladin-4, hobbit (same)
5. Ranger-9*, dwarf (per SR & BOD-1)
6. Ranger-4, hobbit (per 5. above)
7. F-6/T-10**, dwarf (per 1. above)
8. Assassin-6 (per Blackmoor supplement) This human female disguises herself as a L3 Monk and is on a secret mission aside from the party's.
* Having C 1st/MU 1st level abilities.
** Having the ability to cast magic spells from scrolls as described per GH supplement.
Allowing all characters access to stat bonuses (if applicable) according to GH supplement.
Allowing races to double-down on all racial benefits accrued from original rules and GH; including benefits found in Volume 2 under appropriate headings.
No character having greater than +3 for any thingie. Otherwise, standard chance of having other magical items.
All being based upon monsters having six sided dice for hit points, and 1 attack per round (per Monsters & Treasure volume 2) unless otherwise described.
PARTY ITEMS
1. +2 armor, +1 shield, +2 mace, potions (gaseous form; ESP; animal control), Ring Fire Resistance, Staff of Healing
2. +1 armor, +1 shield, magic bow, potions (healing x4; clairaudience), ring +1, wand of cold, elven boots
3. +2 armor, +2 shield, +3 magic warhammer, potions (giant strength x3; speed; fire resistance), gauntlets ogre power
4. +1 armor, +1 shield, +1 sword, potions (healing x4; heroism x2; giant strength x2)
5. +2 armor, +2 shield, sword +1 flaming, magic bow, potions( healing x4; giant strength x3, speed x3), bag of holding, elven boots
6. +1 armor, +1 shield, +1 sword/+3 vs. trolls, potions (healing x6; heroism x3), bag of holding, gauntlets of dexterity
7. +2 armor, +1 shield, +3 sword of cold, crossbow of speed, potions (healing x4; extra-healing, invisibility x3), ring fire resistance, elven boots/cloak, scroll 7 spells (magic missile; sleep; invisibility; knock; fire ball; slow; ice storm), scroll 4 spells (you decide)
8. +2 ring of protection, +2 cloak of protection, +1 sword/+3 vs. giants, +2 mace, potions (healing x3; invisibility; growth), boots of speed
Just sitting around and pondering, again, today; so I added some stuff.