Magnolia will not engage in combat, and instead stays invisible (using the Chainmail 'peasants trying to attack heavy foot', she needs 8+ on 2d6, but rolled 4).
The spiders move into contact. Mikhael, being quite dexterous, needs a 7+ on 2d6 to move himself into a flanking position and succeeds (9).
Taivel sleeps but two of the spiders (rolled 2 on 2d8).
Gusto slays one of the sleeping spiders with his arrow (6 damage).
Grim continues to melee with his spider, hitting for 2 damage (rolled 17). Mikhael slays the little monster from behind like a shish kabob (20, for 3 damage).
The remaining spider is asleep, and the gnome Sir Ravd quickly slays it with his dagger. The party nets 50xp apiece.
Turn 2, first move You are at the edge of the small plaza that is bordered by the Temple of the Vision Goddess on the west end, a well-kept manse on the North end, and an overgrown park on the south end. To your left is a side street heading south alongside the park, and behind you is the street that leads east back to the main boulevard whence you came.
Now that the spiders are slain, you can make out their four trap door nests hidden amongst the rubble. There is plenty of rubble around for more spiders to hide in, and you can see a bit of grey speckled webbing in the wild trees of the park, as well. Actions?
Post by scottenkainen on Nov 30, 2018 8:32:49 GMT -6
"If you are watching our backs, then I will be fighting up front too," Mikhael said, as he slung his bow over his shoulder and unsheathed his sword again. He would go down into the spider lair second after Grim.
(Lots of combat rounds here, you guys are kicking doors in like the marines!)
Magnolia casts cure light wounds on Grimolfr, healing him for 6 hit points back up to his maximum. "That's all I've got for healing, so don't anyone get hurt!"
You creep toward a triangular city park overgrown with willows and tall weeds, 30 yards on its shortest side and 60 yards at its longest side. The ground is spongy and swampy, and the weeds make it difficult to see the rubble lying around, so the going is very slow. Fortunately, this also means you are able to scan for camouflaged spider nests as you pick your way, reducing chances of surprise.
Almost immediately through the gate you surprise a nest of four trap-door webs at the base of some willow trees, 10 yards away. The spiders can clearly be seen hidden at the doors (6 vs 2 surprise check).
FIRST SKIRMISH Gusto shoots twice and kills one of the spiders instantly. (6 and 11, hits once for 6 damage) Ryuko also shoots twice, killing another spider. (4 and 20, hits once for 5 damage) Grim chops another one clean in half with Alfomutax. (22, 4 damage) Olieth is close enough and stabs at one with his dagger, "I wasn't made for this!" (17, for 4 damage) Mikhael whiffs! (3)
Round 1 Spiders win initiative (1 vs 5)
The remaining spider makes a morale check for excess casualties and rolls a 6, staying in the fight and jumping out at Grim. Mikhael and Olieth crowd up to it on the flanks.
Gusto takes a wild, reckless shot before melee combat begins and hits, killing the spider before it can attack! (17, for 1 damage)
Results: 400xp split amongst the party. Searching their nests you find a dandy corpse with two pieces of jewelry.
SECOND SKIRMISH Moving along the perimeter toward the sound of trickling water, you surprise another nest of four spiders! (5 vs 2)
Gusto slays two with his arrows! (12 for 5 damage, 18 for 4 damage) Mikhael hits one for 2 damage! (13) Grim misses! (7)
You win initiative. (5 vs 2)
Gusto arrow-slays a third spider (17, for 2 damage), and Mikhael and Grim gang up and destroy the last spider—piece of cake! (16 for 2 damage, 12 for 4 damage)
Results:400xp split amongst the party. No searching this time, no time for it.
THIRD SKIRMISH At this point you are making enough noise that the spiders probably aren't surprised anymore. (4 vs 6)
You win initiative (6 vs 4).
The spiders move into the weeds for cover (-2 to attacks).
Gusto hits one and it drops dead with an arrow right through the cranium. (8 and 13, for 2 damage) Ryuko hits another spider but doesn't kill it. (15 and 2, for 2 damage) Mikhael and Grim both miss. (10 & 3)
The spiders need to make a morale check for excess casualties and fail (11), hopping up into the trees to hide in their webs!
Round 2 The spiders win initiative (1 vs 6), so only ranged attack are allowed unless you climb into the trees. Gusto and Ryuko both drop another one each (6 and 19, for 5 damage; 11 and 5, for 6 damage).
Results: You are deep into the park, having ambushed and slain eight of the spiders. To your left is a tiny pond with a streamlet trickling out of it and making the ground soggy. Immediately before you is a thick willow tree with a spider hiding it in somewhere. You catch the motions of about five more spiders beginning to crawl through the weeds here and there, hoping to pounce on you in surprise.
Magnolia has Purify food/water, light and continual light memorized. Olieth has detect magic. Taivel's sleep spell is used up.
Ryuko and Gusto are both at about half ammunition, and will run out of arrows in 6 rounds if they stand and shoot twice each round like they have been.
PS: sirravd , I need your memorized spell for the day; you have access to all 1st level cleric and magic-user spells.
Last Edit: Dec 4, 2018 15:52:25 GMT -6 by Starbeard
Oh, sorry for the poor description. The trap-door nests (at least the ones you've discovered so far) are quite small, big enough only to crawl like a worm, so no fighting is really possible. You can reach the back of most by sticking an arm in up to the shoulder, but occasionally you have to dive in up to the hip and have someone pull you out after you're done searching.
In light of the confusion, I'll say that you also took a turn searching the first webs you encountered in the street outside of the park. Inside one hole you discovered the leathery corpse of a dandy, dried up nearly to the bone, with a piece of rusty jewelry around his wrist (making 3 pieces of jewelry total—it seems like there was a foppish group who was bested by the spiders somewhat recently).
Last Edit: Dec 5, 2018 13:50:57 GMT -6 by Starbeard
Post by scottenkainen on Dec 6, 2018 8:59:12 GMT -6
"We are having no lit torch!" Mikhael said. "We do not need to be making last stand here..."
Mikhael proposed a fighting withdrawal, with him and Gusto shooting any spiders advancing on them with bows, while Grim lit a torch behind them. Then he can toss it in the closest webs and see what happens.
Mikhael, Ryuko and Gusto are able to make closing shots as the spiders launch into contact, surprisingly taking out two of them! (15 for 2 damage, 7 miss, 14 for 1 damage—unlucky HD rolls for the spiders!)
The three remaining spiders already have to make their morale checks for heavy losses. They roll 7 and fail, scampering off whence they came!
Grim tries his best to get a cold torch started but can't get the flame going this round. (2 in 6 chance, rolled 5)
Next round the spiders win initiative again (4 vs 6), so the three spiders have managed to hide in the grass and webby lairs before you can shoot upon them again.
(200xp awarded to the party in monster kills)
Turn 4, first move You are standing deep within the park, and all is quiet. Somewhere up in the willow tree next to you is a spider, wounded and hiding. Three more have scattered back off to the western edge, near a particularly large cottonwood tree. Not far off to the south is a tiny pond bubbling up from the ground, making the park's turf soggy with its many trickling little streams that run through the rocks and soil.
Last Edit: Dec 7, 2018 20:57:30 GMT -6 by Starbeard
"My lardy lass, she comes to me; —My heart goes pitter patter— She says that I must set her free; —My heart breaks a disaster— Her loves of four great men are sought, The spider slayers of Slumberlot. —My heart now dies much faster—"
"My cozy rose, she holds me tight; —My heart goes pitter patter— She whispers words that give a fright; —My heart breaks a disaster— She says the slay'rs are handsome men, As bold as any oth'r, times ten. —My heart now dies much faster—"
"Hey, nonny nonny-oh!"
Last Edit: Dec 8, 2018 18:00:19 GMT -6 by Starbeard
It's simple enough to destroy the webs without harming the trees if you're cautious. It's pretty wet and boggy around here. The eggs and webbing turns black and crumple up as you singe them with the torch, taking 2 turns to destroy anything that looks important to the spiders.
During your calculated destruction you find three more unfortunate corpses half hanging out of spider holes, wearing four fancy bracelets on their withered wrists between them. Toward the back of the garden is a giant, twisted cottonwood tree on a small tuft of dry land, and as you approach you see that it's hollow at the base, leading down into what looks like a proper lair that you can explore with daggers and short swords. This must have been where the remaining spiders escaped to.
Magnolia has happily recorded the location of the park's pond in her notes. "Well, that's another pool located—now we just have to identify it! Any volunteers?"
Turn 8, first move Your torch is half spent as you spend three turns combing through the park unmolested, where you find another dandy corpse with jewellery (in total, that's the equivalent of 7 pieces of jewellery found, plus two money pouches with 2gp and 6sp apiece on the corpses).
Any spiders left must have all gone underground, inside the giant hollow tree. You can see down there enough to know it goes in a little ways, but you'll have to go delving to see if there are any more riches that way. The tunnel is just big enough to worm through with a short weapon, without wearing backpacks.
Meanwhile, Grim tries out the pool of water. It smells wonderfully sweet. He takes a hearty gulp, and promptly begins turning to stone! Fortunately, he passes his saving throw (18) and only his right leg is petrified. His speed will be cut in half until he can get his leg healed, but it also makes a great topic of conversation at parties!
Last Edit: Dec 17, 2018 23:23:33 GMT -6 by Starbeard