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Post by Finarvyn on Feb 6, 2018 5:41:57 GMT -6
I've heard a lot about Silent Legions, the OD&D-like Cthulhu RPG. It sounds interesting but I'm not ready to pay $20 for a PDF or $40 for a printed book totally sight-unseen.
Does anyone have it, has anyone played it, can anyone tell me more about it?
(By the way, it's amazing to me that with all of the sub-boards here I've never made one for Cthulhu.)
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Todd
Level 4 Theurgist
Posts: 111
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Post by Todd on Feb 6, 2018 21:43:33 GMT -6
I've heard a lot about Silent Legions, the OD&D-like Cthulhu RPG. It sounds interesting but I'm not ready to pay $20 for a PDF or $40 for a printed book totally sight-unseen. Does anyone have it, has anyone played it, can anyone tell me more about it? (By the way, it's amazing to me that with all of the sub-boards here I've never made one for Cthulhu.) I’ve got it but it’s been too long since I’ve read it to give you an informed opinion. I’ll dig it out and give it another read and post back.
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Post by stevemitchell on Feb 6, 2018 22:35:03 GMT -6
And yes, we do need a Lovecraft Circle-Cthulhu Mythos sub-board!
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raisin
Level 4 Theurgist
Posts: 100
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Post by raisin on Feb 12, 2018 2:22:02 GMT -6
I have it, but never ran it! I do steal a lot from it for my mythos gaming. As Stars Without Number, the system is OD&D with a -2/+2 range of modifiers, Target 20 combat system, and a Traveller-like skill system based on 2d6+mods. The interesting bits of the system are in the classes, which have their little things. I think the classes in Silent Legions are Investigator, Tough, Socialite, Scholar, not sure if there are others. They all get a variety of nice abilities at different levels that give them some gimmick to play with. Most of the system is streamlined, but not as much as say, S&W Whitebox: it's a fully-fleshed game based off the original game and traveller, in essence. What I really like about it, which is Kevin Crawford's main "thing" I think, is the tools for sandbox play that are in there: you've got a system of locations/factions using tags to build all the gamey parts of your world, give inspiration or just organize your stuff well. You've got generators for a lot of stuff, like building your own mythos, monsters, alien species, cults, etc. It actually feels more lovecraftian to me than using the well-known beasties, as here you've got all the unfathomable and horrifying of the actually unknown, instead of the same old same old. YMMV, but I prefer to do "lovecraftian" than "lovecraft", if that makes sense . The flaws in the game are difficult to find. For me it breaks down to a personal preference for my house-ruled OD&D over KC's house-ruled OD&D, but most if not all of the book can be used even if you're not using the exact variant that he's using. All these generators are in-depth, by the way, meaning they do more than just putting a random order to thoughts you could have in a few seconds of reflexion, but they still require you to do the actual thinking, which is my favorite kind of random.
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