Save For Half podcast #06: Classic Traveller by GDW
Welcome to the Far Future as only 1977 can bring it to you! This show the Halfling trio covers the granddaddy of all space-travelling Sci-Fi games, Traveller by Marc Miller and Game DesignersÕ Workshop. Starships, Aliens, (non-light) saber-fighting (?), and death during character generation - You get it all!
My first Traveller character was a B/X thief! He and his companions (a dwarf, and elf, and a fighter) dropped through a magic portal/ wormhole on a flying carpet and ended up on a place called Regina (1920-A788899-A). After a few years'worth of getting acclimatised and leaning useful skills in the Imperial Scout Service (the only career for real adventurers) some crazy guy called Galadden tried to recruit us to fly around the Spinward Marches and update his survey, but A) that sounded dull, and B) we didn't have a ship. A) and B) were easily fixed by breaking into a launch bay and stealing what looked like a Type A2 Far Trader, although it turned out to be suspiciously fast and well-armed, with a tiny little cargo bay.
Later, refereeing Traveller taught me how to run games by the seat of my pants. You can't plan detailed adventures if you don't even know which planet your PCs are going to head off to next.
True dat, you think coming up with villages in FRPG is tough, try a whole planet!
We never did that in our group, but considering the original Chaosium supplement for Thieves World's Sanctuary had stats for all FRPGs and Traveller to boot; it certainly was in the realm of possibility. Was your DM tired of running B/Ex, or just wanting to try something different and it stuck?
Funny though...Your characters, being experienced adventurers, resulted in roughly the same manner as if they'd already had careers! But not "Other", as they were obviously competent.
DM Mike, wishing most of his CT characters could've found an unattended pimped-out Free Trader!
What happened was I'd finally bought the deluxe boxed set (first time I tried it was out of stock and I bought RuneQuest instead - no regrets!) and we were all itching to try it out. The ref gave our characters a couple of skills like "blade", but we still all had to go into a career for a term or two (no more because we were scared of dying!) to learn all those new-fangled gun and starship skills.