Taivel sinks his dagger into each of the beasts and they die quick deaths. Their eyes rapidly grow dark and lifeless. (That's 286xp for everyone!)
Adalbug comes stomping out of the house and curses the very ground the animals walk on. "Those woodland beasts have become a nuisance, nosing around where they don't belong, stealing our food! They're getting bigger and meaner, too. It's been worse this year than ever!" He doesn't seem to notice or care that their eyes were lit like green flame.
Adalbug figures he gets to keep eight of the ten slain boars. After all, it's his shed they roughed up, and your party can't expect to carry more than a pig or two between you. Once that's settled he heads back to bed and prepares to take you across the river in the morning after breakfast.
Olieth keeps an eye out during the activities, but sees no suspicious movement nearby.
Last Edit: Nov 16, 2017 10:38:20 GMT -6 by Starbeard
The wild animals are slaughtered and dressed, and the Ferrymans take eight to store. The party receives two for their trouble.
DAY 10 (July 27, overcast) The next morning everyone has a breakfast of fresh bacon and eggs, and Old Ferryman Adalbug prepares the boat.
Lake Dammerung sparkles majestically, and the castle city of Slumberlot can be seen clearly in the distance, bristling gothic spires topped with roofs painted azure and mauve, each sporting a colorful pendant blowing in the breeze. From within you can bells ringing, heralds trumpeting, marketeers haggling—it sounds like a busy place.
The great gate is already lowered over the moat, and you enter without hassle. A bushy nosed herald blows a long trumpet in your face and demands a tariff of two copper pieces to bring the wild boars in. Once you pay and enter, you may freely roam the place.
Post by scottenkainen on Nov 28, 2017 14:27:22 GMT -6
"My friends, we are needing place to stay, perhaps inn that will take boars as partial payment for rooms, yes?" Mikhael said. "Smoothest talker among us should be asking where we can be finding such inn."
((Highest Charisma is a tie between Mikhael and Melvin, but Mikhael is not one to brag...))
(Sorry for the delay! The university term's all over except for grading now, so hopefully things will be put back on track in the near future)
The guards are as a general rule officious and fussy, though occasionally you spot one who is clearly bored and a little dopey—these ones are usually paired with an extra fastidious partner. The guards all have the tendency to blow loudly on heraldic trumpets before they say anything, even when you are just asking for directions. They point you to the Old Spa Quarter if you have money and want comfort, or to Highchurch for standard lodgings.
As you wind your way through the streets toward your chosen lodgings you spot a group of cowboys, whooping and yodelling as they ride out of the city on painted ponies. These rascals have been hired from the great frontier as the personal companion cavalry to the King's best knight, and it seems like not everyone is happy about their presence.
Old Spa Quarter (3sp per day) Likelihood of burglary attempts: 1% per day spent away from room Guards: high
The Spa Quarter is at the northern edge of Slumberlot and is the oldest part of the city, built on ancient pagan ruins from before this age, when the city was called Aquae Sulis and featured a great Temple to the Vision Goddess. Nowadays the quarter has a few fancy bath houses and inns for the wealthy, and carved imagery of ancient water deities are everywhere. All that remains of the ancient Temple are the abandoned ruins of the Sacred Baths that were attached to it, and it is said that at their bottom is the sacred spring of the River Master himself, god of all rivers (or at least this river). The Pump Room Alehouse overlooks the entrance to the ruins and demands a high price. The innkeeper claims that the tavern sits directly on one of the spring’s vestigial runoffs, and he sells bottles of various magical waters from his tap for between 5 and 50 silver apiece.
Highchurch (1sp per day) Likelihood of burglary attempts: 5% per day spent away from room Guards: moderate
Highchurch is dominated by Saint Swordigan's Cathedral, a huge gothic church to the warrior-, king-, and martyr-saint, reputed founder of the Round Table. The cathedral runs the market every Friday, but you can also find plenty of trade going on here throughout the week as well. The Knights Table Inn overlooks the market square and the cathedral itself. It is comfortable enough, if a little rowdy.
Last Edit: Dec 12, 2017 9:39:54 GMT -6 by Starbeard