"What what? Humbugs!" An old man answers the door with a kettle helmet thrown over his nightcap and a blunderbuss under one arm. When he is certain you are not beasties or bandits he talks business.
"It's too late to cross today. Come back in the morning and ye can be towed across for a silver apiece."
After some bickering on his part, the ferryman's wife forces him to invite you in for room (2 silver) and a hot meal (1 silver), seeing that you are not from around here and lost. The mule can be hitched outside free of charge.
Last Edit: Oct 19, 2017 7:39:00 GMT -6 by Starbeard
"Not many come up from the woods, just the foresters and miners, and whatever rascals the Slumberwold dredges up," says Old Ferryman Adalbug. He mostly just grumbles unpleasantly into his stein, and his wife Evolyn answers most of the questions.
"This is the Kingdom of Slumberwold," they say. "To the south is the Slumberwold, the oldest forest in the world. And this is Lake Dammerung. They say it's the oldest lake in the world. That great snowy mountain peak to the west is the Dammerhorn. They say things about that too. Our King Ruthra Bregriffon rules from Slumberlot, the city that overlooks the lake."
Last Edit: Oct 21, 2017 5:01:02 GMT -6 by Starbeard
The Ferrymans look blankly at Yeveniy and respond, "Oh, you must be thinking of St. Waltersburg. That's a long journey east toward the Sea, in the Ember Empire. A heartless place for heartless folk."
(I have money tracked in each character's roster in the Google doc. It might be a good idea for me to make a sticky post somewhere here that links to the Google doc, so that players can easily check their character sheets. Coming shortly…)
You pay for the evening and cozy up for a warm night. Half the party is dead broke, so Melvin (the only one with real money) has to advance Grimolfr 3sp, Mikhael 2sp, Taivel 1sp and Yeveniy 1sp.
Old Ferryman Adalbug explains that there's only one rule of the house: no one goes upstairs, and and no one goes downstairs.
Taking a better look at the place, you see a cozy forest cottage adorned with steins and tankards of all shapes and materials, several blunderbusses and a saber, hunting horns, animal skin rugs, and a couple of trophy animal heads mounted on shields.
Mrs. Ferryman cross stitches by the fire and talks about the Ember Empire. It is a pleasant enough land overlooking the sea, full of haughty manners and cold bureaucracy. The Queen Empress rules in Emberville, taxing the poor to fund her parties and war machines. The City of Emberville is the place to go if you prefer the life of an urban sophisticate or a destitute street urchin. The conversation reminds Olieth (swordofkas ) about rumours he had heard before arriving of a place called Liberty Village.
Adalbug is more interested in talking about wild tales of buccaneer pirates and vikings who plague the coasts around Emberville, slaughtering and enslaving and then disappearing back over the horizon. He says that lately a few of them have been seen striking as far inland as the eastern reaches of the Slumberwold! He'll show them if they ever get this far.
Last Edit: Oct 31, 2017 5:57:23 GMT -6 by Starbeard
Post by scottenkainen on Nov 6, 2017 11:01:18 GMT -6
Mikhael went for his sword and shield for defending himself, but he hoped it would not come to that. He shouted as loud as he could and beat on his shield with his sword, hoping the noise would chase the boars out.
I'll use CM's "mounted charge" style of morale rules for that, giving Mikhael a "flanking bonus" for the surprise. Rolled a 9 when they needed a 10, so the lead boar retreats into the darkness to rally when faced by Mikhael's clattering noise!
Melvin tries to get a torch lit in the darkness—the quickest way is probably lighting a candle around the house, and then use that to set the torch ablaze. He manages to get a table candle lit, and the torch will start burning fully next round.
Taivel peers out the large peekhole slot in the door and sees an indefinite number of boars milling about in the darkness. They snort and show that they are still aggressive, despite having been shooed off.
The noise has now awoken the rest of the party.
Last Edit: Nov 7, 2017 6:19:35 GMT -6 by Starbeard
The party gets torches, candles and fire logs lit and are ready to burst out the door. Taivel has his sleep spell prepared and ready. Old Ferryman Adalbug finally starts stomping around upstairs. "Dagnabbit, blasted beasts again! Evolyn, where's my powder flask?!"
Mikhael bars the door and is busy trying to stumble into his armor in the dark! He manages to find his coat and helmet, throwing them on without any straps. Next round he'll have his leggings on and tied, and in round 3 he'll have everything suited up.
Yevgeniy attempts to sneak out into the yard by himself and rounds the flank, sneaking to within 20 yards of one boar (boars rolled 1 on surprise). He counts a total of ten boars, all a little larger than normal, looking hungry and slightly rabid, with bright green-yellow eyes. They look like they have regained morale and are showing surprising signs of rudimentary intelligence, sniffing out a way to break into the shed.
Yes of course, sorry. The noise does not frighten the boars away, though it does draw their attention. Three of them split from the group to go sniff around toward the front door, eying the torch light in the window cautiously.