Hit Dice as Cleric XP as Cleric* Saving Throw as Cleric Prime Requisite: Dex Weapons: Any Armor: Leather Alignment:N or C *special: gets double xp from treasure Thieves can (for xp purposes only) use 2 points of Int for 1 point of Dex (Int can not be reduced below 9)
This is basically an unarmored cleric with no spells. Slight compensation is improved range attack and some useful abilities. Treasure xp bonus may be able to rapidly shoot the thief ahead in levels as a possible survival trait.
Cpt John "Jack" Hammer 6A84A6 Age 22 male Rifle-1 SMG-1 Grav Vehicle-1 Tracked Vehicle-1 Gambling-1 Leader-1