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Post by harlandski on Mar 2, 2017 9:40:09 GMT -6
Hello everyone, My friends and I are interested in using the jousting rules in Chainmail, both as a game in itself (to play whilst waiting for late players :-) and as part of a "hexcrawl" as described in the Underworld and Wilderness Adventures. It took me a while to get my head around how the table(s) worked, but now I think I get it except for one point. I understand that both players choose and aiming point and a defensive position (with some limitations on the latter dependent on the former), and that the results basically happen simultaneously. But I am not sure exactly who suffers what. It would make sense that a result of H(elm Knocked Off), I(njured) or (U)nhorsed refers to the defender, whereas (G)lances Off and (M)iss would refer to the attacker missing. Now what I'm less sure about is who (B)reaks Lance refers to, though logic would suggest the attacker's lance breaks, right? Or have I completely misunderstood, and everything refers to either the attacker or the defender after all? I am aware that both players are both attackers and defenders simultaneously, but I am talking about the result of a particular combination of Aiming point vs Defensive Position, where the aiming point is the attacker's choice, and the defensive position the defender's one. (I've read the thread from 2008 on this forum, but decided not to indulge in necromancy. Thanks for considering this!)
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Post by Starbeard on Mar 2, 2017 11:11:00 GMT -6
Without going back to look at the tables, I am 98% certain that the attacker's lance breaks (2% unsure because I can't remember exactly how that information is written down).
Basically, the result is always applied to the attack and its effects: A glance or a miss mean the strike wasn't true; well-placed lances may knock of a helm, injure or unhorse the opponent; additionally, a lance may or may not break when it does hit.
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Deleted
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Post by Deleted on Mar 2, 2017 13:32:21 GMT -6
Lance breaking applies to the attacker. In formal jousting with points, that's considered worth a point to break your lance.
Note that a "miss" is known as a "false pass"... and since the court language was French, it was actually a "faux pas".
And now you know.
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Post by harlandski on Mar 3, 2017 1:32:47 GMT -6
Thank you Starbeard and gronanofsimmerya - I understand things clearly now. *Love* the orgin of faux pas information too! For my own amusement and to better understand the rules, I played a solo joust tourney, rolling my opponent's Aiming Point on a d8, and then Defensive Position on a d6 (discarding impossible combinations). Here is a link to my write-up. It seems with OD&D I can't help slipping into a sort of Monty Python and the Holy Grail paradigm - not sure how justified that is :-D
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Post by foxroe on Mar 3, 2017 1:54:55 GMT -6
I can't help slipping into a sort of Monty Python and the Holy Grail paradigm - not sure how justified that is :-D As long as there are no coconuts being banged together and you're serving Spam, why the heck not?
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