Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Opponent, playing the Opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc. The game is based purely on Robert E. Howard's novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard's vision.
Each game is a scenario, played on a map. There will be several maps — Pictish Village, Underground temple, Tavern, Pirate ship, etc. — and each map can have several scenarios set on it. The game is fast, one hour approximately. It's possible to play several scenarios in a campaign, but you can also play each scenario individually. There will be a dozen playable scenarios in the base box.
The Wolf came in, I got my cards, we sat down for a game.
It is a great game, but the rules would be terrible to adapt to an RPG. The figures paint up well and could be used.
The heart of the game is that active heroic characters have 3 to 5 actions each turn. They can press and overexert themselves, but risk death from the Overlord (Bad Guy DM) controlling all the NPC's. Terrain are zone areas. So it is a resource management game played in areas with a finite set of special powers. While a dramatic and excellent game, it could not be more different than D&D or derivative RPG games.
I suppose it's the start of a good RPG if you think of it as a series of battle scenarios with role-play in between. In other words, role-play something then set up a fight, then another role-play and so on. Heck, the 5E Adventurer's League modules are sort of like that.
Marv / Finarvyn DCC playtester (2011) S&W WhiteBox author (2009) C&C playtester (2003) Builder of the TrollBridge for T&T; Amber Diceless player since 1993 OD&D Player since 1975; Metamorphosis Alpha since 1976
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson