A little something for you to think about while you're crunching your numbers...
I've used this in the T&T campaign I'm running on TROLLBRIDGE and it seems to work quite well, so I thought I'd try it here...
I'd like each of your characters to have a secret of some kind. It might be something relatively trivial - more character colour than anything else. (e.g: I had a PC who was obsessed with the colour red and would go to great lengths to possess anything of said hue that caught her eye) through to something more potentially plot-related - your character's on the run/looking for a lost love/ is a woman adventuring disguised as a man (to use a good Shakespearean motif) - something that I might possibly be able to hang a plot hook off sooner or later. Nothing too game-breaking, please - "My secret is that I'm really first in line to the throne of Farrondil" isn't really what I'm after!
Have a think and see what you come up with. For obvious reasons, when you come up with your character's secret, please PM it to me.
Prices are largely as LBBs, but see what I've put up in the House Rules about armour and ammunition - I've played around with those a little.
Also note that - in addition to Two-Handed Swords - Battle Axes and Morning Stars also count as TWO-HANDED WEAPONS. When you score a hit with one of these you roll 2d6 and take the best roll as damage done, but they deny you the use of a shield or buckler.
And if there's anything you want to buy that's not on the standard lists, please let me know. I'm sure we can negotiate a price...
I'll be putting up a write-up on Bards later today. They are pretty much as the SR, I've just tried to D6 'em a la DELVING DEEPER. I'll give you a brief preview to help you on your way...
A 1st Level Bard (Rhymer) can identify magic items/scrolls and the like on a roll of 6 on D6. They can also Charm on a 6 on D6 once a day. (Note this isn't the all-powerful whammy of a Charm Person - if it works the target will be your friend, but you need to be playing and/or singing in order to deploy it and the magic will wear off pretty quickly once you stop! A Bard can begin to access magic spells at 2nd Level.
Bards can wear leather armour, chain shirts or chainmail. They can't use helmets (they hate it when people can't see their pretty faces! ) and can't use shields. They can use any one-handed weapon and light crossbows.
Okay, folks, I'll shortly be opening a new thread entitled CAST OF CHARACTERS where you can post your completed PC. Can I ask if there's any more information anyone needs from me before I do so? I've still got house rules to post about healing and spell lists and I have an historical timeline shortly about to launch, but I'd like to move things along for you player-wise if I can. Is everyone okay with equipping their character or do I need to clarify anything? As always, feel free to ask.
Can I ask for a brief physical description of your character, a few lines of back history and their secret, please? If you post these here (except the secret, which I'd like you to PM me) so I can give them a once-over, then when I've okayed it feel free to post in the cast list!
Having looked at the SR Ranger my first impression is that it's way over-powered - that 2hd at Level One is particular overkill and the benefits the class gains as it advances are not matched by its disadvantages, so I'm inclined to avoid it as things stand.
But that's not to say we can't work something out. There are most definitely Ranger TYPES to be found in the valley, namely the ROYAL COMPANY OF VERDERERS, who police the Eastern fringes of the Greengorm Forest, operating out of the town of Westrrondil. Off the top of my head I think these guys are essentially fighters, but with some benefits regarding stealth and woodcraft, offset by a need to wear light armour for those benefits to be employed.
Sound like something that might work for you? If so let me know and I'll try and firm up my ideas a little. As always, feel free to make suggestions of your own.
Thanks for the input. Yep, that's definitely a step in the right direction, but I think it maybe needs a bit more? The +1 increasing v. Giant Class again strikes me as excessive. It seems to me to pose the age-old question - why play a fighter when you can be a ranger/paladin/barbarian etc?
Unless you bring in Stat requirements, of course, and I think I'd like to try and avoid those, at least for the moment.
Perhaps a separate VERDERER class is beginning to emerge?
- They can hide/sneak/track in wilderness situations with the same chance of success as a THIEF has to do sneaky stuff (i.e: on a roll of 3-6 on d6) providing they're wearing LEATHER ARMOUR only.
- They can use any weapon.
- They gain a +1 to hit with any ONE missile weapon of their choice. (Short bow/Longbow/Light crossbow/ Heavy crossbow or sling).
- They gain +1 to hit against any ONE specific kind of foe, (which usually translates as being against Orcs or against Swamp Lords as these are the foes the Verderers are most usually deployed against, although more exotic variants are possible).
- They may employ any kind of armour, helmet or shield, but operating in anything but simple leather negates all of the above advantages.
- Verderers must be either Lawful or Neutral.
tkdco2? Sound like something you'd fancy giving a go? And what do other people think? Please feel free to chime in.
As stands your character has 90GP to equip himself with, which is a bit of a problem as a suit of plate mail costs 100 gp in this world.
But... I do like your character concept. And - as you were so kind as to provide a pdf of the VFW story for everyone - I was considering giving your PC a gift anyway.
So have the plate mail on the house! It's old, battered and unlovely to look upon, and many comelier knights will no doubt offer Sir Owen their scorn, but it still does the job, and that's all that matters.
Makofan, I note Llewellyn has an Intelligence of 14. This gives him 4 points to assign to learning additional languages or becoming literate in those he knows. He automatically speaks Common and Puckish. As a Bard he is also automatically literate in the latter, knowing the Faeric script. How would you like to assign his remaining 4 points?