Post by scottenkainen on Oct 6, 2016 11:46:46 GMT -6
This town is a suburb of Verbobonc located directly north of it.
The following locations can be found in Ryemend: 1) Season's End Tavern, 2) Jewel of the Velverdyva Inn, 3) Hart Pond (connects to the river via the Ash Stream), 4) Ruins of the Elemental School of Magic, 5) Shrine of Beory, 6) Latecomer's Tavern, 7) Crossroads Tavern, 8) Barracks of the Viscount's Cavalry, 9) Chapel of the Church of Ferrond
Post by scottenkainen on Oct 6, 2016 11:55:05 GMT -6
Day 18, turn 5 for Ximo:
About an hour later, Sir Therkle, the unnamed cleric, Hyrmie the Thief, and Ximo the Humble finally walked into Ryemend after following the road north from Verbobonc. They were on a long north-south road that served as one of, if not the, main street in town. As was typical of main streets, it was fairly busy. They were not the only group on the street with two people in armor among them, so they did not stick out too sore thumb-like, though Therkle seemed to think it was a problem...
"Fan out," Therkle said. "Stay within sight of each other and follow me. Watch for any signs of trouble. If anyone is attacked, head back into Verbobonc by the West Gate."
Hyrmie fell 20' back behind Therkle, while the cleric stayed 5' from Therkle, on his left side.
Ximo fell 25' back and to the right of Therkle. He appreciated Therkle's caution, though not for Therkle's reasons. Undercover work or double-agent work was nervous stuff - best to have no one know who's side he was on.
Post by scottenkainen on Oct 11, 2016 8:22:13 GMT -6
Day 18, turn 6 for Ximo:
Ximo knew the way to the Ryemend Dungeon and so, apparently, did Sir Therkle. They made good time to the central crossroads in town, then took the main east-west road east, to the less populated part of town. Surrounded by just a few old homes with spacious yards was the ruins of an old magic school. But ruins now patrolled by the Ryemend Guard.
Sir Therkle gestured for the others to join up with him again, in the shade of a tall tree about 100' from the ruins. "Ximo, do you have a spell that might distract that patrol? We need into the main entrance."
A group of 9 soldiers in a mix of leather and chain armor were camped out, about 20' from the entrance.
Post by scottenkainen on Oct 13, 2016 9:29:13 GMT -6
Day 18, turn 6, rd. 1 for Ximo:
Ximo's spell had good range and he was able to cast it on the soldiers while they were just starting to suspect the group around that tree. Of the 9, 7 of them slumped to the ground in slumber.
Of the two remaining, one stood and guarded with a bardiche, while the other reached down and fumbled around the person of a sleeping guard.
"Take them fast!" Therkle commanded, and he sprinted towards the two guards. The one presenting the pole arm actually snagged and lightly injured Therkle, but Therkle spun around and broke the pole in half with is sword, then spun again and delivered a smashing swing and knocked the standing guard down.
The crouching guard managed to find the whistle he was looking for and blew on it once, but now Hyrmie and the cleric were standing around him, ready to attack...
((surprise: # affected: 5, 5, saves: 4,3,19,19,11,2,5,8,19; rd. 1: to hit Therkle: 20 - 4 dmg, Therkle's to hit: 7+1, 15+1- 4+3 dmg))
"I can stop them!" Ximo called by way of misdirection.
Then he began casting his spell and when he completed it, the area between him and the fight and beyond it to the ruins with webbing. He created it so that no one in the fight was less than 20 feet from the edge of the web he had created. Then he began looking around for members of the Ryemend Garrison to enlist in the capture of Therkle and his men.
Post by scottenkainen on Oct 18, 2016 8:41:24 GMT -6
Day 18, the rest of turn 6 for Ximo:
Huge masses of sticky webbing unspooled from Ximo's magic hands, filling the gap between tree and ruins, and then some. Therkle, Hyrmie, and the cleric were all caught flat-footed by Ximo's sudden betrayal and were instantly captured.
"Who dared?" Therkle roared, not grasping right away that Ximo was behind the sudden treachery.
"Ximo!" Hyrmie said, being able to twist around enough.
"Ximo - I will kill you, if it's the last thing I do..." Therkle growled.
Instead of responding, Ximo turned tail and ran to go find some more back-up -- since the only guard left on his feet here was also in the webbing.
It took four minutes of running through the streets, shouting for help, before Ximo found help, but it was only a solitary guardsman, wearing a tabard with Furyondy's device on it, as the other garrison soldiers had.
Post by scottenkainen on Oct 20, 2016 8:45:42 GMT -6
Day 18, turn 7 for Ximo:
The guardsman, for whatever reason, seemed entirely too skeptical of Ximo's assertions. "Oh, captured villains, have you? Fine, let's check this out..."
The guardsman could only be convinced to summon one other of his peers from a nearby tavern to come investigate. The second guardsman sounded less skeptical, but the first one put such a negative spin on Ximo's story that the second man went along with it.
When they reached the ruins, six minutes later, Therkle and the cleric were still stuck fast right where they were. Hyrmie had, with great agility, moved 5' from his original position, but still had 15' of webbing to crawl through before he could escape.
The second guardsman had seen enough. "I'll go get more help!" he said, and now he ran back into the heart of the town, blowing hard on his whistle.
The first guardsman stood there, slack-jawed, before finally asking: "Well...what do we do with them? We can't reach them in the middle of all...that." He reacted to the webs as if they were something gross.
Ximo spoke quietly to the guard, "It would be best if they did not know our plans. But the webs will magically disappear in time. Before that happens, and if we have enough guardsmen ready, we can burn them away, grievously wounding those imprisoned by them. The big man is the most dangerous. But we should keep an eye on that squirmy one. The third is a priest of the Cult's gods."
Ximo watched the three imprisoned cultists for a moment then said, "If you will excuse me a moment, I will try to make this job somewhat easier."
He then stepped around to get as close as he could to Hyrmie, "Hyrmie, my friend, I do want to see if we can get you out of this. Let me cast a spell that may assist you."
Post by scottenkainen on Oct 26, 2016 8:32:54 GMT -6
Day 18, turn 7a for Ximo:
Ximo got his spell off. The change over Hyrmie was a subtle one, he went from a hard sneer to a softened look of concern. "Ximo! Buddy! Can you get me out of here?" he asked, though that was probably not far off from what he might have said without the charm spell.
"I am sorry that you got caught up in this, Hyrmie. When the spell wears off you'll have to help me get Therkle and that priest," he said. "They were planning to kill us in the dungeon, they didn't trust our loyalty."
Ximo looked around to see how much longer until the guards got here.
Post by scottenkainen on Oct 27, 2016 10:47:48 GMT -6
Day 18, turn 8 for Ximo:
Ximo had to wait five more minutes and then some more guards showed up. But not many.
Ximo had a group of six guardsmen now and felt understaffed. They clearly were underestimating the danger Therkle posed if the web spell holding him was to expire. So he talked to them about it.
"We can't spare more manpower to handle these robbers, or whoever they are," an officer among them told Ximo. "There are goblins down under these ruins and we're busy trying to figure out what to do about them."
"Then you will need to call for aid from Verbobonc," Ximo said. "The six of you will fall as easily to him as wheat to the scythe."
He turned to Hyrmie, "Can you get to Sir Therkle and neutralize him? Or his friend the priest? Or at least start waking up those sleeping guards?"
And then he turned back to the guards' officer, "I will pay whatever ransom the pride of Furyondy and Ryemend requires to recognize that seeking aid from Verbobonc to stop the shared threat this Cult and that man, Sir Therkle, poses to both communities. Pray, send a man to summon a detachment of knights to deal with that brute."
Post by scottenkainen on Nov 1, 2016 20:54:53 GMT -6
Day 18, turn 8a for Ximo:
"I can try to reach them," Hyrmie volunteered. He began to wriggle around slowly in the thick, tangled webbing. He had moved further away from them trying to get to the outside edge and now had to go back in deep.
Therkle was still fuming and struggling impotently in the webbing, but the evil cleric had remained silent and listening. Suddenly, the cleric shouted out.
"Do not trust this dark sorcerer!" the cleric shouted. "He lured us here and ambushed us! He seeks to play the hero to convince you to trust him!"
It was all lies and Ximo might be able to prove it in about five more minutes when the guards he put to sleep earlier woke up.
The Officer of the Guard took all this in and said, "I will ride to Verbobonc for help. You five stay here and guard all of them until I return."
Ximo's webs had just over an hour left until they dissipated. Timing was going to be critical; if the officer ran back to where ever his horse was, left immediately, and convinced the viscount's knights to leave with him immediately, they would be back in time. If the officer faltered in any way...Therkle might yet be free...
Post by scottenkainen on Nov 3, 2016 7:37:00 GMT -6
Day 18, turns 9-10 for Ximo:
((Good call -- there was one guard left conscious that was webbed!))
"He's lying, sir!" the one town guardsman shouted in defense of Ximo. "This man's spell saved me when these three others ambushed us!"
But the canny cleric was prepared for that too, "Your guardsman is enchanted to speak thus! We came to his aid!"
"Officer Raymonde will sort this out when he gets back..." one of the guardsmen Ximo summoned here said to his friend in the webbing.
It was not long after that when the sleep spell expired. Without anyone able to wake them, the guardsmen kept on sleeping awhile longer before the first one opened his eyes. Now Ximo's story had further corroboration and the cleric's version fell apart. Not that Ximo had been worried.
Hyrmie had made progress through the webs, very slowly, but determinedly. He had reached the cleric now and -- while he was not able to deliver enough thrust to seriously wound the cleric, he was cutting light slashes in the man's face and making him scream.
Time ticked slowly passed. Had it been an hour already? The spell duration would be ending any minute now...
Officer Raymonde returned -- with only five mounted knights in platemail armor, on horseback. Would that be enough?
"Who is the spellcaster responsible here?" a knight asked. "I am Sir Eder and -- Heironeous' axe! Is that Sir Therkle? Therkle is found! Surround him, men!"
And just then -- the webbing vanished!
But Ximo now had 14 armored footmen, 5 knights, and Hyrmie to combat Sir Therkle and a moderately injured cleric. ((How involved does Ximo still wish to be?))
Ximo's only remaining spell was ill-suited to assist in this fight. He kept it at hand in case the battle turned against the Ryemend Garrison and knights from Verbobonc, it would protect him if he came under attack or needed to flee.
He did say, "Be careful of that one, he is a priest of the dark cult!"
Post by scottenkainen on Nov 11, 2016 11:58:36 GMT -6
Day 18, turn 11, rds. 1-4 for Ximo:
Seven footmen surrounded the battle of Hyrmie versus the cleric and, not knowing which was on the right side of the conflict, tried to pull them both down. The cleric, finally free to attack, had had enough of Hyrmie nickle and dime-ing him and delivered a vicious blow with a mace that seemed to already even the score.
The guards managed to trip both combatant and knock them down.
Meanwhile, the five knights were even less accommodating to Therkle; they circled round him and tried to get their warhorses to trample him. Therkle, for his part, had pulled out a scroll and was trying to read from it. It sounded like powerful abjuration magic, from what Ximo could make out from it. Some sort of protection scroll. But two horse hooves struck him, one hard, and it disrupted his concentration on reading. The effects of the scroll were lost.
Hyrmie was not out of the fight yet and he turned on the guards since they were attacking him too. But they soon had him pinned and weaponless. The cleric was trying to get up and casting a spell, but he was kept down and his spell disrupted.
Again meanwhile, the footmen could not reach Therkle because the knights liked how their plan of trampling Therkle into submission was going. The horse hooves smacked Therkle around, but they were light blows, largely absorbed by his chainmail and padding. Having tried magic enough, Therkle drew his broadsword and laid into the nearest horse. With two deep cleaves, he had killed the warhorse. It toppled over, trapping its knight under it.
Hyrmie was out of the fight and surrendered. The cleric tried casting another spell, but the four men dogpiled him and start beating the tar out of him. He probably wasn't going to last another minute in this fight.
Again again meanwhile, the four remaining knights backed off from Therkle, afraid to put their expensive mounts at further risk. They tried to urge the footmen to move in and subdue him, but they had just witnessed Therkle practically gut a horse in a minute, so they were more than willing to let the knights do their work for them.
While the four knights dismounted, Therkle moved up and engaged one. Though the knight was encased in platemail, Therkle easily found a weak spot in the armor and managed to lightly wound the knight.
One battle was indeed over now, but the on-foot battle against Therkle was just getting started. The four knights surrounded him, but Therkle picked a fresh target and laid into him. Therkle took three more hits, but was still only lightly injured. His fresh opponent, though, was moderately injured after being stabbed twice.
((rd. 1: Hyrmie's to hit: 3, to hit Hyrmie: 16 - 5+1 dmg, guards on Hyrmie: 18, 9, 8, Hyrmie's save: 11, to hit cleric: 4, 4, 9, 16, cleric's save: 10, to hit Therkle: 13- 2 dmg, 14 - 4 dmg, 18 - 1 dmg, 4, 9, 2, 12, 10, 18 - 6 dmg, 11; rd. 2: Hyrmie's to hit: 2-3, to hit Hyrmie: 13+1, 19+1, 19+1, to hit cleric: 5, 5, 11, 17, to hit Therkle: 5, 11, 14- 5 dmg, 18- 1 dmg, 9, 12, 18- 2 dmg, 19- 4 dmg, 7, 9, Therkle's to hit: 9+1- 4+3 dmg, 19+1- 6+3 dmg, knight save: 6; rd. 3: to hit cleric: 11+2, 14+2, 17+2, 16+2, Therkle's to hit: 13+1- 6+3 dmg; Rd. 4: Therkle's to hits: 13+1- 5+3 dmg, 17+1- 3+3 dmg, to hit Therkle: 3, 15- 1 dmg, 16- 2 dmg, 17- 6 dmg))
Post by scottenkainen on Nov 16, 2016 7:59:09 GMT -6
Day 18, turn 11, rds. 5-6 for Ximo:
Urged by Ximo, two Ryemend guardsmen filled in the gaps around Therkle to enclose him -- but only two out of the eight available to do so. As they did so, Therkle stabbed one of the lightly injured knights around him and seriously wounded the man.
The knights tried to respond in kind. Two of them managed light wounds on Therkle. The guardsmen were ineffectual, so far.
But the wounds were telling and Therkle was entirely on the defensive now. Only one knight managed to hit him again, but now he was moderately injured.
((rd. 5: Therkle's to hit: 8+1- 4+3 dmg, to hit Therkle: 11, 14- 4 dmg, 19- 4 dmg, 5, 11, 10; rd. 6: Therkle's to hits: 3+1, 5+1, to hit Therkle: 8, 5, 18- 6 dmg, 4, 13, 4))
Post by scottenkainen on Nov 17, 2016 9:46:47 GMT -6
Day 18, turn 11, rd. 7 for Ximo:
Therkle froze up and the knights and guardsmen took advantage of it. One knight managed a serious wound and, as Therkle doubled over, a guardsman delivered a smashing blow that rendered Therkle unconscious!
Meanwhile, Ximo had no problem rounding up the four warhorses, which were all well-trained not to wander off. The knight pinned under the dead horse called out for help, just as a victory cheer went up between the other knights.
((morale: 42, to hit Therkle: 13,8,4,20- 3 dmg,20- 1 dmg))
Post by scottenkainen on Nov 22, 2016 12:23:32 GMT -6
Day 18, the rest of turn 12 for Ximo:
Sir Therkle, the cultist, and Hyrmie were all defeated! The pinned knight was saved and only lightly injured. Ximo had overseen all this.
The Ryemend guardsmen raised little protest over jurisdiction -- the knights from Verbobonc seemed determined to keep Sir Therkle their prisoner and looked like they might turn violent the moment a guardsman suggested otherwise.
"Follow if you like," one of the knights said to Ximo as if he had not been instrumental in securing this victory. "But don't slow us down. Indeed, the knights produced chains from their saddle bags, chained up the three prisoners, and were prepared to drag them all the way back to Verbobonc! Hyrmie and the cleric were still able to walk, at least, but Therkle would be dragged and likely dragged to his death before he even reached the city again.
"Please, help me!" Hyrmie cried out to Ximo as he jogged to keep up with their canter. "Make them spare me!"
"Quiet you, unless you want to go back unconscious!" a knight called back and pulled him along faster.
((reactions: 90, 03. Next post will be in the High Quarter!))