Post by drskull on Jan 18, 2016 15:01:59 GMT -6
Our game club has started a campaign based in the Judge's Guild Wilderlands in general, City State of the World Emperor in particular. We're using heaving house ruled Rules Cyclopedia D&D and have just gotten under way. Here's the log of the first session.
Session/Game: D&D Wilderlands 1 Date: January 17,2016
Episode 1: Running With Jimmy
Campaign Date: March, 4433 BCCC
Characters:
The Pastor, human, mystic-2, neutral (Marlon Kirton)
Kurt Crowbane, human, bard-2, neutral (Chuck Fleurie)
Guide Tarvindulus, human, cleric-2 (Gnosophim), neutral (Tim Moyer)
Trung, human, fighter-2, neutral (Robert Swan)
Judge: Dave Nelson
Log: (The City of VIridistan, March 11-13, 4433 BCCC)
Scene 1: Welcome to Viridistan
It seemed like an easy job. What could possibly go wrong? All they had to do was escort Little Jimmy from the Red Roc Inn through the northern gate, across the drawbridge to the land outside of the city and deliver him to his Uncle Steve. No one could quite remember who had agreed to the job or chose the route, but our heroes found themselves at the corner of Stink Street and Alchemist alley, with mobs of angry locals closing in on them from three directions, screaming for Jimmy to be turned over to them.
As the three mobs swarmed toward the party, Kurt the Bard grabbed Little Jimmy and rushed into an unlocked house, quickly followed by Tarvindulus. The Pastor and Trung were charged by the enemy, each being slightly injured. The Pastor managed to use his excellent kung fu to kill one of the attackers.
Inside the house, Kurt and Tarvindulus discovered 2 robbers were holed-up there already. Kurt attempted to negotiate with them, but they reacted very poorly, figuring the adventurers to be guards or rivals. They attacked, not knowing that the adventurers were about to be joined by Pastor and Trung.
While Trung slammed the door behind him and braced it with his body to keep out the mob, Kurt, Tarvindulus and the Pastor killed the two robbers. The Pastor then used his mattock to break a hole in the back wall of the wretched little house into the house next-door, which was unoccupied.
The mob continued to swarm the door, attempting to force it open, while Trung held it fast. Kurt and Tarvindulus hustled Jimmy through the hole, up to the exit door of the adjacent house. Kurt opens the door and sees a mysterious figure in the shadows of the alley outside. The man turns to approach, but trips on his own feet and falls on his face.
The Pastor rushes back to help Trung with the door. He grabs one of the robber’s short swords and uses it to help wedge the door closed. While Tarvindulus “helps” the stranger (who on close inspection turns out to be a beggar) to his feet and points him in the opposite direction, Kurt and Jimmy sneak past around the corner.
Kurt, Jimmy and Tarvindulus sneak back to the corner of Stink Street and Alchemist Alley and prepare to rush past the mob. The Pastor holds the door by himself to allow the much-slower Trung to get a head start in his escape.
Finally the door gives way, but Trung is already in the alley, and The Pastor uses his great mystic speed to sprint away from the mob safely. Jimmy and Kurt sprint down Alchemist Alley, behind the mob, but are spotted and chased by 5 of the men, with a second group more slowly behind. Eventually, the 5 catch Kurt and Jimmy, and bruise Kurt a bit, and manage to grab Jimmy by the leg.
Tarvindulus catches up, as does the lighting fast Pastor. Trung, meanwhile sneaks off in the opposite direction, circling around the block. Three of the opponents are struck down, and the other two run off, allowing Kurt to get Jimmy safely away.
The party reunites at Pitchman’s Square and cross the bridge to the northern shore. There they meet Uncle Steve and hand over Little Jimmy. Each adventurer is paid 100gp and Steve explains that Jimmy’s mother’s family are part of the Natchai religion and that Jimmy was marked to be sacrificed in the Blood Sprinkle ritual. The mob were likely local members of the Natchai cult sent to retrieve him. Steve is surprised at the attack, since only he and his faithful henchman Bruno, who recruited the adventurers, knew about the plan. He surmised that someone at the Red Roc Inn where the deal went down must have overheard them talking and informed the cult.
The party decides to wait outside of town until morning and return to the city to look for more work then. They tell Steve that the spy who ratted out Little Jimmy was his problem, and they didn’t care to follow it up.
Session/Game: D&D Wilderlands 1 Date: January 17,2016
Episode 1: Running With Jimmy
Campaign Date: March, 4433 BCCC
Characters:
The Pastor, human, mystic-2, neutral (Marlon Kirton)
Kurt Crowbane, human, bard-2, neutral (Chuck Fleurie)
Guide Tarvindulus, human, cleric-2 (Gnosophim), neutral (Tim Moyer)
Trung, human, fighter-2, neutral (Robert Swan)
Judge: Dave Nelson
Log: (The City of VIridistan, March 11-13, 4433 BCCC)
Scene 1: Welcome to Viridistan
It seemed like an easy job. What could possibly go wrong? All they had to do was escort Little Jimmy from the Red Roc Inn through the northern gate, across the drawbridge to the land outside of the city and deliver him to his Uncle Steve. No one could quite remember who had agreed to the job or chose the route, but our heroes found themselves at the corner of Stink Street and Alchemist alley, with mobs of angry locals closing in on them from three directions, screaming for Jimmy to be turned over to them.
As the three mobs swarmed toward the party, Kurt the Bard grabbed Little Jimmy and rushed into an unlocked house, quickly followed by Tarvindulus. The Pastor and Trung were charged by the enemy, each being slightly injured. The Pastor managed to use his excellent kung fu to kill one of the attackers.
Inside the house, Kurt and Tarvindulus discovered 2 robbers were holed-up there already. Kurt attempted to negotiate with them, but they reacted very poorly, figuring the adventurers to be guards or rivals. They attacked, not knowing that the adventurers were about to be joined by Pastor and Trung.
While Trung slammed the door behind him and braced it with his body to keep out the mob, Kurt, Tarvindulus and the Pastor killed the two robbers. The Pastor then used his mattock to break a hole in the back wall of the wretched little house into the house next-door, which was unoccupied.
The mob continued to swarm the door, attempting to force it open, while Trung held it fast. Kurt and Tarvindulus hustled Jimmy through the hole, up to the exit door of the adjacent house. Kurt opens the door and sees a mysterious figure in the shadows of the alley outside. The man turns to approach, but trips on his own feet and falls on his face.
The Pastor rushes back to help Trung with the door. He grabs one of the robber’s short swords and uses it to help wedge the door closed. While Tarvindulus “helps” the stranger (who on close inspection turns out to be a beggar) to his feet and points him in the opposite direction, Kurt and Jimmy sneak past around the corner.
Kurt, Jimmy and Tarvindulus sneak back to the corner of Stink Street and Alchemist Alley and prepare to rush past the mob. The Pastor holds the door by himself to allow the much-slower Trung to get a head start in his escape.
Finally the door gives way, but Trung is already in the alley, and The Pastor uses his great mystic speed to sprint away from the mob safely. Jimmy and Kurt sprint down Alchemist Alley, behind the mob, but are spotted and chased by 5 of the men, with a second group more slowly behind. Eventually, the 5 catch Kurt and Jimmy, and bruise Kurt a bit, and manage to grab Jimmy by the leg.
Tarvindulus catches up, as does the lighting fast Pastor. Trung, meanwhile sneaks off in the opposite direction, circling around the block. Three of the opponents are struck down, and the other two run off, allowing Kurt to get Jimmy safely away.
The party reunites at Pitchman’s Square and cross the bridge to the northern shore. There they meet Uncle Steve and hand over Little Jimmy. Each adventurer is paid 100gp and Steve explains that Jimmy’s mother’s family are part of the Natchai religion and that Jimmy was marked to be sacrificed in the Blood Sprinkle ritual. The mob were likely local members of the Natchai cult sent to retrieve him. Steve is surprised at the attack, since only he and his faithful henchman Bruno, who recruited the adventurers, knew about the plan. He surmised that someone at the Red Roc Inn where the deal went down must have overheard them talking and informed the cult.
The party decides to wait outside of town until morning and return to the city to look for more work then. They tell Steve that the spy who ratted out Little Jimmy was his problem, and they didn’t care to follow it up.