[*]Thursday, 8PM, HYPERBOREA: The Mystery at Port Greely [*]Friday, 8PM, HYPERBOREA: The Sea-Wolf's Daughter [*]Saturday, 8PM, HYPERBOREA: The Sea-Wolf's Daughter
The Mystery at Port Greely: Until recently, the peculiar village of Port Greely was renowned as one of the most prolific exporters of crustaceans in the realm. Then, about three years ago, the Greely lobstermen severed all ties with outside partners. Subsequent attempts at renegotiation were shunned. More recently, a small group of Fishmongers’ Guild representatives from the City-State of Khromarium has gone missing in Port Greely, and answers have been less than forthcoming. At present, the guild seeks answers. They want to know what became of their representatives, and they wish to reestablish their lucrative partnership with the Port Greely lobstermen. Your party has been contracted to help resolve the mystery at Port Greely.
The Sea-Wolf's Daughter: The player characters dine in the hall of a petty kinglet known as Björn Blackbeard. He has abducted Gunnhildr, the daughter of Ragnarr “The Sea-Wolf”, a Viking chieftain, and he intends to marry her when Selene (the larger of Hyperborea’s two moons) is next full. The young woman is somewhere in Blackbeard’s compound. She must be rescued. Meantime, some 40 bloodthirsty Vikings, including Ragnarr himself, lie in wait, hidden in a nearby gulch.
This is handy. I can starting getting excited now for games I want. Then, as divination spells predict, the GC registration server will fail under the strain created by 100,000 nerdy server requests. Now I can at least think fondly of the anticipation and ponder what would have happened had I been able to sign up.
J/k I really hope to get into a game of AS&SH this year.
Event title: The Strange Tale of Crystal Point System:Astonishing Swordsmen & Sorcerers of Hyperborea (AS&SH) Times: Thurs 12PM-4PM, Fri 8PM-fall asleep, Sat 12PM-4PM Description: In the far reaches of Hyperborea’s Crab Archipelago, lies a small, but mountainous island known as Crystal Point. Passing sailors have recently seen a crimson glow in Crystal Point’s waters, beams of reddish-brown light shining up from its steep cliffs and unusually frequent lightning storms. One Esquimaux fisherman even claims to have seen ghostly figures haunting the island’s shores. Ariston Thalassa, an Atlantean sage in Khromarium, Hyperborea’s largest city, has heard these strange tales and approached your party with a promising explanation. He believes Crystal Point may hold the ruins of a lost Atlantean colony – and its secrets! Eager for adventure and treasure, you agreed to explore the island and, after a long journey, have finally set foot on its rocky beach. An adventure for 4-6 player characters of levels 7-9.