The re-interpretation of wilderness hexes as oceanic/coastal features and the baked-in ecology of the encounter tables, added to the straightforward rules, have made applying them to the PCs journeys fun to referee, which surprised me as I've shied away from other systems naval rules and hand-waived sea travel in the past.
Has anyone else made use of the seafaring rules in their game?
I haven't used the seafaring rules yet but they're so tempting, it won't be long before I do.
I'd love to read of your experiences using them Relic.
Thank you but I doubt I could do the players interactions justice in print.
My main (and obvious) observation about seafaring (and aerial) exploration is that the players became more attentive to the environment as it seemed more changeable and dangerous than land travel, even before the threat of wandering monsters. Feels like a game of adventure rather than just encounter-task-encounter or narrative travel montage.