What's your typical number appearing in the dungeon? Nov 3, 2015 19:27:22 GMT -6
Post by derv on Nov 3, 2015 19:27:22 GMT -6
Recent discussion on here, along with Ways poll, had me wondering if others experiences are that different from my own. It seems the average number for a group of players falls in line with what I would have expected. Though, my norm has always been four players, even when I first started playing. But I have had as few as two. As a result, the parties I run have also been a standard four characters strong plus NPC hirelings. The exception is when we start a new campaign of 1st level characters. I will sometimes allow players to run two characters each because of the likelihood of high fatalities. So, a typical party of 1st level characters will generally be from 4-8 strong.
It occurs to me that my experiences with D&D effects the way I handle random monster stocking and wandering monsters. I’ve never really taken the time to record my general methods. I just kind of do it. I’m going to share how I understand p.10-12 of U&WA and I’m curious if others read it differently or if my methods are typical of what others do. Maybe there are very few who even attempt to approach this BtB, preferring to wing it on a case by case basis instead. But, even if you are winging it, I’d like to know what you base your “number appearing” on.
My reading of U&WA is that monsters of the same level (HD) as the dungeon they are encountered on will be a base number of one, modified by the number in the party (with 1-3 being the standard), and modified by the type of monster. If the party is from 4-6, you would multiply the results by two.
Where I read the word “modify”, I’m understanding that there is either a multiplier or a mechanic by which it should be randomly adjusted by. This would necessarily involve a die roll. Specifically a d6.
Where it says “type”, some might understand this as the dichotomy between “normal” and “fantastic”. I tend to instead rely on M&T’s reference table and adjust accordingly as is suggested in the footnote. The table itself has a heading of “monster type” that supports this idea.
I also assume that the base number of the party (1-3) that the method depends on takes for granted that they are of the same level or less than the dungeon level that the encounter occurs. Otherwise the number should be modified accordingly.
I diverge from the rules as written in this regard. Where U&WA breaks up the party by three’s, I prefer to use what has been my typical experience and divide it by fours. So, instead of 4-6 being multiplied by two, I use 5-8 being multiplied by two or adding an additional d6 to the roll.
If the party is of a greater level then the dungeon level, I either multiply the results by their level or I add a d6 per level difference (a 6th level party on the 1st level of a dungeon would encounter 12d6 1HD monsters). If the party is of mixed levels, I take the average rounded up.
My basic rules for random determination for a party of 1-4 are:
Any creature 1HD or more above the dungeon level, only one will appear. No modifiers. The exception is on the 1st and 2nd levels of the dungeon.
For the 1st and 2nd levels, any creature 2HD or more above the dungeon level, only one will appear. No modifiers.
The rest follows as:
And so on.