Post by dtspurrier on Oct 26, 2015 23:47:37 GMT -6
The conversation with the goblins continues until there is a smash, a goblin screaming in pain and a louder more authority voice telling them to settle down. There is some more grumbling and then more dice can be heard being thrown and coins being tossed on the table
Of course he does. I didn't think he would want to be in the front ranks to enter the room. You thieves are a sneeky sort (and kinda squishy) so I left Kynor's actions up to you. I aplogize if you thought I was leaving him out.
Opening the door to this 30 ft (10m) wide by 60 ft (20m) long room you see it has been converted to a barracks. Four goblins and two hobgoblins are playing dice and two more goblins and four hobgoblins are relaxing in their bunks. There are a total of 12 bunks in the room. There is a door on the opposite side of room that is shu . The monsters do not notice the door opening so you all have surprise. Actions.
Movement: kynor moves in and attacks goblin 6. Ameldor attacks hobgoblin 3. Hobgoblin 4,5, 6 get up and draw weapons and move to engage ameldor, airik, and babbo. Goblin 5 moves to will. Do to standing up and draw weapons only kynor and ameldor will attack this round.
Hobgoblin 1 attacks father: rolls a natural 20 and hit . But only causes one pt of damage.
Father mayhem strikes back: rolls a 10 and misses
Goblin one attacks damrod rolls a three and misses
Damrod strikes back rolls a natural 20. He hits dealing 9 pts a damage and kills the goblin
Ameldor attacks hobgoblin three: rolls a 12 and just misses
Airik attacks hobgoblin 2 rolls a 8 and misses. The hobgoblin attacks back rolls a 10 and misses.
Babbo attacks goblin 4 rolls a 9 and misses. The goblin strikes back rolls a 14 and just misses babbo
Kynor attacks goblin 6 rolls a 15 and hits. The strike does max damage 6 which kills the goblin.
Summary: currently all of the hobgoblins are alive and only one goblin is left