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Post by chicagowiz on May 15, 2015 12:06:20 GMT -6
I used to have a boxed set of the Conan RPG. I had idly flipped through the book, not really giving it the due it probably deserved. I ended up selling the box set.
Juxtapose that with my long-time search for inspiration and direction for a non-XP=GP+HDkilled reward system that would make more sense for my interpretation of Mesopotamia and how I'd like to game there. I've been poking here and there to look at systems that focus on something, anything that would help.
And then comes ZeFRS which I just really started to digest yesterday. At first glance, it looks like this has a lot of promise in taking this to an earlier civilization, with how magic is resolved, and how an economy could be based on "silver" but in reality is about goods. Advancement is based on status, favors and the "fame" factor.
There's a lot here that is giving me ideas.
What has been your experience, if you've run ZeFRS based games, on how players adapt to non-XP advancement? Did the translation go well? How did you handle talent advancement - it seems like the tracking could be pretty paperwork intensive?
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Post by zarathustra on Jul 2, 2015 5:53:54 GMT -6
All these sound like topics of interest to me, but can you explain what ZeFRS based games are, for the uninitiated?
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Post by mgtremaine on Jul 4, 2015 10:06:27 GMT -6
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