Post by Finarvyn on May 10, 2015 7:52:52 GMT -6
Much of this my my fault, and not that of the rules, as I often ignore XP and just award levels as I feel they are deserved. I have been strugglilng with the notion of adding a second class to my character and have been thinking through the numbers and they annoy me a little.
First, I should note that I have earned "GM XP" for running games at the game store and I can apply this XP to a character I run in an official game. Our Sunday group has no thief but a bunch of spellcasters (myself included) and I thought to my self, "self, why not help the party by cashing in some GM XP and adding a level of rogue to my wizard. Wouldn't that be a good thing?"
Then I tinkered with the numbers.
The XP chart goes something like 0, 300, 900, 2700, 6500, and so on. If I was to spend, for example, 300 GM XP I could start at 2nd level (or in my case 1st level wizard, first level rogue). Those 300 GM XP give me a nice advantage early on, since I have an extra hit die and extra skill proficienies, and stuff like that.
However, later on the advantage seems to go away. When the party reaches 6500 XP and hits 5th level, I would have 6800 XP and five total levels to make myself a 4th level wizard and 1st level rogue. I still have some nifty rogue stuff I can do, but I'm now behind the other wizard characters by a level. Those 300 XP that I invested early on have actually put me roughly 7000 XP short of keeping up with my peers (14000-6500=7500). And since the XP gap from level to level gets larger as we go up the chart, I get farther and farther behind. All to gain a little edge early on.
Is there something I'm missing here?
First, I should note that I have earned "GM XP" for running games at the game store and I can apply this XP to a character I run in an official game. Our Sunday group has no thief but a bunch of spellcasters (myself included) and I thought to my self, "self, why not help the party by cashing in some GM XP and adding a level of rogue to my wizard. Wouldn't that be a good thing?"
Then I tinkered with the numbers.
The XP chart goes something like 0, 300, 900, 2700, 6500, and so on. If I was to spend, for example, 300 GM XP I could start at 2nd level (or in my case 1st level wizard, first level rogue). Those 300 GM XP give me a nice advantage early on, since I have an extra hit die and extra skill proficienies, and stuff like that.
However, later on the advantage seems to go away. When the party reaches 6500 XP and hits 5th level, I would have 6800 XP and five total levels to make myself a 4th level wizard and 1st level rogue. I still have some nifty rogue stuff I can do, but I'm now behind the other wizard characters by a level. Those 300 XP that I invested early on have actually put me roughly 7000 XP short of keeping up with my peers (14000-6500=7500). And since the XP gap from level to level gets larger as we go up the chart, I get farther and farther behind. All to gain a little edge early on.
Is there something I'm missing here?