Well, I bought the game, printed it out and set to work. I put together a JSA themed one-shot for a get together this last weekend. Everyone had a great time. Having a system that is very 'OD&D-like' simplified things, everyone there was familiar with the system, even guys who haven't gamed much recently.
Scott, overall I really like the game, and I appreciate all the work you've put into it(special thanks for all the write-ups in supp IV). That said, I'd love to see a two volume set in print. Volume I as a collection of the three main books, and Volume II as a collection of the supplements. I'd spend some bucks on that. Anyway, thanks for writing all that and making it available. My friends loved it and I'm looking forward to running it again (and hopefully I'll find somebody who wants to run it so I can play)
Post by scottenkainen on May 9, 2015 13:02:34 GMT -6
How have six days passed and I'm just noticing this now?
Thank you, Archersix! No plans for the giant compilations as you describe them, as interesting as those suggestions are. Instead, I already have Books I and II available as POD through Amazon CreateSpace, with Book III coming. The supplements will remain ebooks, because my next project will be a 2nd edition of H&H. It will incorporate some of the material from the supplements, plus new stuff based on the research that's gone into my supplemental blog.
More feedback! Which JSA Heroes got played, and how did you stat them?
Let's see, Dr. Fate, 9th M/U (I removed the levels of super hero you gave him in your write up) Hourman 8th Superhero Green Lantern 8th Superhero Hawkman Scientist/Fighter per the Four Color Glasses blog Bat-Man as written in the supplement Atom 7th Fighter Flash as in the supplement Starman 2nd Scientist/5 Fighter (in hindsight should've done scientist/superhero, but this worked)
I also wrote up Dr. Midnite and Sandman but sadly neither was picked. The main Villain was a time travelling Vandal Savage(10th Fighter) with a bunch of 13th century Mongolian warriors and the big robot with the freeze ray(Hourman got frozen) for muscle. He was working with Per Degaton and the Wizard. They stayed in the background, if this wasn't a one-shot, they'd be encountered soon. We all had a lot of fun, and now I'll be anxiously awaiting the 2nd edition!
Ok. So I'm finally getting around to putting up a review of sorts of the new 2nd Edition or 'Basic' version of Hideouts & Hoodlums.
I'm prepping for another one shot game. This time it will be Timely characters. A post war All-Winner's Squad bunch against the communist Red Skull and assorted other bad guys.
I've got the print version of the book in my grubby little paws (and thanks Scottenkainen for making POD available for Luddites like myself who prefer dead tree versions of games). He did a good job of cleaning up the presentation and putting everything into one book. The three core classes of Fighter, Superhero and Magic User are here, along with the indispensable Mystety Man.It would be easy enough to add others like the Cowboy, Aviator, or Speedster from the original game if you require them. There are some added features like a cool and simple skill system. It's a Basic version as only the first 6 character levels are included, and the first three levels of spells and powers.
Scott has done a good job putting this together into a cohesive single volume. Hopefully the 'Advanced' version will follow soon!
I'm looking forward to running this again. More later......
(this will get more traction if I make a new thread ;-) )
Last Edit: Oct 3, 2017 8:54:29 GMT -6 by archersix