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Post by Haldo Bramwise on Jun 29, 2008 16:51:23 GMT -6
Hey guys! Brave Halfling Publishing will be publishing a version of the S&W:WB and although I shouldn't give out any details on it yet, we do need a great name for it. Please post your suggestions. The person who comes up the best name will get a free copy of every product we release for the game! Of course, it will be old school and only make small "tweaks" to the core S&W:WB Open Game Content. Oh yeah. BHP is going to support both versions of S&W too. So if you have original material that you would like to have published, give me an email. BHP exists so that gamers can publish material for other gamers (we've not in this for the money).
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Post by coffee on Jun 29, 2008 19:08:24 GMT -6
Swords & Wizardry: Original Collector's Edition
(a/k/a Old Curmudgeon's Edition, Only Cool Edition, etc.)
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Post by Finarvyn on Jun 29, 2008 20:49:03 GMT -6
Brave Halfling Publishing will be publishing a version of the S&W:WB and although I shouldn't give out any details on it yet, we do need a great name for it. Um ... is this the edition that I'm currently editing, or are you doing one of your own? Just curious.
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Post by Haldo Bramwise on Jun 29, 2008 21:29:24 GMT -6
Um ... is this the edition that I'm currently editing, or are you doing one of your own? Just curious. Yup - the one you are working on. My assumption is that you are doing an outstanding job with it,right? We are patiently waiting for S&W:WB. Of course, we don't know nearly all of what you are doing, but we're betting that it's pretty close to the 3 LBs. And we do have S&W:GH to work from too. Our "version" will be basically be what you are putting together with some very mild "tweaks." So it ought to be 100% compatible.
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Post by Zulgyan on Jun 29, 2008 21:44:22 GMT -6
Do we need another OD&D clone? Why "compete"?
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Post by dwayanu on Jun 29, 2008 21:54:22 GMT -6
Perilous Quests and Legendry are names I've used for (unpublished) designs of my own. Naturally, I like them!
Is there any notable character to your "tweaks"?
Freebooter suggests the character (in my experience) of most adventurers in D&D.
Underworld is an evocative term for the old-school "dungeon" used (e.g.) in the title of D&D Volume 3.
Men & Magic is the title of Volume 1.
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Post by Haldo Bramwise on Jun 29, 2008 23:05:42 GMT -6
Do we need another OD&D clone? Why "compete"? I think it will be more along the lines of an "annotated imprint" of S&W:WB with very few minor changes rather than "competition." It may also include details for a setting as well. It's just too early in the development to say very much yet. Matt has set S&W up as a bridge system and made it OGC. He has even made it very easy for anyone to use the S&W trademarks. I think that his and Finarvyn's efforts (along with "Fight On!") are really going to help bring about a sort of "original fantasy gaming" revival. I just want to to do my part to help. S&W:WB will quickly become THE system for my homebrew setting as well. Down the road, I really want to offer a version of S&W:WB that will appeal to new/young gamers - you know, with art and formatting that will appeal to them. I've let Matt know my appreciation for S&W since the first day he let us see a draft version of it. Please do not see me as a "competitor." Again, any of you can publish your material for both versions of S&W, OSRIC or even Labyrinth Lord through BHP. That's why BHP exists. But a cool name - it's never too early to get a cool name.
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mythmere
Level 5 Thaumaturgist
Posts: 293
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Post by mythmere on Jun 30, 2008 12:15:47 GMT -6
This is a good example of how S&W is supposed to work, and why the "marketing" plan is what it is.
For OSRIC, we put in a lot of restrictions to prevent variant games because we were trying to make sure that variants didn't take the lead. For 1e's preservation, because it was 1e, the exact, core rules needed to be protected because we were leaving the "market" free for anyone to develop in any way possible - we weren't running an OSRIC company because we didn't want to be accused either of "stealing" the original rules or taking an elitist attitude about how it should be played.
For Swords & Wizardry, I'm following a reverse plan. The rules are open for anyone to create variants - but there's a Swords & Wizardry "company" that's producing Knockspell Magazine and supplemental materials like Eldritch Weirdness. By having an active website and a stream of "official" resources, we create a situation in which the "core" systems (Fin's WB and my core rules) are at the center of the project -- but what happens on the periphery can include entire "tweaked" systems of peoples' house rules, campaign settings with rules included, and variant systems. Basically, I'm welcoming the Arduin Grimoire variants with phasers and war-mammoths and new character classes.
Because of the active central website and magazine, these materials won't be competition, they will be cool new stuff related to the central project - but the central project will still be at the forefront, acting as the core system. We mustn't forget that some of the really cool stuff coming out in the 70s and early 80s, the golden age, was contained in variant systems and plugged into the core game.
So, I don't see this as competition. I must admit, it makes me a bit nervous because it's testing the efficacy of the plan right out of the box - but it's right in line with what I'm trying to get people to do, and the way I'm trying to get people to think about 0e (and other RPG games). I think (IMO) we have to realize that "competition" isn't the way to view creative output, and creative output shouldn't be viewed as a "product." The objective is to create a platform for all kinds of creative expression - weird, wild, high or low fantasy, traditional and edgy. And we can't guide that creative output. Whatever people create, they create. Frankly, we don't want a hobby that becomes a high-profit enterprise. Marketing and business constraints killed 0e in the first place. For my part, I'm willing to toss a ton of hours and efforts out there - for free - to the gaming community to make it easier for that creative environment to flourish - even if it flourishes in ways I don't like or in ways I never expected.
So, yeah, this makes me a bit nervous but it's what I expected and planned to see. The website, blog, resources and magazine should keep the project and its two core editions at the center of a vastly creative development that SHOULD include variant games. We can't and mustn't be afraid of creativity when creativity is what we're trying to promote.
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Post by Zulgyan on Jun 30, 2008 12:28:22 GMT -6
Oh, good, I see now. It's good that you explain your goals with S&W further. I'm starting to "get" them. I think they are great.
Side-note:
I think I'll be calling my OD&D based game:
Wealth & Might!
or...
Might & Wealth!
They give a hint of the game's goal.
Or maybe...
"Adventures of Swords & Wonder!"
Exclamation marks will be used yes or yes.
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Post by Haldo Bramwise on Jun 30, 2008 13:01:37 GMT -6
I think I'll be calling my OD&D based game: Wealth & Might! or... Might & Wealth!
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Post by Finarvyn on Jun 30, 2008 15:21:54 GMT -6
Um ... is this the edition that I'm currently editing, or are you doing one of your own? Just curious. Yup - the one you are working on. My assumption is that you are doing an outstanding job with it,right? Just caught me off guard, that's all. Matt and I had never entirely discussed a timeframe for the project; I'm working every day to tweak and adjust and try to "get it right" but hadn't anticipated having another group lined up to make use of it so quickly.
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Post by Zulgyan on Jun 30, 2008 18:52:50 GMT -6
I think I'll be calling my OD&D based game: Wealth & Might! or... Might & Wealth! Don't take the idea please!!!
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Post by Haldo Bramwise on Jun 30, 2008 19:46:31 GMT -6
Don't take the idea please!!! I just thought it was funny. I'm new at smileys.
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mythmere
Level 5 Thaumaturgist
Posts: 293
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Post by mythmere on Jul 2, 2008 11:28:57 GMT -6
I don't think Might & Wealth is a winner. It needs something fantastical in the name. Might & Wealth could be a game of international investment banking, or of war profiteering during the unsettled days of the War of 1812.
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Post by Zulgyan on Jul 2, 2008 11:37:57 GMT -6
LOL, haha, you are right. ;D
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Post by Haldo Bramwise on Jul 2, 2008 12:16:26 GMT -6
I don't think Might & Wealth is a winner. It needs something fantastical in the name. Might & Wealth could be a game of international investment banking, or of war profiteering during the unsettled days of the War of 1812. Or the 1980's.
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Post by dwayanu on Jul 2, 2008 16:11:44 GMT -6
That does have a 1980s "masters of the universe" ring, but how about ...
Peril & Plunder?
("Old school" gaming perhaps being more about risk than about might.)
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Post by Haldo Bramwise on Jul 2, 2008 17:08:29 GMT -6
That does have a 1980s "masters of the universe" ring, but how about ... Peril & Plunder? ("Old school" gaming perhaps being more about risk than about might.) Hey, it even starts with the same letter. This one has possibilities. "P&P". I know I've seen that abbreviation before. But where?
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Post by dwayanu on Jul 2, 2008 17:21:53 GMT -6
"Papers & Paychecks," natch. As you probably already know, that's (A) from a cartoon in the DMG, and (B) the nom de net of the author of the old-school "Gospel" of P&P (and co-author of OSRIC). I still haven't seen an actual game by that name, although the subject seems perfectly Forge-y (Angst of the Human Condition and whatnot).
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Post by philotomy on Jul 2, 2008 19:28:14 GMT -6
Also, there was an RPG named Powers & Perils, back in the 80s. A rather complicated Avalon Hill game, if I remember correctly.
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