Babbo looks around at the edge of the new clearing, willing to catch some more details of the surroundings. "I hope to find no goblins picnicking on a chequered blanket" says as he stares at his berry-munching fellows.
Entering the next clearing is it overgrown and surprisingly humid. There are a couple of trees in the clearing and an exit path heading northwest. As you proceed forward you see a large mound of dirt in the center. This mound is 10ft (3 m) high and 50 ft (15 m) in diameter. The clearing is 250ft by 250 ft (76 m) in diameter. The mound is near the center 80 ft (24m) from your group.
The party finds some animal tracks, rabbits, wild dog, deer. These tracks seem to go around the hill not near it. Moving forward Kynor and willy see 2 very large ants lying on the hill. These ants are about 3 feet (1 m) long. These are just lying there. You are currently 60 feet (20 yards/m ) away
"I don't know and I don"t particularly want to find out either" , replies Ameldor. "I am not overly fond of bugs as it is let alone ones that are larger than a cow. The sooner we are away from these accursed insects the better". And with that, Ameldor hurries to catch up with willy.
Ameldor Delithum, level 2 Elf, dtspurrier's Basic to Expert Game
Avoiding the ants the party moves around the side of the clearing and sees the exit. moving NW the trail heads up and around a hill. You travel for another couple of hours with nothing uneventful. Around lunch time you can see a cave on your right side. There is no light coming from the cave and the trail keeps moving, now heading down the hill to some flatter ground.
The cave entrence is 10 ft (3.3 m) high. The opening chamber is circular with a circumference of 40 ft (13 m). All of the ceilings are 10 ft. There are four ways out. To your left is a 10ft wide tunnel that goes 30 ft before opening to a chamber. Ahead a 10ft wide tunnel goes 30 ft before opening to a chamber. To you right a 10 ft tunnel goes 20 ft opening to a chamber. To the left/ahead (nw) a 10 ft tunnel goes 20 ft before opening to a tunnel. This opening chamber is empty.
Last Edit: Apr 5, 2015 13:46:16 GMT -6 by dtspurrier
"I guess we've found the main dungeon entrance then, my friends. There's always one." Father Mayhem enters into the opening chamber, and leads the party down the 30 foot tunnel to the left, assuming someone follows him with a light source.
ken-do-nim on DF
Mayhem's spells: scroll with [bless, cure light wounds, cure light wounds, and detect magic], protection from evil