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Post by Vile Traveller on Feb 14, 2015 3:26:24 GMT -6
I'm having a bit of a brain lock looking at the Type of Guards / Retainers in Castle table on p.15, reproduced below. How do you choose which of the four columns to roll on? Or do you roll once on each column? By the way, what the hell are "S'bucks"? Given that this book predates the well-known coffee chain by a few years. Die | Occupant | Die 1 | 2 | 3 | 4 | 1 | Lord | 1d8 Champions | 1d6 Griffons* | 1d10 Myrmidons | 1d4 Giants | 2 | Superhero | 1d8 Myrmidons | 1d4 Rocs*
| 1d4 Ogres | 1d10 S'bucks | 3 | Wizard | 1d4 Dragons | 1d4 Chimeras | 1d4 Wyverns | 1d4 Basilisks | 4 | Necromancer | 1d4 Chimeras | 1d6 Manticores | 1d12 Lycanthropes | 1d12 Gargoyles | 5 | Patriarch | 1d20 Heroes | 1d6 Superheroes | 1d10 Ents | 1d8 Hippogriffs* | 6 | Evil High Priest | 1d10 Trolls | 1d6 Vampires | 1d20 White Apes | 1d10 Spectres |
* With a like number of Heroes riding these creatures.
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Post by derv on Feb 14, 2015 7:43:06 GMT -6
1d6 for occupant, then 1d4 for retinue.
S'bucks= Swashbuckler or level 5 fighter.
*you then would go to p.16 and determine number of guards that aid in defense of castle (30-180 on the walls or 3d6x10). These are all low level fighters.
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Post by thorswulf on Feb 14, 2015 10:23:09 GMT -6
I once randomly generated a wilderness using the rules for it in Fight On #2 and used this chart for castles and villages/towns. The Lord and his heroes riding Rocs was a fun combo, as was the Evil High Priest in his Temple of the Accursed One gaurded by white apes!
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Post by Scott Anderson on Feb 14, 2015 11:05:20 GMT -6
Reproducing this table using only six-siders was fun.
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Post by Vile Traveller on Feb 14, 2015 21:56:33 GMT -6
Thanks for the answers, everyone. I have actually been using the 1d6-then-1d4 method as a house rule, but I couldn't see it spelled out so I was wondering whether there might be some other explanation elsewhere in the book that I was missing.
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Post by derv on Feb 14, 2015 22:16:30 GMT -6
It isn't well explained on p.16 that the castle occupant might also have partners too.
For example, if you roll a 2 on a d6 to determine that the castle is occupied by a Superhero. Then on the following table, you would roll 1d4 (or die of choice) with a roll of 1 indicating he is accompanied by a Magic-user or a roll of 1-2 indicating a Cleric. You would then roll another 1d4 (+4) to determine what level the Magic-user or Cleric is. All the levels determined for that table are 1d4 rolls.
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Post by coffee on Feb 15, 2015 14:14:17 GMT -6
I think it isn't explained because the author(s) truly never thought they'd need to tell people how to roll on a table. It was just something they took for granted.
Remember, D&D was initially written for the wargaming crowd, where such things would have been commonplace.
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Post by coffee on Feb 16, 2015 9:04:35 GMT -6
I think it isn't explained because the author(s) truly never thought they'd need to tell people how to roll on a table. It was just something they took for granted. Remember, D&D was initially written for the wargaming crowd, where such things would have been commonplace. I'd like to specify here that the above was not meant to insult anyone. Not the original poster, nor the author(s) of D&D. It took me a while to understand exactly how to use that table, too. But I wasn't an old wargamer by that point. There were other similar things in D&D, too; I now see it as part of the charm of the old books.
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Post by Deleted on Feb 16, 2015 17:07:45 GMT -6
If you've played CHAINMAIL the charts in D&D, including the one in discussion here, look very familiar.
Which should surprise nobody.
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