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Post by cadriel on Dec 9, 2014 13:56:23 GMT -6
I created a pretty straightforward variant initiative system on my blog, here: Initiative, Dexterity and Ready Ref Sheets. Basically it's trying to square the circle of weapon length from Chainmail, Dexterity from Men & Magic, and keeping life simple. Basically a simplified version of the Ready Ref Sheets table. Without needing to go to the blog, here's the table (as modifiers on 1d6 initiative roll). Factor | Round 1 | Round 2+ | Long Weapon* | +1 | n/a | Short Weapon** | -1 | n/a | Dexterity/Move 8 or less | -1 | -1 | Dexterity/Move 13 or higher | +1 | +1 | Encumbered (Moving at 1/2 speed) | -1 | -1 |
* Morning Star, Flail, Spear, Pole Arm, Halberd, 2-handed Sword, Lance, Pike ** Dagger, Hand Axe, Mace I'd appreciate thoughts on this from the OD&D perspective.
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Post by Porphyre on Dec 9, 2014 15:57:22 GMT -6
Nice table. I like what you did with weapon lengths. Simple, easy to remember.
Personnally I just give a +1 to Dex 15+
Since I don't use tactical movement, I tend to adjust to compared move rates so light, unencumred characters keep advantage: faster opponent get +1, +2 if the move ration is 2+ (12" versus 6"; 18" versus 9", etc); +3 if ratio is above 3 (36" vs. 12", etc).
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Post by talysman on Dec 9, 2014 16:34:52 GMT -6
I use Move as Dex for monsters, too, but would probably just give a +1 to the side with the higher Dex or Move, instead of looking at specific scores.
I read your blog post, and I notice you didn't include a higher ground bonus, although you mentioned that Chainmail had this.
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Post by cadriel on Dec 9, 2014 19:16:42 GMT -6
I read your blog post, and I notice you didn't include a higher ground bonus, although you mentioned that Chainmail had this. It's not a bad point, although in dungeons it would pretty much require being on stairs - I could see that adding +1, like having a long weapon. I just left it out because it has almost never come up in my running D&D, while it's a common thing in battles to be attacking or defending a hill.
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Post by Vile Traveller on Dec 10, 2014 2:21:55 GMT -6
Very similar to the RuneQuest "strike rank" approach using DEX, SIZ (the RQ characteristic whic translates to reach in this case), and weapon length.
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