Equipment: - Gold: 107 gp - Armor: None - Arms: Staff, Daggers (x2) - Supplies: Travelling Cloak, Backpack, Wand of Paralysis,Scroll of WEB, Iron Rations (1wk), Waterskin, 2 small sack, 1 Large Sack, Lantern, Tinderbox, 5 Flasks of Oil, Silver Mirror, Wolfsbane, Bellandona, Garlic
Description: Having suffered torture at the hands of Goblin that left him with 3 missing toes on his left foot and 2 missing fingers from his right hand, Osbert is not nimble by any stretch of the imagination. A dedicated student, Osbert learned the languages of the Ancient world ans well as the Magical Arts. Good soul at heart, Osbert spares no mercy to his enemies.
I am thankful to all the original creators of this hobby and to all the work done by it's current guardians. Every time we play, we get to visit a different world, explore it, marvel at it's beauty....and take treasure from the bad guys!
((The rest of his info in his first post in my sig))
((simply refered to as 'Crumm' by associates))
Alignment: Lawful (but suffers strange minor chaotic outbursts) Class: Elf (not dual-classed yet) Level: 1 Level Title: Veteran (at start) XP: 1,166 (+5% FM/+10% M-U) Need: 2000 HP: 7 AC: 7/7 no shield (?) Head from unaware
Abilities Strength: 12 (open doors 5-6) Intelligence: 15 (7 maximum languages. Maybe not as Elf?) Wisdom: 12 (+1 prime requisite for xp) Dexterity: 15 (+1 initiative & missile 'to hit') Constitution: 9 (60% system shock survival) Charisma: 16 (8 maximum retainers, +2 loyalty, +1 reaction)
Elfin Abilities +1 damage with magic weapons, move and fire a bow while on foot, search for secret door 3-6 or 5-6 passing by, listen at doors 5-6, immune to ghoul and thull paralysis, Elfin hiding and silent moving
Maximum of 4th level (Hero) as a Fighting-Man; 8th level (Warlock) as a Magic-User
STR 12 (Open Doors 5-6) INT 9 (2 languages: Common, Dwarvish) WIS 8 DEX 10 CON 15 (+1 HP/hit dice) CHR 14 (6 Retainers, +1 Loyalty)
Alignment: Neutral XP: 13460 Hit Dice: 4
Hit Points: 16/17 AC: 4 (5) Movement: 9"
Abilities: - 4 attacks/round vs. normal types - Able to note new construction, slopes, shifting walls, false doors, falling slabs - Listen at door 5-6 - All Saves at 4 levels higher - Half damage from Large-sized creatures
Backstory: Brecon slipped into the barrel and closed the lid, working the latch he'd rigged up from the inside to make sure it didn't open until he wanted it to. After a few moments of shifting around to a comfortable position, he was just another barrel of ale sitting on a dock, ready to be loaded into the hull in the morning.
It seemed like an extreme measure, to leave the country in such a sneaky way, headed for a far away place like the Unexplored Continent, but the local witch hunts were getting out of control and he feared for his life.
Two months ago, they burned up Trefor, a stable hand the next town over, because people though he had a queer looking cat. Then, it was Bronwen and her sister - twin girls with fiery red hair who finished each others' sentences, much to their misfortune. And, just last week, he heard they'd burned Hywel in his own bed. "For no reason at all," is what people said to him, but they always failed to mention one fact about Hywel that did not escape Brecon's attention - he was a dwarf, as well.
And so, rather than fall victim to the murderous mob that was sure to come knocking at his door in the near future, Brecon Smout, former smith's assistant, took his somewhat modest savings, hid half of it as best he could and kept the other half, enough for full passage to the Unexplored Continent, in a pouch at his belt.
When the time was right, he would present himself to the captain and hope the gold he offered would at least prevent him from throwing the dwarf overboard outright. He also hoped that by picking a ship with a crew that consisted of another dwarf, the captain might even show some understanding of his plight and treat him fairly.
As it turns out, the captain was a fair man, but rightly upset about the stowaway that showed up on his ship two days out of port. Brecon had to pay the full price of the voyage in gold. In addition, he was forced to work as a member of the crew for the entire six week trip. In return, he was provided food and water and a place to sleep. And he was given a promise that if, after the passage was complete, he ever stepped foot on the Misty Siren again, he would be "drawn and quartered the sailor's way".
He had no idea what that meant, but was pretty sure he didn't want to find out. Besides, this would most likely be his first and last trip on a sailing vessel across such a large body of water.
Hero's Story: Walking down one of the dirt streets of Arkham, Brecon Smout came across a young boy herding some chickens into a pen. The boy heard the footsteps and turned to see who approached.
"Oooh!" the boy exclaimed upon seeing the dwarf, "You're that dw... I mean, you're one of the ones who saved us from the goblin fires the other night, aren't you?"
"Well, I..." Brecon began, but paused. How do you explain that the goblins were really just orphans and he'd helped make them orphans by killing their parents? That they were just angry and scared and trying to get revenge on the humans who plundered their lair? But where did the plunder come from in the first place, eh? From the nearby human settlements the goblins had been raiding, most likely. There are no innocents in this new world, just like there weren't any in the old. Excepting maybe this boy. He was an innocent, and he didn't need to know the truth.
"I am," he finally said. "And I used this," he added, pulling his war hammer off of its belt loop and holding it out towards the boy. "His name is Goblin Crusher and he does his job well."
The boy eyed the worn weapon cautiously, too afraid to actually touch it. "They says you're a scrapper, mister. You don't back down and you don't never give up. They says you cain't be kilt, neither, that you'se faced down that Chief Bigburner and he knocked you down but you got back up and cracked him on the head with your... with Goblin Crusher and kilt him, instead!"
Brecon scratched the scar on the side of his head, the result of that fight. "That's mostly true, lad. In the heat of a battle, you don't always remember what happened to who, though. Sure I took a hit there, and I eventually got back up, but..."
"You're just like my bantam rooster over there," the boy interrupted, having not heard the last two sentences, pointing at a runtish rooster in the chicken pen. "Old man Whateley gave him to me for free, 'cause he's so small, but he don't ever let me da's roosters get the best of him. He just gets back up and charges back at them. He's a scrapper, he is. Just like you, sir."
Brecon studied the rooster for a minute, admiring the plumage on the bird. "Bantam, huh? Well..." he pulled a gold coin out of his pouch and flipped it to the youth. "You go take care of your chickens now, son, and... and tell your friends you got to meet Brecon the Bantam and his Goblin Crusher."
On his way back to the keep, Brecon stopped by the armourer and had him add a plume stem to his helm, where he could mount some orange and brown and golden rooster feathers.
Last Edit: Feb 2, 2016 9:59:46 GMT -6 by ehiker133
Equipment: Armour: Mail Armour, Shield x2 Weapons: Spear, Hand axe, Sling, 2 Goblin Throwing Spears, Bigburner's Boomstick, Magic Sword +1 (Greek Kopis) Supplies: Leather Backpack, Iron Rations (1wk), Waterskin, Crowbar, Hammer, Spikes (6) Treasure: 138gp + Season 3 (? - 300gp(Curate)); all but 300gp of this total is in the Bank at Arkham Keep. Description: Bremusa stands just under 5 feet high but is aberrantly strong for her small stature, perhaps due to sorcerous blood in her ancestry. She is unashamedly Amazonian; confident of her racial and sexual superiority she is blind to the way others feel about her heritage.
Name: Ian D’Court Level: 4 Race: Human Class: Thief Alignment: Neutral Age: 24
Str 14 Int 9 Wis 12 Dex 15 Con 16 Cha 12
AC: 7 HP: 14
Gold: 257gp 18sp Experience: 5273
Weapons: Tamahawk x3 + Belt Sheath  Backpack  12gp Shortsword + Sheath 12gp Gelding Knife of the White Widowmaker
Armor: Leather Armor 10gp
Equipment: Black Boots, Green Tunic, Brown pants 5gp Heavy Belt 1gp Black Traveling Cloak 3gp Belt Pouch 1gp Leather Backpack 4gp Lantern 10gp 4 Flasks of Oil 8gp Tinderbox 2gp 1/Weeks Rations 7gp Water Skin 1gp Mirror Steel 5gp Coin Purse containing 12cp, 8sp, 9ep, 7gp, 3pp 100ft Rope Grappling Hook 6 Torches
Ian D’Court is young, well built, easy going and forever on the move. He was born to a life on the road. His father was a merchant who’s wagon teams followed an annual circuit, town to town, farm to farm. Ian was not suited to become a merchant but the need to keep moving was ingrained deeply. His life as an adult has been a series of adventures, trekking endless woodlands, exploring abandon mines, canoeing down wild rivers, he has an overdeveloped since of adventure. Lucky for him his quick hands and sturdy build has allowed him to survive thus far.
Last Edit: Mar 30, 2016 10:59:18 GMT -6 by mgtremaine
Str - 10 Int - 11 Wis - 5 Dex - 11 Con - 12 Cha - 10
67.85 gp Wt carried 62 lbs
Description: An average man, of average build, Besnik is dark of skin, as if tanned in the sun. He wears dark leather armor and a once colorful cloak that has darkened from time and use. A similarly colored scarf is tied around his right bicep. His sword and dagger sit on separate hips each hilt bearing the symbol of his lost family - 3 rings linked together.
Equipment - black leather armor, traveling cloak, short sword, dagger, backpack, steel mirror, oil flask, tinderbox, torches, iron rations, waterskin
Background: Born into the life of a traveling fair, Besnik spent his youth with his family moving from city to city, town to town. As he aged, he learned the family trade. While the townsfolk were forgetting their miseries, the members of the Sapphire troupe, helped relieve them of their valuables. Sure, some might call it stealing, but they called it survival.
Along with his brother, he was sent out to hit key buildings in the city. Soon, however, they moved on from the markets and the merchant houses, with their strange statues and bloodied tomes. It was in the tombs and crypts of the city's cemeteries where they learned that the real loot was to be found. After all, what do the dead need with their riches.
One night, in a strange town with a strange name, they delved deeply into the finest crypt in the cemetery. Drawn by the soft glow of treasures to be found, the brothers went deeper and deeper into the crypt. The motifs and carvings in the crypt became darker and more alien. Still the brothers went on, their torches went out, and still the brothers went on. Soon they did not know if they were walking on the floor, the walls, the ceiling, or if they were walking at all.
They reached the source of the golden glow, before them loomed a loathsome cistern, strange humming coming from its mouth. It was then that the shadow came alive. Arms reached out with their icy fingers, tentacles struck with their slimy suckers, mouths moved in paralyzing silence. Besnik's sanity broke and he fled in madness, the terrifying sounds of his brother's demise ringing in his ears.
It was miles until his sanity returned. Alone, in the woods, he knew he could not return, he knew that his family was dead. He knew that the shadow's were not safe, that no one was safe; and he knew that he would avenge his brother's death with blood.
Besnik's experience in the caves, both his near death and the dreams (were they dreams?) that plagued his unconscious mind have left their marks. Besnik is silent and keeping to himself, he jumps at shifting shadows, and fear gnaws deep down in his mind, who knows when it will come to the forefront...
Description: Haroog is short (5'4" tall) and skinny (110 pounds), with brown hair in a tonsure and brown eyes. His aquiline nose is rather distinctive.
Background: An acolyte in the Holy Order of St. Trampier, Haroog is book-smart but not very practical. He can quote entire chapters from the scriptures while somehow missing the point. His studious nature has not gone unnoticed by the other acolytes. They refer to him as "The Bookworm" or even "Wormy" at times. The abbot has decided that Haroog could use some practical experience and sent him off to spread the good word.
I pray for exactly seven things: strength, intelligence, wisdom, constitution, dexterity, charisma, and more hit points.
Possessions: Mail Armour Shield Helmet Spear Iron Rations, 2 weeks Backpack Tinderbox 6 Torches 0 gold pieces
She grew up on a small seaside farm with her family struggling to survive the harshness of the wilderness along with many other dangers. When Vordei had almost reached adulthood her farm was attacked by horrible beasts that crawled out of the ocean. She managed to survive by hiding in the cellar and escaped to become a ruthless mercenary with the dark goals of fortune and revenge. She is tall and muscular woman who only speaks when neccassary and dislikes the upper classes.
Thomas is tall and lean, with sun bronzed skin and a weather beaten look from long hours on the road. He is a firm believer in his faith and feels it is best served by a patient outlook backed up by a heavy mace.
Last Edit: Feb 10, 2016 9:29:42 GMT -6 by arkansan
Silussa Carter is the grand-daughter of Randolph Carter (but conceived when he was in the dream world), and she naturally worships the deity who saved her grandfather's life. Lately, she received the deed to her late uncle's cabin in the Deep Woods. She remembers visiting it once when she was a little girl. It was painted the queerest colour, almost not of this earth ...
ken-do-nim on DF
Mayhem's spells: scroll with [bless, cure light wounds, cure light wounds, and detect magic], protection from evil
Post by strangebrew on Feb 12, 2016 4:24:24 GMT -6
Name: Vern Fowler Alignment: Neutral Class: Magic-User HP: 4/4 AC: 9 Info: A grey-bearded man of indeterminable age, wrapped in purple and black robes. Wears wire-frame spectacles and a tall, black capotain hat.
Haltos "the Worm" Snickens Chaotic MU1 Next Level 2500XP
Str: 10 5-6 75lbs 100lbs 150lbs 225lbs Int: 14 6 languages Common,Chaos plus Latin, German, Spanish, Elf, Demonic, and Dragon. Wis: 8 Dex: 8 -1 missiles Con: 16 +1 HP Cha: 8 3 retainers Gold: 110gp HP: 4 AC 9
Spell Memorized: Color Spray
Poi13 WandsRays14 ParPet13 BW16 Spells15
Equipment Backpack 30 Cloak, Traveling 5 Latern 5 Mirror, silver, small 1 Oil, Flask x5 25 Rations, Iron, Week 7 Tinderbox - Wine, Flask 5 Staff 5 1 Dagger on belt 2 1 Dagger tucked in Boot 2 Spellbook (with all 1st level spells???) or however you decide.
11 gp in coin purse. Guard Dog Archibald
The 16th son of the royal court sage back in the old country, Haltos is a spoiled brat. Very well educated by the best schools Haltos is rude, stupid, and clumsy despite having every advantage that a servant of our king would have. Haltos has been kicked out of the university after burning down their library, destroying over 500 years of knowledge and spell research. He then was exiled to a far out keep where he ravaged many of the servants and the lord of the keep's daughters. Haltos is a true worm of a fellow. Not being of noble blood and having expended all of his grace and mercy of the king, his father, and his entire family Haltos was exiled with the coin in his pockets and the clothes on his back and his very large vicious fat guard dog Archibald to the foul colonies. Haltos must now make his way alone in the world.