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Post by TheObligatorySQL on Nov 17, 2014 16:07:23 GMT -6
So I was called to host an open-play 5th Edition event at a convention this past October. After thinking about it, I decided to adapt T1 The Village of Hommet into 5E (just the moathouse scenario). This raised a neat question: Have any of you adapted older modules and adventures to 5E yet? If so, how did they come along? If not, which ones would you like to see adapted? For funs, I'll even list the encounters as I adapted them. As a note, I used the original adventure and the 4th Edition adaptation (RPGA DM Reward and Dungeon #212) as reference work. Also, keep in mind I was using only the Monster Manual and DM's Basic Rules to write it up, so rest assured that when I get my grubby little gamer-mits on a copy of the DMG, I'll be using the monster-crafting rules to modify it appropriately. That being said, there'll be a lot more adaptations from me when it comes out The Pond: Five giant frogs Empty Tower: Giant wolf spider Great Hall: Nine bandits and two mastiffs Cell Block: Twelve zombies Ogre's Den: Ogre Bugbear Recruits: Two bugbears Gnoll Den: Five gnolls Mysterious Pool: Giant crayfish (modified giant scorpion) Burial Crypts: Three ghouls Guard Post: Four Guards Barracks: Six guards Chamber of the New Master: Lareth the Beautiful (modified priest)
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joseph
Level 4 Theurgist
Posts: 142
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Post by joseph on Nov 20, 2014 10:42:39 GMT -6
I ran I6 Ravenloft with the playtest version. The only real work I did was to build Strahd, complete with legendary actions, Strahd Zombies and Ireena. At the time there were a few monsters that were not directly represented in the rules, but I was able to re-skin others. The only other thing I did was to rename 90% of the characters to have obvious eastern European names.
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