Title says it all. I'd like to look into Fight On magazine... I've read so many good things about it! If someone where brand new to this, and wanted a good showing of the magazine, what issues would people recommend? I'm sure this has been asked a million times... Sorry for yet another one
I'm less interested in new classes, more interested in dungeons (especially if in a 'series'; Issue #3, #5, #8 for the final part, etc), and lists of cool things like city encounters, rumor tables, or random minor treasures and stuff.
All of the issues are good, in my opinion. (I must confess I've read most but not all issues)
My personal favorite is the Dave Arneson one. I think that in general some of the early issues were my favorites, so you might start out early on and read them in sequence. Issue #1 in particular is rather thin, so you can get a good feel for the style of publication without juggling a large issue.
Marv / Finarvyn DCC playtester (2011) C&C playtester (2003) I'm partly responsible for the S&W WhiteBox Builder of the TrollBridge Master of Mutants; MA since 1976 OD&D Player since 1975
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
Post by oakesspalding on Nov 14, 2014 15:39:56 GMT -6
They're all great. And each is packed with so much content that even if (for some reason) you don't like half of it, you're still getting your money's worth.
Further points, 1) #1 is much shorter. 2) I didn't like #14 quite as much as the others. I'm not sure why. 3) The PDF of #2 seems to be free on Lulu right now. 4) Each issue is dedicated to a different old school person, with related articles and interviews either with them or people that knew them. So, for example, if you like Judges Guild, then you'll especially like the Bob Bledsaw and Paul Jaquays (sp?) issues. 5) If I had to pick my top two most valuable "old school" products, vehicles or influences, they would have to be the Save or Die! podcast and Fight On! (maybe it's something to do with that "!") 6. The early Dragon was a great magazine but in terms of value and amount of content, Fight On! just smokes it.
... I'm less interested in new classes, more interested in dungeons (especially if in a 'series'; Issue #3, #5, #8 for the final part, etc)...
Beginning with issue #2, each issue has an installment to the Darkness Beneath which is a 13-level community megadungeon. I think issues #2-#5 will give you a good intro the mag's megadungeon. That said, issue #1 has some good dungeons, too.
Yes. I have a group of overpowered 3rd edition characters that have run roughshod over levels 1-4. They have slaughtered most of the inhabitants of level 5, but are now maybe going to meet their demise at the hands of a very angry NPC party. Had we been playing old-school characters, there would have been TPK's galore.
It is hard to make the level transitions match up, but the players find the dungeon fascinating - best dungeon ever. There is always stuff to do, talk to, or play with
Currently running OD&D Verbosh Campaign (I can usually squeeze in an extra player)