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Post by gallowglacht on Sept 29, 2014 10:19:30 GMT -6
Hi Everyone. I lack any OD&D or DD experience. Could someone suggest an existing module that would be give me a good feel for the game? Are the likes of B1, B2 or B5 suitable for DD?
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Post by mgtremaine on Sept 29, 2014 11:11:31 GMT -6
Heck yes! On B1 B2 and B5
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Post by gallowglacht on Sept 29, 2014 12:59:46 GMT -6
Excellent, off to www.dndclassics.com/ for B2 and B5 so.... edit; they are like 4 euro each, what else is good? Lost City get in the basket, anything else??
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Post by geoffrey on Sept 29, 2014 14:01:43 GMT -6
Obviously I'm biased, but here goes: I created what I think of as the ideal introductory adventure, entitled Dungeon of the Unknown. It is terse, easily customizable, and you can use it in a game after paging through it for less than 5 minutes to see how it is set up. You do not need to study it beforehand. www.rpgnow.com/product/114330/Dungeon-of-the-Unknown
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Post by Red Baron on Sept 29, 2014 14:23:36 GMT -6
Lost City get in the basket, anything else?? B4 is a great module. Make sure to watch Temple of Doom and read Red Nails the night before before you run it.
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Post by Red Baron on Sept 29, 2014 14:34:22 GMT -6
Obviously I'm biased, but here goes: I created what I think of as the ideal introductory adventure, entitled Dungeon of the Unknown. It is terse, easily customizable, and you can use it in a game after paging through it for less than 5 minutes to see how it is set up. You do not need to study it beforehand. www.rpgnow.com/product/114330/Dungeon-of-the-UnknownDungeon of the Unknown makes a better re-introductory module. Its a bit too oddball for new players, but a great surprise for seasoned players as it defies all their expectations.
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Post by Merctime on Sept 29, 2014 15:22:22 GMT -6
Somewhat off topic! But I'd like to recommend Bat in the Attic's "Blackmarsh" booklet or pdf if you are also interested in a very well written, well organized sandbox setting done in the old style. I purchased the hardcopy, and it's not terribly expensive on RPGNow, and love it.
Regarding module's, I doubt I could provide any better (and not expensive!) advice than any that has been given above. I've never played or ran B4 (More's the pitty...) but do love B1 & B2. Good luck on your game!
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Post by oakesspalding on Sept 29, 2014 17:34:33 GMT -6
I love Stonehell Dungeon by Michael Curtis. It seems to me that it would be a good introductory place to explore, though obviously with much more potential than that. What do you guys think?
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Post by strangebrew on Sept 30, 2014 5:03:30 GMT -6
I'd recommend the Sample Dungeon from the 1977 introductory set. It was written with OD&D in mind. I'm running a party through it now using the 1981 rules and it's been going really well. Free pdf: www.wizards.com/dnd/files/Basic_1977.pdf
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Post by gallowglacht on Sept 30, 2014 9:42:45 GMT -6
Thanks for the recommendations guys
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Post by battlebrotherbob on Sept 30, 2014 10:35:20 GMT -6
I would also recommend Village of Hommlet. Just the village and moat. No real need to add the Temple bits. Gives a very nice adventure and a base to work from for later adventures.
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Post by gallowglacht on Sept 30, 2014 12:46:20 GMT -6
Maybe I can find an excuse to mash all them into the same area and let the players go where they will. The players being my friends who don't yet know that they want to play Delving Deeper, but after a couple of games of Advanced Heroquest to whet their Dungeon Delving appetites...
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Post by Merctime on Sept 30, 2014 13:07:15 GMT -6
Maybe I can find an excuse to mash all them into the same area and let the players go where they will. This statement is so full of win that I had to repeat it. Game on, brother!
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Post by Red Baron on Sept 30, 2014 22:03:52 GMT -6
I would also recommend Village of Hommlet. Just the village and moat. No real need to add the Temple bits. Gives a very nice adventure and a base to work from for later adventures. Seconded. Everything under the trapdoor is garbage, but giant frogs are fun and the bandits present a good RP/tactical situation that almost always can't just be addressed by brute force.
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Post by scottenkainen on Oct 1, 2014 8:09:34 GMT -6
Personally, I would not run T1 with just the original D&D rules or Delving Deeper; you need the supplements from '75-'76 as well. Convert Jaroo Ashstaff from a druid to a cleric? Sacrilege!
~Scott "-enkainen" Casper
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Post by gallowglacht on Oct 1, 2014 8:43:18 GMT -6
I'm happy to treat Druids as Magic Users. Merlin after all was a Druid and in Irish Folklore Druid pretty much means magic user.
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Post by Merctime on Oct 1, 2014 9:09:35 GMT -6
I'm happy to treat Druids as Magic Users. Merlin after all was a Druid and in Irish Folklore Druid pretty much means magic user. Hey, that's a neat idea! Geez, I wish I had thought of that. Man, I tell ya... The simple answer is one that usually possesses the most brilliance! Consider this stolen, my good sir
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Post by Mike on Oct 3, 2014 8:33:10 GMT -6
Hi folks,
I'm also looking for a quick-start adventure. Ideally it would be generic in terms of setting and environment but a wilderness trek would be nice.
Basically I'm after a scenario to "wow" my players and get them back into the D&D frame of mind.
Any more suggestions (preferably free)?
Thanks
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Post by scottenkainen on Oct 3, 2014 9:46:53 GMT -6
Have you got any old Dungeon magazines, Mike? They published quite a few good wilderness adventures that would be good for "wow"ing players.
~Scott "-enkainen" Casper
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Post by Red Baron on Oct 3, 2014 17:53:20 GMT -6
I'm happy to treat Druids as Magic Users. Merlin after all was a Druid and in Irish Folklore Druid pretty much means magic user. See The Greyhawk Druid
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Post by waysoftheearth on Oct 6, 2014 7:02:13 GMT -6
I'm happy to treat Druids as Magic Users. Merlin after all was a Druid and in Irish Folklore Druid pretty much means magic user. See The Greyhawk DruidSee also my Druid progression
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Post by gallowglacht on Oct 10, 2014 10:01:56 GMT -6
Fingers crossed, I should be a few minutes away from winning hard copies of B2 and B4 to go with the B1 I already own. I enjoyed reading the Cleric/Magic-User approaches to Druids but still prefer Druids as Magic-Users. One of the things exciting me about Delving Deeper is that I can start from the basic heart of D&D without being tied to the approaches taken as D&D evolved. As much as I like later editions and a great many of the decisions made*, I also like the idea of being free to reinvent the wheel as I explore OD&D.
My actual dungeon delving is on hold for a bit as I, my mother and one of my brothers are all moving over the next month or so. Grabbing the hardcopies will make it more likely I get to play when the dust settles.
*That isn't just lip service, I'm a big fan of BECMI, 2E and 4E.
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Post by waysoftheearth on Oct 11, 2014 21:33:42 GMT -6
One of the things exciting me about Delving Deeper is that I can start from the basic heart of D&D without being tied to the approaches taken as D&D evolved. Yes! This is precisely what DD is about Enjoy!
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idrahil
Level 6 Magician
The Lighter The Rules, The Better The Game!
Posts: 398
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Post by idrahil on Nov 18, 2014 17:54:38 GMT -6
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Post by waysoftheearth on Nov 19, 2014 4:18:40 GMT -6
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Post by barrataria on Jan 19, 2015 14:31:33 GMT -6
What excellent taste you have! I'm always glad to see someone mention this! I designed it with new players/games in mind, thus the many small encounter areas. You'll need to unstat a bit to use with OD&D but I'm sure you'll have no problem with that.
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Post by flailsnail75 on May 23, 2018 18:24:19 GMT -6
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