Post by scottenkainen on Feb 6, 2015 15:02:33 GMT -6
Day 6/Turn 1 for Marcel:
City hall was a large, three-story, brick building with a portico entrance. The foyer was decorated with murals of Verbobonc history -- its founding as a small town; the importance of river traffic; the first treaty between men, gnomes, and elves in the valley; and the construction of the castle and cathedral in the Inner Bailey.
The foyer was manned by armed guards in platemail armor. "Keep your hands off your weapons at all times within these walls," Marcel was told. "And carry your helmet."
The foyer opened onto a high-celinged rotunda that opened onto all three floors, with a frescoed dome above it depicting great warriors and civic leaders in the city's past. These same characters were also portrayed by marble busts on pedestals that could be found down any major corridor in the building.
The rotunda had ten people in it, two being guards in platemail armor, two were dressed in uniforms like clerks, and the rest were six petitioners from various social strata all trying to get the clerks' attention at once. There seemed little organization, and the clerks seemed to using this as an excuse to be able to ignore these petitioners.
There were stairs that went up here to a second level, as well as three hallways that led on compass points off the rotunda -- left, straight, and right.
Since everyone else was trying to get the clerks' attention, Marcel went to a guard, who was just standing there watching.
"Eutropio?" the guard asked back. "His office is this way. Follow me." The guard went straight, deeper into the building. He stopped outside of an office door.
A guild. It just felt right to Marcel. Even in the sober light of day, removed from the rush of battle, it felt right. He was good at leading men, he'd learned that. They could right some wrongs in this city that didn't even realize how bad it had gotten. They could make a lot of gold.
Marcel opened the door to the office and entered, confident in his future.
Post by scottenkainen on Feb 9, 2015 12:02:04 GMT -6
Day 6/Turn 2 for Marcel:
Marcel found Eutropio standing in front of a writing desk in his office, under a hanging lamp, holding a wooden stick next to a small ball on the floor. "Come in," Eutropio said without looking up, as he was absorbed with swinging the stick back and forth so that it almost hit the ball, without actually touching it.
"Have you ever been to Greyhawk?" Eutropio asked. "I understand this game they call golf is the newest fashion there."
When Marcel revealed that he hailed from Greyhawk, Eutropio took an interest in Marcel as if he was the most interesting man in the world. Eutropio spent at least an hour quizzing him about the famous citystate. Marcel had to make up quite a bit, since Eutropio was more interested in Greyhawk's high society than the Thieves Quarter or the Old City in general.
They were getting along so well that Marcel almost didn't bother bringing up the Coachman. But when he did, Eutropio's mood abruptly changed.
"Oh. He sent you, did he? What does he want now? No, don't tell me. You go back to the Coachman and tell him...you tell him this office is not for sale any longer." Eutropio seemed to need a lot of courage to say that.
Post by Ronny Serio on Feb 9, 2015 16:33:53 GMT -6
Not good. Marcel was going to need to think fast. Time to throw the Coachman under the wagon. "My apologies for having upset you, good sir," in his well-rehearsed sincere voice. "I don't know the Coachman well, and I am no agent of his. We were merely chatting at my inn last night. I mentioned my intention to come to City Hall this morning on matters of business and he provided your name."
"I sense that he has wronged you. Perhaps I can be of some service. You see, this may be the exact sort of situation that I intend for my yet-to-be-formed guild to resolve. Someone for people to turn to when those with power wield it as a weapon against them. Tell me, Eutropio, how may I aid you?"
Post by scottenkainen on Feb 11, 2015 14:29:20 GMT -6
Day 6/Turn 3 for Marcel:
Instead of answering right away, Eutropio tried to squeeze more information out of what the Coachman said at the inn last night. Marcel, who's only chance left seemed to be being helpful, told what he could recall.
"So, the old Coachman is out of the city, oh?" Eutropio said. "Hmm...I'm afraid I have no time left to talk today. Very busy. Very busy!" he said as he tried to push Marcel out of his office.
Post by Ronny Serio on Feb 12, 2015 8:10:22 GMT -6
"Don't be so hasty, Eutropio," Marcel said, using his strength to stop the man from pushing him, but refraining from pushing him back. He wanted to demonstrate his capability not threaten. "Clearly you and the Coachman are at odds in some fashion. I can be of use to you in this. The Coachman knows and likes me. We chat. But I'm new in town, so I'm not affiliated with any of your power struggles. I could feed him information or misinformation. I could ask questions and relay the answers to you. I'll know when he's leaving, as I've just demonstrated, and I'll know when he returns."
"Or, if you were to toss me aside like so much garbage, I'll have little choice but to find him before he departs and tell him about our disappointing conversation."
Post by scottenkainen on Feb 12, 2015 11:39:49 GMT -6
Day 6/Turn 4 for Marcel:
"I see..." Eutropio said, and he must have, because he stopped trying to push Marcel out. "You remind me a bit of the Coachman himself, with your sly talk," he said, slumping himself into his chair. "Very well -- what do you want of me again?"
They were clearly not going to be friends, but at least Marcel had his ear finally. He explained his vision at length for an adventurers guild.
"AH, I see," Eutropio said at last. "There is a similar pending request from the Harvester's Heroes that has been languishing in committee since last year. Do you wish to become a rider on that request, or begin a petition of your own?" At Marcel's prodding, Eutropio revealed more about it. "To date, the Harvester's Heroes has been, officially, a mercenary group. Becoming a guild would not only give them more recognition, but give them the chance to incorporate under their own charter, and more importantly the chance to be represented here in city hall."
Post by Ronny Serio on Feb 13, 2015 8:44:03 GMT -6
"I'm going to need my own petition. Adventuring ain't quite what I'm on about here. My Investigator's guild won't be about running off to explore ancient ruins or delving into dungeons. We'll be focused on solving people's problems right here in Verbobonc. The important question, friend, is what do I need to do to get this request moving. I'm sure there are some powerful people in this building, yourself first among them, who have problems need solving. I'd like to think some arrangements could be made."
Post by scottenkainen on Feb 13, 2015 14:14:11 GMT -6
Day 6/Turn 5 for Marcel:
"Investigators, as a profession? Why, I don't know if it's ever been done before..." Eutropio said, slowly mulling it over. So slowly, that Marcel had to politely prompt him back into the conversation. The man was clearly mulling over a great deal in his head.
"The important thing is to have a sponsor willing to back your petition all the way to the mayor..." Eutropio said at last, again sounding distracted. "That could be me, but I'd like you to demonstrate your problem solving skills to me first. Because..." here the politician's voice descended to a whisper. "I would like you to ensure that the Coachman never comes back to Verbobonc again."
Post by scottenkainen on Feb 13, 2015 14:18:33 GMT -6
Day 6/Turn 4 for Joaquim:
Joaquim was able to observe that the man behind him was a dusky-skinned fellow (Flan blood?) in leather armor and a leather skullcap, wearing a short brown cloak. The man had a sword sheathed at his side. The man was either half-heartedly trying to shadow Joaquim, or just wasn't very good at it. Joaquim was also not able to find a patrol while crossing through the High Quarter. His pursuer seemed ready to break off pursuit as soon as Joaquim neared the Inner Bailey's gates.
Post by Ronny Serio on Feb 16, 2015 10:55:33 GMT -6
This sort of intrigue was not Marcel's specialty. He wished Joaquim was here to guide him.
"You start my petition moving; I'll do my part," he said. "But I'll need to catch the Coachman before he leaves. I only know the man casually. Does he have a place of business I can find him? A likely departure point?"
Post by Ronny Serio on Feb 16, 2015 10:58:03 GMT -6
Joaquim kept moving. He considered trying to ambush the man and Magik him, but no. Toying around with a man following him had nearly gotten Marcel killed. Joaquim wasn't prepared to take the chance. His spells weren't foolproof. Best to leave the tail behind, remember the face, and see if he popped up again later, under more favorable circumstances.
Post by scottenkainen on Feb 16, 2015 14:02:48 GMT -6
Day 6/Turn 5a for Marcel:
Eutropio looked even unhappier, if that were possible. "I have no idea where the Coachman comes or goes to. I know he spends a lot of time at the Bronze Unicorn Inn, but following him and seeing where he goes -- well, let's say he seems very adept at losing pursuit from men hired to shadow him.
Before Marcel left, Eutropio clasped Marcel on the shoulder and added more whispered words. "I want it understood that I am not asking you to kill the Coachman. There must be some other way to make him stay out of Verbobonc for, let's say, at least the next five years. Find out what he values and hold it against him, trick him into falling in love with some girl and sending her away -- I don't really care how you do it. Just be creative and don't let this trace back to me -- and you will have your investigator's guild within a month."
With that, Eutropio knocked on his office door and the guard from out in the corridor opened it. "Escort my good friend, Marcel, from the hall."
Post by Ronny Serio on Feb 17, 2015 8:31:45 GMT -6
Marcel needed to find the Coachman. That was the one certain thing in all this. But where to look? He'd start at the Bronze Unicorn. Perhaps the Inn Keep would know more about the man's place of business.
Post by scottenkainen on Feb 18, 2015 22:40:44 GMT -6
Day 6/Turn 7 for Joaquim:
The soldiers accompanying Joaquim fanned out in the High Quarter and soon located Sergeant Trazen, in Grandmother Herrero’s House of Rest.
"Joaquim!" Trazen said when he emerged into the street. He was on-duty, or at least dressed for duty. "Is this your doing, dragging me off on some new mission?" When pressed on what his old mission was, he muttered into his hand. It sounded like "drinking and wenching".
Joaquim filled Trazen in on recent events. "Unbelievable! Six days in my city and you keep stumbling across every monster that's been hiding around here! Okay...granted," he added, after Joaquim pointed out that, technically, the goblins were in Ryemend and not Verbobonc. "So what's the plan? We send you in first to see if they still need help, and then we come in if you need back-up?"
Post by scottenkainen on Feb 24, 2015 23:54:36 GMT -6
Day 6/Turn 6 for Walhorn:
Walhorn stopped at the Reverend Brothers Brewery because he remembered he had promised to pick up a cask keg of wine for the wedding there, for his new "friends".
"Good thing you caught us right at closing!" the worker said when Walhorn asked. "We're heading to a wedding. Oh, you too? A cask keg of our house wine is just 5 gold...but you can't take that to a wedding. You've got to take the good stuff. Here, this costs just 15 gold -- but everyone will thank you for it."
Last Edit: Feb 25, 2015 10:44:39 GMT -6 by scottenkainen: Oops! Wrong terminology.
Post by dtspurrier on Feb 25, 2015 16:35:32 GMT -6
Walhorn picks up the good stuff and says "i was sent by the best man to pick up a keg of beer and that the keg is being billed to the wedding party. Also this is the good stuff what makes this better then the normal brew?"
Post by scottenkainen on Feb 25, 2015 23:27:16 GMT -6
Day 6/Turn 6a for Walhorn:
"Oh, the keg of ale? I didn't know it was being held for you. I guess this can be billed to the wedding party, but..." the worker's voice trailed off. "Here, you can take it to the chapel and I'll see you there!"
Walhorn carried the keg on his shoulder all the way to the Old Chapel of Saint Cuthbert. He could hear music coming from the chapel before he reached it.
The Old Chapel was decorated with banners and musicians were gayly playing out front, but armed soldiers were present as well. He saw Nacio out front, dressed like a rich merchant, who waved to him merrily.
"Richard! You made it with the keg! Good, good! Bring it inside!"
There were plenty of guests inside, all dressed richer than Walhorn. And -- was that Mayor Harman?
Post by scottenkainen on Feb 27, 2015 10:37:18 GMT -6
Day 6/Turn 7 for Walhorn:
Walhorn drank, mingled, and concealed the full bottle of wine in his garments. He made no particular effort to be friendly to anyone there, so no one made any particular effort to be friendly to him. Before the ceremony even started, he had slipped out with his alcoholic prize.
Walhorn then heads home for the evening. He does some more practice with his new spell and will ask his mom to teach him a new spell. Also he will go to tbe gnome and hopefully finish the business and get paid
Last Edit: Mar 2, 2015 16:07:09 GMT -6 by dtspurrier
Caltaran says, "thank you again for your assistance. Please extend my congradulations on the wedding party." He then says to Ximo, "the imposter attacked me and took my identity. I was investing the cult and went to the prison to talk to the arsonist who started the fire at the old chapel. Along the way I saw some cultists trying to coerce a shopkeeper to joining the cult. I stopped them and I accompanied the guard who assisted me and we delivered the prisoners. I spoke to the captain of the guard and he then arrested me for assisting the watch without proper authority. I was sent to the prison without any gear other then my wits and my platemail. After survivng constant fights as my armor made me a target, I encountered the doppleganger who beat me in combat. Eventually I was freed from the prison, their mistake and also from the trouble the imposter caused you. I am going to find this impost bacer stop him, stop the cult, and also free vincent's body to give back to his family. I made a vow to help you and I intend to keep it."
Caltaran then heads back to the bronze unicorn for some rest